}
+/**
+ * Validates that a value can be assigned to a location with a specified type
+ *
+ * Validates that \c rhs can be assigned to some location. If the types are
+ * not an exact match but an automatic conversion is possible, \c rhs will be
+ * converted.
+ *
+ * \return
+ * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
+ * Otherwise the actual RHS to be assigned will be returned. This may be
+ * \c rhs, or it may be \c rhs after some type conversion.
+ *
+ * \note
+ * In addition to being used for assignments, this function is used to
+ * type-check return values.
+ */
+ir_instruction *
+validate_assignment(const glsl_type *lhs_type, ir_instruction *rhs)
+{
+ const glsl_type *const rhs_type = rhs->type;
+
+ /* If there is already some error in the RHS, just return it. Anything
+ * else will lead to an avalanche of error message back to the user.
+ */
+ if (rhs_type->is_error())
+ return rhs;
+
+ /* FINISHME: For GLSL 1.10, check that the types are not arrays. */
+
+ /* If the types are identical, the assignment can trivially proceed.
+ */
+ if (rhs_type == lhs_type)
+ return rhs;
+
+ /* FINISHME: Check for and apply automatic conversions. */
+ return NULL;
+}
+
+
ir_instruction *
ast_node::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
}
}
- /* FINISHME: Check that the LHS and RHS have matching types. */
- /* FINISHME: For GLSL 1.10, check that the types are not arrays. */
+ ir_instruction *rhs = validate_assignment(op[0]->type, op[1]);
+ if (rhs == NULL) {
+ type = glsl_error_type;
+ rhs = op[1];
+ }
ir_instruction *tmp = new ir_assignment(op[0], op[1], NULL);
instructions->push_tail(tmp);