break;
}
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT: {
+ VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT *features =
+ (VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT *)ext;
+ features->texelBufferAlignment = true;
+ break;
+ }
+
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES: {
VkPhysicalDeviceVariablePointersFeatures *features = (void *)ext;
features->variablePointersStorageBuffer = true;
break;
}
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES_EXT: {
+ VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT *props =
+ (VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT *)ext;
+
+ /* From the SKL PRM Vol. 2d, docs for RENDER_SURFACE_STATE::Surface
+ * Base Address:
+ *
+ * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field
+ * specifies the base address of the first element of the surface,
+ * computed in software by adding the surface base address to the
+ * byte offset of the element in the buffer. The base address must
+ * be aligned to element size."
+ *
+ * The typed dataport messages require that things be texel aligned.
+ * Otherwise, we may just load/store the wrong data or, in the worst
+ * case, there may be hangs.
+ */
+ props->storageTexelBufferOffsetAlignmentBytes = 16;
+ props->storageTexelBufferOffsetSingleTexelAlignment = true;
+
+ /* The sampler, however, is much more forgiving and it can handle
+ * arbitrary byte alignment for linear and buffer surfaces. It's
+ * hard to find a good PRM citation for this but years of empirical
+ * experience demonstrate that this is true.
+ */
+ props->uniformTexelBufferOffsetAlignmentBytes = 1;
+ props->uniformTexelBufferOffsetSingleTexelAlignment = false;
+ break;
+ }
+
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT: {
VkPhysicalDeviceTransformFeedbackPropertiesEXT *props =
(VkPhysicalDeviceTransformFeedbackPropertiesEXT *)ext;
Extension('VK_EXT_separate_stencil_usage', 1, True),
Extension('VK_EXT_shader_stencil_export', 1, 'device->info.gen >= 9'),
Extension('VK_EXT_shader_viewport_index_layer', 1, True),
+ Extension('VK_EXT_texel_buffer_alignment', 1, True),
Extension('VK_EXT_transform_feedback', 1, True),
Extension('VK_EXT_vertex_attribute_divisor', 3, True),
Extension('VK_EXT_ycbcr_image_arrays', 1, True),