return VK_SUCCESS;
}
+
+static void
+emit_vertex_input(struct anv_pipeline *pipeline,
+ const VkPipelineVertexInputStateCreateInfo *info)
+{
+ const uint32_t num_dwords = 1 + info->attributeCount * 2;
+ uint32_t *p;
+ bool instancing_enable[32];
+
+ pipeline->vb_used = 0;
+ for (uint32_t i = 0; i < info->bindingCount; i++) {
+ const VkVertexInputBindingDescription *desc =
+ &info->pVertexBindingDescriptions[i];
+
+ pipeline->vb_used |= 1 << desc->binding;
+ pipeline->binding_stride[desc->binding] = desc->strideInBytes;
+
+ /* Step rate is programmed per vertex element (attribute), not
+ * binding. Set up a map of which bindings step per instance, for
+ * reference by vertex element setup. */
+ switch (desc->stepRate) {
+ default:
+ case VK_VERTEX_INPUT_STEP_RATE_VERTEX:
+ instancing_enable[desc->binding] = false;
+ break;
+ case VK_VERTEX_INPUT_STEP_RATE_INSTANCE:
+ instancing_enable[desc->binding] = true;
+ break;
+ }
+ }
+
+ p = anv_batch_emitn(&pipeline->batch, num_dwords,
+ GEN8_3DSTATE_VERTEX_ELEMENTS);
+
+ for (uint32_t i = 0; i < info->attributeCount; i++) {
+ const VkVertexInputAttributeDescription *desc =
+ &info->pVertexAttributeDescriptions[i];
+ const struct anv_format *format = anv_format_for_vk_format(desc->format);
+
+ struct GEN8_VERTEX_ELEMENT_STATE element = {
+ .VertexBufferIndex = desc->binding,
+ .Valid = true,
+ .SourceElementFormat = format->surface_format,
+ .EdgeFlagEnable = false,
+ .SourceElementOffset = desc->offsetInBytes,
+ .Component0Control = VFCOMP_STORE_SRC,
+ .Component1Control = format->num_channels >= 2 ? VFCOMP_STORE_SRC : VFCOMP_STORE_0,
+ .Component2Control = format->num_channels >= 3 ? VFCOMP_STORE_SRC : VFCOMP_STORE_0,
+ .Component3Control = format->num_channels >= 4 ? VFCOMP_STORE_SRC : VFCOMP_STORE_1_FP
+ };
+ GEN8_VERTEX_ELEMENT_STATE_pack(NULL, &p[1 + i * 2], &element);
+
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_INSTANCING,
+ .InstancingEnable = instancing_enable[desc->binding],
+ .VertexElementIndex = i,
+ /* Vulkan so far doesn't have an instance divisor, so
+ * this is always 1 (ignored if not instancing). */
+ .InstanceDataStepRate = 1);
+ }
+
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_SGVS,
+ .VertexIDEnable = pipeline->vs_prog_data.uses_vertexid,
+ .VertexIDComponentNumber = 2,
+ .VertexIDElementOffset = info->bindingCount,
+ .InstanceIDEnable = pipeline->vs_prog_data.uses_instanceid,
+ .InstanceIDComponentNumber = 3,
+ .InstanceIDElementOffset = info->bindingCount);
+}
+
+static void
+emit_ia_state(struct anv_pipeline *pipeline,
+ const VkPipelineInputAssemblyStateCreateInfo *info,
+ const struct anv_graphics_pipeline_create_info *extra)
+{
+ static const uint32_t vk_to_gen_primitive_type[] = {
+ [VK_PRIMITIVE_TOPOLOGY_POINT_LIST] = _3DPRIM_POINTLIST,
+ [VK_PRIMITIVE_TOPOLOGY_LINE_LIST] = _3DPRIM_LINELIST,
+ [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP] = _3DPRIM_LINESTRIP,
+ [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST] = _3DPRIM_TRILIST,
+ [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
+ [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
+ [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_ADJ] = _3DPRIM_LINELIST_ADJ,
+ [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_ADJ] = _3DPRIM_LINESTRIP_ADJ,
+ [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_ADJ] = _3DPRIM_TRILIST_ADJ,
+ [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_ADJ] = _3DPRIM_TRISTRIP_ADJ,
+ [VK_PRIMITIVE_TOPOLOGY_PATCH] = _3DPRIM_PATCHLIST_1
+ };
+ uint32_t topology = vk_to_gen_primitive_type[info->topology];
+
+ if (extra && extra->use_rectlist)
+ topology = _3DPRIM_RECTLIST;
+
+ struct GEN8_3DSTATE_VF vf = {
+ GEN8_3DSTATE_VF_header,
+ .IndexedDrawCutIndexEnable = info->primitiveRestartEnable,
+ };
+ GEN8_3DSTATE_VF_pack(NULL, pipeline->state_vf, &vf);
+
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_TOPOLOGY,
+ .PrimitiveTopologyType = topology);
+}
+
+static void
+emit_rs_state(struct anv_pipeline *pipeline,
+ const VkPipelineRasterStateCreateInfo *info,
+ const struct anv_graphics_pipeline_create_info *extra)
+{
+ static const uint32_t vk_to_gen_cullmode[] = {
+ [VK_CULL_MODE_NONE] = CULLMODE_NONE,
+ [VK_CULL_MODE_FRONT] = CULLMODE_FRONT,
+ [VK_CULL_MODE_BACK] = CULLMODE_BACK,
+ [VK_CULL_MODE_FRONT_AND_BACK] = CULLMODE_BOTH
+ };
+
+ static const uint32_t vk_to_gen_fillmode[] = {
+ [VK_FILL_MODE_POINTS] = RASTER_POINT,
+ [VK_FILL_MODE_WIREFRAME] = RASTER_WIREFRAME,
+ [VK_FILL_MODE_SOLID] = RASTER_SOLID
+ };
+
+ static const uint32_t vk_to_gen_front_face[] = {
+ [VK_FRONT_FACE_CCW] = CounterClockwise,
+ [VK_FRONT_FACE_CW] = Clockwise
+ };
+
+ struct GEN8_3DSTATE_SF sf = {
+ GEN8_3DSTATE_SF_header,
+ .ViewportTransformEnable = !(extra && extra->disable_viewport),
+ .TriangleStripListProvokingVertexSelect = 0,
+ .LineStripListProvokingVertexSelect = 0,
+ .TriangleFanProvokingVertexSelect = 0,
+ .PointWidthSource = pipeline->writes_point_size ? Vertex : State,
+ .PointWidth = 1.0,
+ };
+
+ /* FINISHME: VkBool32 rasterizerDiscardEnable; */
+
+ GEN8_3DSTATE_SF_pack(NULL, pipeline->state_sf, &sf);
+
+ struct GEN8_3DSTATE_RASTER raster = {
+ GEN8_3DSTATE_RASTER_header,
+ .FrontWinding = vk_to_gen_front_face[info->frontFace],
+ .CullMode = vk_to_gen_cullmode[info->cullMode],
+ .FrontFaceFillMode = vk_to_gen_fillmode[info->fillMode],
+ .BackFaceFillMode = vk_to_gen_fillmode[info->fillMode],
+ .ScissorRectangleEnable = !(extra && extra->disable_scissor),
+ .ViewportZClipTestEnable = info->depthClipEnable
+ };
+
+ GEN8_3DSTATE_RASTER_pack(NULL, pipeline->state_raster, &raster);
+
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_SBE,
+ .ForceVertexURBEntryReadLength = false,
+ .ForceVertexURBEntryReadOffset = false,
+ .PointSpriteTextureCoordinateOrigin = UPPERLEFT,
+ .NumberofSFOutputAttributes =
+ pipeline->wm_prog_data.num_varying_inputs);
+
+}
+
+static void
+emit_cb_state(struct anv_pipeline *pipeline,
+ const VkPipelineColorBlendStateCreateInfo *info)
+{
+ struct anv_device *device = pipeline->device;
+
+ static const uint32_t vk_to_gen_logic_op[] = {
+ [VK_LOGIC_OP_COPY] = LOGICOP_COPY,
+ [VK_LOGIC_OP_CLEAR] = LOGICOP_CLEAR,
+ [VK_LOGIC_OP_AND] = LOGICOP_AND,
+ [VK_LOGIC_OP_AND_REVERSE] = LOGICOP_AND_REVERSE,
+ [VK_LOGIC_OP_AND_INVERTED] = LOGICOP_AND_INVERTED,
+ [VK_LOGIC_OP_NOOP] = LOGICOP_NOOP,
+ [VK_LOGIC_OP_XOR] = LOGICOP_XOR,
+ [VK_LOGIC_OP_OR] = LOGICOP_OR,
+ [VK_LOGIC_OP_NOR] = LOGICOP_NOR,
+ [VK_LOGIC_OP_EQUIV] = LOGICOP_EQUIV,
+ [VK_LOGIC_OP_INVERT] = LOGICOP_INVERT,
+ [VK_LOGIC_OP_OR_REVERSE] = LOGICOP_OR_REVERSE,
+ [VK_LOGIC_OP_COPY_INVERTED] = LOGICOP_COPY_INVERTED,
+ [VK_LOGIC_OP_OR_INVERTED] = LOGICOP_OR_INVERTED,
+ [VK_LOGIC_OP_NAND] = LOGICOP_NAND,
+ [VK_LOGIC_OP_SET] = LOGICOP_SET,
+ };
+
+ static const uint32_t vk_to_gen_blend[] = {
+ [VK_BLEND_ZERO] = BLENDFACTOR_ZERO,
+ [VK_BLEND_ONE] = BLENDFACTOR_ONE,
+ [VK_BLEND_SRC_COLOR] = BLENDFACTOR_SRC_COLOR,
+ [VK_BLEND_ONE_MINUS_SRC_COLOR] = BLENDFACTOR_INV_SRC_COLOR,
+ [VK_BLEND_DEST_COLOR] = BLENDFACTOR_DST_COLOR,
+ [VK_BLEND_ONE_MINUS_DEST_COLOR] = BLENDFACTOR_INV_DST_COLOR,
+ [VK_BLEND_SRC_ALPHA] = BLENDFACTOR_SRC_ALPHA,
+ [VK_BLEND_ONE_MINUS_SRC_ALPHA] = BLENDFACTOR_INV_SRC_ALPHA,
+ [VK_BLEND_DEST_ALPHA] = BLENDFACTOR_DST_ALPHA,
+ [VK_BLEND_ONE_MINUS_DEST_ALPHA] = BLENDFACTOR_INV_DST_ALPHA,
+ [VK_BLEND_CONSTANT_COLOR] = BLENDFACTOR_CONST_COLOR,
+ [VK_BLEND_ONE_MINUS_CONSTANT_COLOR] = BLENDFACTOR_INV_CONST_COLOR,
+ [VK_BLEND_CONSTANT_ALPHA] = BLENDFACTOR_CONST_ALPHA,
+ [VK_BLEND_ONE_MINUS_CONSTANT_ALPHA] = BLENDFACTOR_INV_CONST_ALPHA,
+ [VK_BLEND_SRC_ALPHA_SATURATE] = BLENDFACTOR_SRC_ALPHA_SATURATE,
+ [VK_BLEND_SRC1_COLOR] = BLENDFACTOR_SRC1_COLOR,
+ [VK_BLEND_ONE_MINUS_SRC1_COLOR] = BLENDFACTOR_INV_SRC1_COLOR,
+ [VK_BLEND_SRC1_ALPHA] = BLENDFACTOR_SRC1_ALPHA,
+ [VK_BLEND_ONE_MINUS_SRC1_ALPHA] = BLENDFACTOR_INV_SRC1_ALPHA,
+ };
+
+ static const uint32_t vk_to_gen_blend_op[] = {
+ [VK_BLEND_OP_ADD] = BLENDFUNCTION_ADD,
+ [VK_BLEND_OP_SUBTRACT] = BLENDFUNCTION_SUBTRACT,
+ [VK_BLEND_OP_REVERSE_SUBTRACT] = BLENDFUNCTION_REVERSE_SUBTRACT,
+ [VK_BLEND_OP_MIN] = BLENDFUNCTION_MIN,
+ [VK_BLEND_OP_MAX] = BLENDFUNCTION_MAX,
+ };
+
+ uint32_t num_dwords = GEN8_BLEND_STATE_length;
+ pipeline->blend_state =
+ anv_state_pool_alloc(&device->dynamic_state_pool, num_dwords * 4, 64);
+
+ struct GEN8_BLEND_STATE blend_state = {
+ .AlphaToCoverageEnable = info->alphaToCoverageEnable,
+ };
+
+ for (uint32_t i = 0; i < info->attachmentCount; i++) {
+ const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[i];
+
+ blend_state.Entry[i] = (struct GEN8_BLEND_STATE_ENTRY) {
+ .LogicOpEnable = info->logicOpEnable,
+ .LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
+ .ColorBufferBlendEnable = a->blendEnable,
+ .PreBlendSourceOnlyClampEnable = false,
+ .PreBlendColorClampEnable = false,
+ .PostBlendColorClampEnable = false,
+ .SourceBlendFactor = vk_to_gen_blend[a->srcBlendColor],
+ .DestinationBlendFactor = vk_to_gen_blend[a->destBlendColor],
+ .ColorBlendFunction = vk_to_gen_blend_op[a->blendOpColor],
+ .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcBlendAlpha],
+ .DestinationAlphaBlendFactor = vk_to_gen_blend[a->destBlendAlpha],
+ .AlphaBlendFunction = vk_to_gen_blend_op[a->blendOpAlpha],
+ .WriteDisableAlpha = !(a->channelWriteMask & VK_CHANNEL_A_BIT),
+ .WriteDisableRed = !(a->channelWriteMask & VK_CHANNEL_R_BIT),
+ .WriteDisableGreen = !(a->channelWriteMask & VK_CHANNEL_G_BIT),
+ .WriteDisableBlue = !(a->channelWriteMask & VK_CHANNEL_B_BIT),
+ };
+ }
+
+ GEN8_BLEND_STATE_pack(NULL, pipeline->blend_state.map, &blend_state);
+
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_BLEND_STATE_POINTERS,
+ .BlendStatePointer = pipeline->blend_state.offset,
+ .BlendStatePointerValid = true);
+}
+
+static const uint32_t vk_to_gen_compare_op[] = {
+ [VK_COMPARE_OP_NEVER] = COMPAREFUNCTION_NEVER,
+ [VK_COMPARE_OP_LESS] = COMPAREFUNCTION_LESS,
+ [VK_COMPARE_OP_EQUAL] = COMPAREFUNCTION_EQUAL,
+ [VK_COMPARE_OP_LESS_EQUAL] = COMPAREFUNCTION_LEQUAL,
+ [VK_COMPARE_OP_GREATER] = COMPAREFUNCTION_GREATER,
+ [VK_COMPARE_OP_NOT_EQUAL] = COMPAREFUNCTION_NOTEQUAL,
+ [VK_COMPARE_OP_GREATER_EQUAL] = COMPAREFUNCTION_GEQUAL,
+ [VK_COMPARE_OP_ALWAYS] = COMPAREFUNCTION_ALWAYS,
+};
+
+static const uint32_t vk_to_gen_stencil_op[] = {
+ [VK_STENCIL_OP_KEEP] = 0,
+ [VK_STENCIL_OP_ZERO] = 0,
+ [VK_STENCIL_OP_REPLACE] = 0,
+ [VK_STENCIL_OP_INC_CLAMP] = 0,
+ [VK_STENCIL_OP_DEC_CLAMP] = 0,
+ [VK_STENCIL_OP_INVERT] = 0,
+ [VK_STENCIL_OP_INC_WRAP] = 0,
+ [VK_STENCIL_OP_DEC_WRAP] = 0
+};
+
+static void
+emit_ds_state(struct anv_pipeline *pipeline,
+ const VkPipelineDepthStencilStateCreateInfo *info)
+{
+ if (info == NULL) {
+ /* We're going to OR this together with the dynamic state. We need
+ * to make sure it's initialized to something useful.
+ */
+ memset(pipeline->state_wm_depth_stencil, 0,
+ sizeof(pipeline->state_wm_depth_stencil));
+ return;
+ }
+
+ /* VkBool32 depthBoundsEnable; // optional (depth_bounds_test) */
+
+ struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = {
+ .DepthTestEnable = info->depthTestEnable,
+ .DepthBufferWriteEnable = info->depthWriteEnable,
+ .DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp],
+ .DoubleSidedStencilEnable = true,
+
+ .StencilTestEnable = info->stencilTestEnable,
+ .StencilFailOp = vk_to_gen_stencil_op[info->front.stencilFailOp],
+ .StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.stencilPassOp],
+ .StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.stencilDepthFailOp],
+ .StencilTestFunction = vk_to_gen_compare_op[info->front.stencilCompareOp],
+ .BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.stencilFailOp],
+ .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.stencilPassOp],
+ .BackfaceStencilPassDepthFailOp =vk_to_gen_stencil_op[info->back.stencilDepthFailOp],
+ .BackfaceStencilTestFunction = vk_to_gen_compare_op[info->back.stencilCompareOp],
+ };
+
+ GEN8_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, pipeline->state_wm_depth_stencil, &wm_depth_stencil);
+}
+
+VkResult
+gen8_graphics_pipeline_create(
+ VkDevice _device,
+ const VkGraphicsPipelineCreateInfo* pCreateInfo,
+ const struct anv_graphics_pipeline_create_info *extra,
+ VkPipeline* pPipeline)
+{
+ ANV_FROM_HANDLE(anv_device, device, _device);
+ struct anv_pipeline *pipeline;
+ VkResult result;
+ uint32_t offset, length;
+
+ assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
+
+ pipeline = anv_device_alloc(device, sizeof(*pipeline), 8,
+ VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
+ if (pipeline == NULL)
+ return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+
+ pipeline->device = device;
+ pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout);
+ memset(pipeline->shaders, 0, sizeof(pipeline->shaders));
+
+ result = anv_reloc_list_init(&pipeline->batch_relocs, device);
+ if (result != VK_SUCCESS) {
+ anv_device_free(device, pipeline);
+ return result;
+ }
+ pipeline->batch.next = pipeline->batch.start = pipeline->batch_data;
+ pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data);
+ pipeline->batch.relocs = &pipeline->batch_relocs;
+
+ anv_state_stream_init(&pipeline->program_stream,
+ &device->instruction_block_pool);
+
+ for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
+ pipeline->shaders[pCreateInfo->pStages[i].stage] =
+ anv_shader_from_handle(pCreateInfo->pStages[i].shader);
+ }
+
+ if (pCreateInfo->pTessellationState)
+ anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO");
+ if (pCreateInfo->pViewportState)
+ anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO");
+ if (pCreateInfo->pMultisampleState)
+ anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO");
+
+ pipeline->use_repclear = extra && extra->use_repclear;
+
+ anv_compiler_run(device->compiler, pipeline);
+
+ /* FIXME: The compiler dead-codes FS inputs when we don't have a VS, so we
+ * hard code this to num_attributes - 2. This is because the attributes
+ * include VUE header and position, which aren't counted as varying
+ * inputs. */
+ if (pipeline->vs_simd8 == NO_KERNEL) {
+ pipeline->wm_prog_data.num_varying_inputs =
+ pCreateInfo->pVertexInputState->attributeCount - 2;
+ }
+
+ assert(pCreateInfo->pVertexInputState);
+ emit_vertex_input(pipeline, pCreateInfo->pVertexInputState);
+ assert(pCreateInfo->pInputAssemblyState);
+ emit_ia_state(pipeline, pCreateInfo->pInputAssemblyState, extra);
+ assert(pCreateInfo->pRasterState);
+ emit_rs_state(pipeline, pCreateInfo->pRasterState, extra);
+ emit_ds_state(pipeline, pCreateInfo->pDepthStencilState);
+ emit_cb_state(pipeline, pCreateInfo->pColorBlendState);
+
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_STATISTICS,
+ .StatisticsEnable = true);
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_HS, .Enable = false);
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_TE, .TEEnable = false);
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_DS, .FunctionEnable = false);
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_STREAMOUT, .SOFunctionEnable = false);
+
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_VS,
+ .ConstantBufferOffset = 0,
+ .ConstantBufferSize = 4);
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS,
+ .ConstantBufferOffset = 4,
+ .ConstantBufferSize = 4);
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_PS,
+ .ConstantBufferOffset = 8,
+ .ConstantBufferSize = 4);
+
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_WM_CHROMAKEY,
+ .ChromaKeyKillEnable = false);
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_SBE_SWIZ);
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_AA_LINE_PARAMETERS);
+
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_CLIP,
+ .ClipEnable = true,
+ .ViewportXYClipTestEnable = !(extra && extra->disable_viewport),
+ .MinimumPointWidth = 0.125,
+ .MaximumPointWidth = 255.875);
+
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_WM,
+ .StatisticsEnable = true,
+ .LineEndCapAntialiasingRegionWidth = _05pixels,
+ .LineAntialiasingRegionWidth = _10pixels,
+ .EarlyDepthStencilControl = NORMAL,
+ .ForceThreadDispatchEnable = NORMAL,
+ .PointRasterizationRule = RASTRULE_UPPER_RIGHT,
+ .BarycentricInterpolationMode =
+ pipeline->wm_prog_data.barycentric_interp_modes);
+
+ uint32_t samples = 1;
+ uint32_t log2_samples = __builtin_ffs(samples) - 1;
+ bool enable_sampling = samples > 1 ? true : false;
+
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_MULTISAMPLE,
+ .PixelPositionOffsetEnable = enable_sampling,
+ .PixelLocation = CENTER,
+ .NumberofMultisamples = log2_samples);
+
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_SAMPLE_MASK,
+ .SampleMask = 0xffff);
+
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_URB_VS,
+ .VSURBStartingAddress = pipeline->urb.vs_start,
+ .VSURBEntryAllocationSize = pipeline->urb.vs_size - 1,
+ .VSNumberofURBEntries = pipeline->urb.nr_vs_entries);
+
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_URB_GS,
+ .GSURBStartingAddress = pipeline->urb.gs_start,
+ .GSURBEntryAllocationSize = pipeline->urb.gs_size - 1,
+ .GSNumberofURBEntries = pipeline->urb.nr_gs_entries);
+
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_URB_HS,
+ .HSURBStartingAddress = pipeline->urb.vs_start,
+ .HSURBEntryAllocationSize = 0,
+ .HSNumberofURBEntries = 0);
+
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_URB_DS,
+ .DSURBStartingAddress = pipeline->urb.vs_start,
+ .DSURBEntryAllocationSize = 0,
+ .DSNumberofURBEntries = 0);
+
+ const struct brw_gs_prog_data *gs_prog_data = &pipeline->gs_prog_data;
+ offset = 1;
+ length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
+
+ if (pipeline->gs_vec4 == NO_KERNEL)
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_GS, .Enable = false);
+ else
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_GS,
+ .SingleProgramFlow = false,
+ .KernelStartPointer = pipeline->gs_vec4,
+ .VectorMaskEnable = Vmask,
+ .SamplerCount = 0,
+ .BindingTableEntryCount = 0,
+ .ExpectedVertexCount = pipeline->gs_vertex_count,
+
+ .ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_GEOMETRY],
+ .PerThreadScratchSpace = ffs(gs_prog_data->base.base.total_scratch / 2048),
+
+ .OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1,
+ .OutputTopology = gs_prog_data->output_topology,
+ .VertexURBEntryReadLength = gs_prog_data->base.urb_read_length,
+ .DispatchGRFStartRegisterForURBData =
+ gs_prog_data->base.base.dispatch_grf_start_reg,
+
+ .MaximumNumberofThreads = device->info.max_gs_threads,
+ .ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords,
+ //pipeline->gs_prog_data.dispatch_mode |
+ .StatisticsEnable = true,
+ .IncludePrimitiveID = gs_prog_data->include_primitive_id,
+ .ReorderMode = TRAILING,
+ .Enable = true,
+
+ .ControlDataFormat = gs_prog_data->control_data_format,
+
+ /* FIXME: mesa sets this based on ctx->Transform.ClipPlanesEnabled:
+ * UserClipDistanceClipTestEnableBitmask_3DSTATE_GS(v)
+ * UserClipDistanceCullTestEnableBitmask(v)
+ */
+
+ .VertexURBEntryOutputReadOffset = offset,
+ .VertexURBEntryOutputLength = length);
+
+ const struct brw_vue_prog_data *vue_prog_data = &pipeline->vs_prog_data.base;
+ /* Skip the VUE header and position slots */
+ offset = 1;
+ length = (vue_prog_data->vue_map.num_slots + 1) / 2 - offset;
+
+ if (pipeline->vs_simd8 == NO_KERNEL || (extra && extra->disable_vs))
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VS,
+ .FunctionEnable = false,
+ .VertexURBEntryOutputReadOffset = 1,
+ /* Even if VS is disabled, SBE still gets the amount of
+ * vertex data to read from this field. We use attribute
+ * count - 1, as we don't count the VUE header here. */
+ .VertexURBEntryOutputLength =
+ DIV_ROUND_UP(pCreateInfo->pVertexInputState->attributeCount - 1, 2));
+ else
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VS,
+ .KernelStartPointer = pipeline->vs_simd8,
+ .SingleVertexDispatch = Multiple,
+ .VectorMaskEnable = Dmask,
+ .SamplerCount = 0,
+ .BindingTableEntryCount =
+ vue_prog_data->base.binding_table.size_bytes / 4,
+ .ThreadDispatchPriority = Normal,
+ .FloatingPointMode = IEEE754,
+ .IllegalOpcodeExceptionEnable = false,
+ .AccessesUAV = false,
+ .SoftwareExceptionEnable = false,
+
+ .ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_VERTEX],
+ .PerThreadScratchSpace = ffs(vue_prog_data->base.total_scratch / 2048),
+
+ .DispatchGRFStartRegisterForURBData =
+ vue_prog_data->base.dispatch_grf_start_reg,
+ .VertexURBEntryReadLength = vue_prog_data->urb_read_length,
+ .VertexURBEntryReadOffset = 0,
+
+ .MaximumNumberofThreads = device->info.max_vs_threads - 1,
+ .StatisticsEnable = false,
+ .SIMD8DispatchEnable = true,
+ .VertexCacheDisable = false,
+ .FunctionEnable = true,
+
+ .VertexURBEntryOutputReadOffset = offset,
+ .VertexURBEntryOutputLength = length,
+ .UserClipDistanceClipTestEnableBitmask = 0,
+ .UserClipDistanceCullTestEnableBitmask = 0);
+
+ const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data;
+ uint32_t ksp0, ksp2, grf_start0, grf_start2;
+
+ ksp2 = 0;
+ grf_start2 = 0;
+ if (pipeline->ps_simd8 != NO_KERNEL) {
+ ksp0 = pipeline->ps_simd8;
+ grf_start0 = wm_prog_data->base.dispatch_grf_start_reg;
+ if (pipeline->ps_simd16 != NO_KERNEL) {
+ ksp2 = pipeline->ps_simd16;
+ grf_start2 = wm_prog_data->dispatch_grf_start_reg_16;
+ }
+ } else if (pipeline->ps_simd16 != NO_KERNEL) {
+ ksp0 = pipeline->ps_simd16;
+ grf_start0 = wm_prog_data->dispatch_grf_start_reg_16;
+ } else {
+ unreachable("no ps shader");
+ }
+
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PS,
+ .KernelStartPointer0 = ksp0,
+
+ .SingleProgramFlow = false,
+ .VectorMaskEnable = true,
+ .SamplerCount = 1,
+
+ .ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_FRAGMENT],
+ .PerThreadScratchSpace = ffs(wm_prog_data->base.total_scratch / 2048),
+
+ .MaximumNumberofThreadsPerPSD = 64 - 2,
+ .PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
+ POSOFFSET_SAMPLE: POSOFFSET_NONE,
+ .PushConstantEnable = wm_prog_data->base.nr_params > 0,
+ ._8PixelDispatchEnable = pipeline->ps_simd8 != NO_KERNEL,
+ ._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL,
+ ._32PixelDispatchEnable = false,
+
+ .DispatchGRFStartRegisterForConstantSetupData0 = grf_start0,
+ .DispatchGRFStartRegisterForConstantSetupData1 = 0,
+ .DispatchGRFStartRegisterForConstantSetupData2 = grf_start2,
+
+ .KernelStartPointer1 = 0,
+ .KernelStartPointer2 = ksp2);
+
+ bool per_sample_ps = false;
+ anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PS_EXTRA,
+ .PixelShaderValid = true,
+ .PixelShaderKillsPixel = wm_prog_data->uses_kill,
+ .PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode,
+ .AttributeEnable = wm_prog_data->num_varying_inputs > 0,
+ .oMaskPresenttoRenderTarget = wm_prog_data->uses_omask,
+ .PixelShaderIsPerSample = per_sample_ps);
+
+ *pPipeline = anv_pipeline_to_handle(pipeline);
+
+ return VK_SUCCESS;
+}
+
+VkResult gen8_compute_pipeline_create(
+ VkDevice _device,
+ const VkComputePipelineCreateInfo* pCreateInfo,
+ VkPipeline* pPipeline)
+{
+ ANV_FROM_HANDLE(anv_device, device, _device);
+ struct anv_pipeline *pipeline;
+ VkResult result;
+
+ assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO);
+
+ pipeline = anv_device_alloc(device, sizeof(*pipeline), 8,
+ VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
+ if (pipeline == NULL)
+ return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+
+ pipeline->device = device;
+ pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout);
+
+ result = anv_reloc_list_init(&pipeline->batch_relocs, device);
+ if (result != VK_SUCCESS) {
+ anv_device_free(device, pipeline);
+ return result;
+ }
+ pipeline->batch.next = pipeline->batch.start = pipeline->batch_data;
+ pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data);
+ pipeline->batch.relocs = &pipeline->batch_relocs;
+
+ anv_state_stream_init(&pipeline->program_stream,
+ &device->instruction_block_pool);
+
+ memset(pipeline->shaders, 0, sizeof(pipeline->shaders));
+
+ pipeline->shaders[VK_SHADER_STAGE_COMPUTE] =
+ anv_shader_from_handle(pCreateInfo->cs.shader);
+
+ pipeline->use_repclear = false;
+
+ anv_compiler_run(device->compiler, pipeline);
+
+ const struct brw_cs_prog_data *cs_prog_data = &pipeline->cs_prog_data;
+
+ anv_batch_emit(&pipeline->batch, GEN8_MEDIA_VFE_STATE,
+ .ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_FRAGMENT],
+ .PerThreadScratchSpace = ffs(cs_prog_data->base.total_scratch / 2048),
+ .ScratchSpaceBasePointerHigh = 0,
+ .StackSize = 0,
+
+ .MaximumNumberofThreads = device->info.max_cs_threads - 1,
+ .NumberofURBEntries = 2,
+ .ResetGatewayTimer = true,
+ .BypassGatewayControl = true,
+ .URBEntryAllocationSize = 2,
+ .CURBEAllocationSize = 0);
+
+ struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
+ uint32_t group_size = prog_data->local_size[0] *
+ prog_data->local_size[1] * prog_data->local_size[2];
+ pipeline->cs_thread_width_max = DIV_ROUND_UP(group_size, prog_data->simd_size);
+ uint32_t remainder = group_size & (prog_data->simd_size - 1);
+
+ if (remainder > 0)
+ pipeline->cs_right_mask = ~0u >> (32 - remainder);
+ else
+ pipeline->cs_right_mask = ~0u >> (32 - prog_data->simd_size);
+
+
+ *pPipeline = anv_pipeline_to_handle(pipeline);
+
+ return VK_SUCCESS;
+}
}
};
- anv_pipeline_create(anv_device_to_handle(device),
+ anv_graphics_pipeline_create(anv_device_to_handle(device),
&(VkGraphicsPipelineCreateInfo) {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = 1,
},
.flags = 0,
},
- &(struct anv_pipeline_create_info) {
+ &(struct anv_graphics_pipeline_create_info) {
.use_repclear = true,
.disable_viewport = true,
.use_rectlist = true
},
&device->meta_state.blit.pipeline_layout);
- anv_pipeline_create(anv_device_to_handle(device),
+ anv_graphics_pipeline_create(anv_device_to_handle(device),
&(VkGraphicsPipelineCreateInfo) {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = 2,
.flags = 0,
.layout = device->meta_state.blit.pipeline_layout,
},
- &(struct anv_pipeline_create_info) {
+ &(struct anv_graphics_pipeline_create_info) {
.use_repclear = false,
.disable_viewport = true,
.disable_scissor = true,
stub_return(VK_UNSUPPORTED);
}
-// Pipeline functions
-
-static void
-emit_vertex_input(struct anv_pipeline *pipeline,
- const VkPipelineVertexInputStateCreateInfo *info)
-{
- const uint32_t num_dwords = 1 + info->attributeCount * 2;
- uint32_t *p;
- bool instancing_enable[32];
-
- pipeline->vb_used = 0;
- for (uint32_t i = 0; i < info->bindingCount; i++) {
- const VkVertexInputBindingDescription *desc =
- &info->pVertexBindingDescriptions[i];
-
- pipeline->vb_used |= 1 << desc->binding;
- pipeline->binding_stride[desc->binding] = desc->strideInBytes;
-
- /* Step rate is programmed per vertex element (attribute), not
- * binding. Set up a map of which bindings step per instance, for
- * reference by vertex element setup. */
- switch (desc->stepRate) {
- default:
- case VK_VERTEX_INPUT_STEP_RATE_VERTEX:
- instancing_enable[desc->binding] = false;
- break;
- case VK_VERTEX_INPUT_STEP_RATE_INSTANCE:
- instancing_enable[desc->binding] = true;
- break;
- }
- }
-
- p = anv_batch_emitn(&pipeline->batch, num_dwords,
- GEN8_3DSTATE_VERTEX_ELEMENTS);
-
- for (uint32_t i = 0; i < info->attributeCount; i++) {
- const VkVertexInputAttributeDescription *desc =
- &info->pVertexAttributeDescriptions[i];
- const struct anv_format *format = anv_format_for_vk_format(desc->format);
-
- struct GEN8_VERTEX_ELEMENT_STATE element = {
- .VertexBufferIndex = desc->binding,
- .Valid = true,
- .SourceElementFormat = format->surface_format,
- .EdgeFlagEnable = false,
- .SourceElementOffset = desc->offsetInBytes,
- .Component0Control = VFCOMP_STORE_SRC,
- .Component1Control = format->num_channels >= 2 ? VFCOMP_STORE_SRC : VFCOMP_STORE_0,
- .Component2Control = format->num_channels >= 3 ? VFCOMP_STORE_SRC : VFCOMP_STORE_0,
- .Component3Control = format->num_channels >= 4 ? VFCOMP_STORE_SRC : VFCOMP_STORE_1_FP
- };
- GEN8_VERTEX_ELEMENT_STATE_pack(NULL, &p[1 + i * 2], &element);
-
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_INSTANCING,
- .InstancingEnable = instancing_enable[desc->binding],
- .VertexElementIndex = i,
- /* Vulkan so far doesn't have an instance divisor, so
- * this is always 1 (ignored if not instancing). */
- .InstanceDataStepRate = 1);
- }
-
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_SGVS,
- .VertexIDEnable = pipeline->vs_prog_data.uses_vertexid,
- .VertexIDComponentNumber = 2,
- .VertexIDElementOffset = info->bindingCount,
- .InstanceIDEnable = pipeline->vs_prog_data.uses_instanceid,
- .InstanceIDComponentNumber = 3,
- .InstanceIDElementOffset = info->bindingCount);
-}
-
-static void
-emit_ia_state(struct anv_pipeline *pipeline,
- const VkPipelineInputAssemblyStateCreateInfo *info,
- const struct anv_pipeline_create_info *extra)
-{
- static const uint32_t vk_to_gen_primitive_type[] = {
- [VK_PRIMITIVE_TOPOLOGY_POINT_LIST] = _3DPRIM_POINTLIST,
- [VK_PRIMITIVE_TOPOLOGY_LINE_LIST] = _3DPRIM_LINELIST,
- [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP] = _3DPRIM_LINESTRIP,
- [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST] = _3DPRIM_TRILIST,
- [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
- [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
- [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_ADJ] = _3DPRIM_LINELIST_ADJ,
- [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_ADJ] = _3DPRIM_LINESTRIP_ADJ,
- [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_ADJ] = _3DPRIM_TRILIST_ADJ,
- [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_ADJ] = _3DPRIM_TRISTRIP_ADJ,
- [VK_PRIMITIVE_TOPOLOGY_PATCH] = _3DPRIM_PATCHLIST_1
- };
- uint32_t topology = vk_to_gen_primitive_type[info->topology];
-
- if (extra && extra->use_rectlist)
- topology = _3DPRIM_RECTLIST;
-
- struct GEN8_3DSTATE_VF vf = {
- GEN8_3DSTATE_VF_header,
- .IndexedDrawCutIndexEnable = info->primitiveRestartEnable,
- };
- GEN8_3DSTATE_VF_pack(NULL, pipeline->state_vf, &vf);
-
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_TOPOLOGY,
- .PrimitiveTopologyType = topology);
-}
-
-static void
-emit_rs_state(struct anv_pipeline *pipeline,
- const VkPipelineRasterStateCreateInfo *info,
- const struct anv_pipeline_create_info *extra)
-{
- static const uint32_t vk_to_gen_cullmode[] = {
- [VK_CULL_MODE_NONE] = CULLMODE_NONE,
- [VK_CULL_MODE_FRONT] = CULLMODE_FRONT,
- [VK_CULL_MODE_BACK] = CULLMODE_BACK,
- [VK_CULL_MODE_FRONT_AND_BACK] = CULLMODE_BOTH
- };
-
- static const uint32_t vk_to_gen_fillmode[] = {
- [VK_FILL_MODE_POINTS] = RASTER_POINT,
- [VK_FILL_MODE_WIREFRAME] = RASTER_WIREFRAME,
- [VK_FILL_MODE_SOLID] = RASTER_SOLID
- };
-
- static const uint32_t vk_to_gen_front_face[] = {
- [VK_FRONT_FACE_CCW] = CounterClockwise,
- [VK_FRONT_FACE_CW] = Clockwise
- };
-
- struct GEN8_3DSTATE_SF sf = {
- GEN8_3DSTATE_SF_header,
- .ViewportTransformEnable = !(extra && extra->disable_viewport),
- .TriangleStripListProvokingVertexSelect = 0,
- .LineStripListProvokingVertexSelect = 0,
- .TriangleFanProvokingVertexSelect = 0,
- .PointWidthSource = pipeline->writes_point_size ? Vertex : State,
- .PointWidth = 1.0,
- };
-
- /* FINISHME: VkBool32 rasterizerDiscardEnable; */
-
- GEN8_3DSTATE_SF_pack(NULL, pipeline->state_sf, &sf);
-
- struct GEN8_3DSTATE_RASTER raster = {
- GEN8_3DSTATE_RASTER_header,
- .FrontWinding = vk_to_gen_front_face[info->frontFace],
- .CullMode = vk_to_gen_cullmode[info->cullMode],
- .FrontFaceFillMode = vk_to_gen_fillmode[info->fillMode],
- .BackFaceFillMode = vk_to_gen_fillmode[info->fillMode],
- .ScissorRectangleEnable = !(extra && extra->disable_scissor),
- .ViewportZClipTestEnable = info->depthClipEnable
- };
-
- GEN8_3DSTATE_RASTER_pack(NULL, pipeline->state_raster, &raster);
-
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_SBE,
- .ForceVertexURBEntryReadLength = false,
- .ForceVertexURBEntryReadOffset = false,
- .PointSpriteTextureCoordinateOrigin = UPPERLEFT,
- .NumberofSFOutputAttributes =
- pipeline->wm_prog_data.num_varying_inputs);
-
-}
-
-static void
-emit_cb_state(struct anv_pipeline *pipeline,
- const VkPipelineColorBlendStateCreateInfo *info)
-{
- struct anv_device *device = pipeline->device;
-
- static const uint32_t vk_to_gen_logic_op[] = {
- [VK_LOGIC_OP_COPY] = LOGICOP_COPY,
- [VK_LOGIC_OP_CLEAR] = LOGICOP_CLEAR,
- [VK_LOGIC_OP_AND] = LOGICOP_AND,
- [VK_LOGIC_OP_AND_REVERSE] = LOGICOP_AND_REVERSE,
- [VK_LOGIC_OP_AND_INVERTED] = LOGICOP_AND_INVERTED,
- [VK_LOGIC_OP_NOOP] = LOGICOP_NOOP,
- [VK_LOGIC_OP_XOR] = LOGICOP_XOR,
- [VK_LOGIC_OP_OR] = LOGICOP_OR,
- [VK_LOGIC_OP_NOR] = LOGICOP_NOR,
- [VK_LOGIC_OP_EQUIV] = LOGICOP_EQUIV,
- [VK_LOGIC_OP_INVERT] = LOGICOP_INVERT,
- [VK_LOGIC_OP_OR_REVERSE] = LOGICOP_OR_REVERSE,
- [VK_LOGIC_OP_COPY_INVERTED] = LOGICOP_COPY_INVERTED,
- [VK_LOGIC_OP_OR_INVERTED] = LOGICOP_OR_INVERTED,
- [VK_LOGIC_OP_NAND] = LOGICOP_NAND,
- [VK_LOGIC_OP_SET] = LOGICOP_SET,
- };
-
- static const uint32_t vk_to_gen_blend[] = {
- [VK_BLEND_ZERO] = BLENDFACTOR_ZERO,
- [VK_BLEND_ONE] = BLENDFACTOR_ONE,
- [VK_BLEND_SRC_COLOR] = BLENDFACTOR_SRC_COLOR,
- [VK_BLEND_ONE_MINUS_SRC_COLOR] = BLENDFACTOR_INV_SRC_COLOR,
- [VK_BLEND_DEST_COLOR] = BLENDFACTOR_DST_COLOR,
- [VK_BLEND_ONE_MINUS_DEST_COLOR] = BLENDFACTOR_INV_DST_COLOR,
- [VK_BLEND_SRC_ALPHA] = BLENDFACTOR_SRC_ALPHA,
- [VK_BLEND_ONE_MINUS_SRC_ALPHA] = BLENDFACTOR_INV_SRC_ALPHA,
- [VK_BLEND_DEST_ALPHA] = BLENDFACTOR_DST_ALPHA,
- [VK_BLEND_ONE_MINUS_DEST_ALPHA] = BLENDFACTOR_INV_DST_ALPHA,
- [VK_BLEND_CONSTANT_COLOR] = BLENDFACTOR_CONST_COLOR,
- [VK_BLEND_ONE_MINUS_CONSTANT_COLOR] = BLENDFACTOR_INV_CONST_COLOR,
- [VK_BLEND_CONSTANT_ALPHA] = BLENDFACTOR_CONST_ALPHA,
- [VK_BLEND_ONE_MINUS_CONSTANT_ALPHA] = BLENDFACTOR_INV_CONST_ALPHA,
- [VK_BLEND_SRC_ALPHA_SATURATE] = BLENDFACTOR_SRC_ALPHA_SATURATE,
- [VK_BLEND_SRC1_COLOR] = BLENDFACTOR_SRC1_COLOR,
- [VK_BLEND_ONE_MINUS_SRC1_COLOR] = BLENDFACTOR_INV_SRC1_COLOR,
- [VK_BLEND_SRC1_ALPHA] = BLENDFACTOR_SRC1_ALPHA,
- [VK_BLEND_ONE_MINUS_SRC1_ALPHA] = BLENDFACTOR_INV_SRC1_ALPHA,
- };
-
- static const uint32_t vk_to_gen_blend_op[] = {
- [VK_BLEND_OP_ADD] = BLENDFUNCTION_ADD,
- [VK_BLEND_OP_SUBTRACT] = BLENDFUNCTION_SUBTRACT,
- [VK_BLEND_OP_REVERSE_SUBTRACT] = BLENDFUNCTION_REVERSE_SUBTRACT,
- [VK_BLEND_OP_MIN] = BLENDFUNCTION_MIN,
- [VK_BLEND_OP_MAX] = BLENDFUNCTION_MAX,
- };
-
- uint32_t num_dwords = GEN8_BLEND_STATE_length;
- pipeline->blend_state =
- anv_state_pool_alloc(&device->dynamic_state_pool, num_dwords * 4, 64);
-
- struct GEN8_BLEND_STATE blend_state = {
- .AlphaToCoverageEnable = info->alphaToCoverageEnable,
- };
-
- for (uint32_t i = 0; i < info->attachmentCount; i++) {
- const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[i];
-
- blend_state.Entry[i] = (struct GEN8_BLEND_STATE_ENTRY) {
- .LogicOpEnable = info->logicOpEnable,
- .LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
- .ColorBufferBlendEnable = a->blendEnable,
- .PreBlendSourceOnlyClampEnable = false,
- .PreBlendColorClampEnable = false,
- .PostBlendColorClampEnable = false,
- .SourceBlendFactor = vk_to_gen_blend[a->srcBlendColor],
- .DestinationBlendFactor = vk_to_gen_blend[a->destBlendColor],
- .ColorBlendFunction = vk_to_gen_blend_op[a->blendOpColor],
- .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcBlendAlpha],
- .DestinationAlphaBlendFactor = vk_to_gen_blend[a->destBlendAlpha],
- .AlphaBlendFunction = vk_to_gen_blend_op[a->blendOpAlpha],
- .WriteDisableAlpha = !(a->channelWriteMask & VK_CHANNEL_A_BIT),
- .WriteDisableRed = !(a->channelWriteMask & VK_CHANNEL_R_BIT),
- .WriteDisableGreen = !(a->channelWriteMask & VK_CHANNEL_G_BIT),
- .WriteDisableBlue = !(a->channelWriteMask & VK_CHANNEL_B_BIT),
- };
- }
-
- GEN8_BLEND_STATE_pack(NULL, pipeline->blend_state.map, &blend_state);
-
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_BLEND_STATE_POINTERS,
- .BlendStatePointer = pipeline->blend_state.offset,
- .BlendStatePointerValid = true);
-}
-
-static const uint32_t vk_to_gen_compare_op[] = {
- [VK_COMPARE_OP_NEVER] = COMPAREFUNCTION_NEVER,
- [VK_COMPARE_OP_LESS] = COMPAREFUNCTION_LESS,
- [VK_COMPARE_OP_EQUAL] = COMPAREFUNCTION_EQUAL,
- [VK_COMPARE_OP_LESS_EQUAL] = COMPAREFUNCTION_LEQUAL,
- [VK_COMPARE_OP_GREATER] = COMPAREFUNCTION_GREATER,
- [VK_COMPARE_OP_NOT_EQUAL] = COMPAREFUNCTION_NOTEQUAL,
- [VK_COMPARE_OP_GREATER_EQUAL] = COMPAREFUNCTION_GEQUAL,
- [VK_COMPARE_OP_ALWAYS] = COMPAREFUNCTION_ALWAYS,
-};
-
-static const uint32_t vk_to_gen_stencil_op[] = {
- [VK_STENCIL_OP_KEEP] = 0,
- [VK_STENCIL_OP_ZERO] = 0,
- [VK_STENCIL_OP_REPLACE] = 0,
- [VK_STENCIL_OP_INC_CLAMP] = 0,
- [VK_STENCIL_OP_DEC_CLAMP] = 0,
- [VK_STENCIL_OP_INVERT] = 0,
- [VK_STENCIL_OP_INC_WRAP] = 0,
- [VK_STENCIL_OP_DEC_WRAP] = 0
-};
-
-static void
-emit_ds_state(struct anv_pipeline *pipeline,
- const VkPipelineDepthStencilStateCreateInfo *info)
-{
- if (info == NULL) {
- /* We're going to OR this together with the dynamic state. We need
- * to make sure it's initialized to something useful.
- */
- memset(pipeline->state_wm_depth_stencil, 0,
- sizeof(pipeline->state_wm_depth_stencil));
- return;
- }
-
- /* VkBool32 depthBoundsEnable; // optional (depth_bounds_test) */
-
- struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = {
- .DepthTestEnable = info->depthTestEnable,
- .DepthBufferWriteEnable = info->depthWriteEnable,
- .DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp],
- .DoubleSidedStencilEnable = true,
-
- .StencilTestEnable = info->stencilTestEnable,
- .StencilFailOp = vk_to_gen_stencil_op[info->front.stencilFailOp],
- .StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.stencilPassOp],
- .StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.stencilDepthFailOp],
- .StencilTestFunction = vk_to_gen_compare_op[info->front.stencilCompareOp],
- .BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.stencilFailOp],
- .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.stencilPassOp],
- .BackfaceStencilPassDepthFailOp =vk_to_gen_stencil_op[info->back.stencilDepthFailOp],
- .BackfaceStencilTestFunction = vk_to_gen_compare_op[info->back.stencilCompareOp],
- };
-
- GEN8_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, pipeline->state_wm_depth_stencil, &wm_depth_stencil);
-}
-
-VkResult
-anv_pipeline_create(
- VkDevice _device,
- const VkGraphicsPipelineCreateInfo* pCreateInfo,
- const struct anv_pipeline_create_info * extra,
- VkPipeline* pPipeline)
-{
- ANV_FROM_HANDLE(anv_device, device, _device);
- struct anv_pipeline *pipeline;
- VkResult result;
- uint32_t offset, length;
-
- assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
-
- pipeline = anv_device_alloc(device, sizeof(*pipeline), 8,
- VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
- if (pipeline == NULL)
- return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
-
- pipeline->device = device;
- pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout);
- memset(pipeline->shaders, 0, sizeof(pipeline->shaders));
-
- result = anv_reloc_list_init(&pipeline->batch_relocs, device);
- if (result != VK_SUCCESS) {
- anv_device_free(device, pipeline);
- return result;
- }
- pipeline->batch.next = pipeline->batch.start = pipeline->batch_data;
- pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data);
- pipeline->batch.relocs = &pipeline->batch_relocs;
-
- anv_state_stream_init(&pipeline->program_stream,
- &device->instruction_block_pool);
-
- for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
- pipeline->shaders[pCreateInfo->pStages[i].stage] =
- anv_shader_from_handle(pCreateInfo->pStages[i].shader);
- }
-
- if (pCreateInfo->pTessellationState)
- anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO");
- if (pCreateInfo->pViewportState)
- anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO");
- if (pCreateInfo->pMultisampleState)
- anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO");
-
- pipeline->use_repclear = extra && extra->use_repclear;
-
- anv_compiler_run(device->compiler, pipeline);
-
- /* FIXME: The compiler dead-codes FS inputs when we don't have a VS, so we
- * hard code this to num_attributes - 2. This is because the attributes
- * include VUE header and position, which aren't counted as varying
- * inputs. */
- if (pipeline->vs_simd8 == NO_KERNEL) {
- pipeline->wm_prog_data.num_varying_inputs =
- pCreateInfo->pVertexInputState->attributeCount - 2;
- }
-
- assert(pCreateInfo->pVertexInputState);
- emit_vertex_input(pipeline, pCreateInfo->pVertexInputState);
- assert(pCreateInfo->pInputAssemblyState);
- emit_ia_state(pipeline, pCreateInfo->pInputAssemblyState, extra);
- assert(pCreateInfo->pRasterState);
- emit_rs_state(pipeline, pCreateInfo->pRasterState, extra);
- emit_ds_state(pipeline, pCreateInfo->pDepthStencilState);
- emit_cb_state(pipeline, pCreateInfo->pColorBlendState);
-
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_STATISTICS,
- .StatisticsEnable = true);
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_HS, .Enable = false);
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_TE, .TEEnable = false);
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_DS, .FunctionEnable = false);
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_STREAMOUT, .SOFunctionEnable = false);
-
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_VS,
- .ConstantBufferOffset = 0,
- .ConstantBufferSize = 4);
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS,
- .ConstantBufferOffset = 4,
- .ConstantBufferSize = 4);
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_PS,
- .ConstantBufferOffset = 8,
- .ConstantBufferSize = 4);
-
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_WM_CHROMAKEY,
- .ChromaKeyKillEnable = false);
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_SBE_SWIZ);
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_AA_LINE_PARAMETERS);
-
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_CLIP,
- .ClipEnable = true,
- .ViewportXYClipTestEnable = !(extra && extra->disable_viewport),
- .MinimumPointWidth = 0.125,
- .MaximumPointWidth = 255.875);
-
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_WM,
- .StatisticsEnable = true,
- .LineEndCapAntialiasingRegionWidth = _05pixels,
- .LineAntialiasingRegionWidth = _10pixels,
- .EarlyDepthStencilControl = NORMAL,
- .ForceThreadDispatchEnable = NORMAL,
- .PointRasterizationRule = RASTRULE_UPPER_RIGHT,
- .BarycentricInterpolationMode =
- pipeline->wm_prog_data.barycentric_interp_modes);
-
- uint32_t samples = 1;
- uint32_t log2_samples = __builtin_ffs(samples) - 1;
- bool enable_sampling = samples > 1 ? true : false;
-
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_MULTISAMPLE,
- .PixelPositionOffsetEnable = enable_sampling,
- .PixelLocation = CENTER,
- .NumberofMultisamples = log2_samples);
-
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_SAMPLE_MASK,
- .SampleMask = 0xffff);
-
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_URB_VS,
- .VSURBStartingAddress = pipeline->urb.vs_start,
- .VSURBEntryAllocationSize = pipeline->urb.vs_size - 1,
- .VSNumberofURBEntries = pipeline->urb.nr_vs_entries);
-
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_URB_GS,
- .GSURBStartingAddress = pipeline->urb.gs_start,
- .GSURBEntryAllocationSize = pipeline->urb.gs_size - 1,
- .GSNumberofURBEntries = pipeline->urb.nr_gs_entries);
-
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_URB_HS,
- .HSURBStartingAddress = pipeline->urb.vs_start,
- .HSURBEntryAllocationSize = 0,
- .HSNumberofURBEntries = 0);
-
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_URB_DS,
- .DSURBStartingAddress = pipeline->urb.vs_start,
- .DSURBEntryAllocationSize = 0,
- .DSNumberofURBEntries = 0);
-
- const struct brw_gs_prog_data *gs_prog_data = &pipeline->gs_prog_data;
- offset = 1;
- length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
-
- if (pipeline->gs_vec4 == NO_KERNEL)
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_GS, .Enable = false);
- else
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_GS,
- .SingleProgramFlow = false,
- .KernelStartPointer = pipeline->gs_vec4,
- .VectorMaskEnable = Vmask,
- .SamplerCount = 0,
- .BindingTableEntryCount = 0,
- .ExpectedVertexCount = pipeline->gs_vertex_count,
-
- .ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_GEOMETRY],
- .PerThreadScratchSpace = ffs(gs_prog_data->base.base.total_scratch / 2048),
-
- .OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1,
- .OutputTopology = gs_prog_data->output_topology,
- .VertexURBEntryReadLength = gs_prog_data->base.urb_read_length,
- .DispatchGRFStartRegisterForURBData =
- gs_prog_data->base.base.dispatch_grf_start_reg,
-
- .MaximumNumberofThreads = device->info.max_gs_threads,
- .ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords,
- //pipeline->gs_prog_data.dispatch_mode |
- .StatisticsEnable = true,
- .IncludePrimitiveID = gs_prog_data->include_primitive_id,
- .ReorderMode = TRAILING,
- .Enable = true,
-
- .ControlDataFormat = gs_prog_data->control_data_format,
-
- /* FIXME: mesa sets this based on ctx->Transform.ClipPlanesEnabled:
- * UserClipDistanceClipTestEnableBitmask_3DSTATE_GS(v)
- * UserClipDistanceCullTestEnableBitmask(v)
- */
-
- .VertexURBEntryOutputReadOffset = offset,
- .VertexURBEntryOutputLength = length);
-
- const struct brw_vue_prog_data *vue_prog_data = &pipeline->vs_prog_data.base;
- /* Skip the VUE header and position slots */
- offset = 1;
- length = (vue_prog_data->vue_map.num_slots + 1) / 2 - offset;
-
- if (pipeline->vs_simd8 == NO_KERNEL || (extra && extra->disable_vs))
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VS,
- .FunctionEnable = false,
- .VertexURBEntryOutputReadOffset = 1,
- /* Even if VS is disabled, SBE still gets the amount of
- * vertex data to read from this field. We use attribute
- * count - 1, as we don't count the VUE header here. */
- .VertexURBEntryOutputLength =
- DIV_ROUND_UP(pCreateInfo->pVertexInputState->attributeCount - 1, 2));
- else
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VS,
- .KernelStartPointer = pipeline->vs_simd8,
- .SingleVertexDispatch = Multiple,
- .VectorMaskEnable = Dmask,
- .SamplerCount = 0,
- .BindingTableEntryCount =
- vue_prog_data->base.binding_table.size_bytes / 4,
- .ThreadDispatchPriority = Normal,
- .FloatingPointMode = IEEE754,
- .IllegalOpcodeExceptionEnable = false,
- .AccessesUAV = false,
- .SoftwareExceptionEnable = false,
-
- .ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_VERTEX],
- .PerThreadScratchSpace = ffs(vue_prog_data->base.total_scratch / 2048),
-
- .DispatchGRFStartRegisterForURBData =
- vue_prog_data->base.dispatch_grf_start_reg,
- .VertexURBEntryReadLength = vue_prog_data->urb_read_length,
- .VertexURBEntryReadOffset = 0,
-
- .MaximumNumberofThreads = device->info.max_vs_threads - 1,
- .StatisticsEnable = false,
- .SIMD8DispatchEnable = true,
- .VertexCacheDisable = false,
- .FunctionEnable = true,
-
- .VertexURBEntryOutputReadOffset = offset,
- .VertexURBEntryOutputLength = length,
- .UserClipDistanceClipTestEnableBitmask = 0,
- .UserClipDistanceCullTestEnableBitmask = 0);
-
- const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data;
- uint32_t ksp0, ksp2, grf_start0, grf_start2;
-
- ksp2 = 0;
- grf_start2 = 0;
- if (pipeline->ps_simd8 != NO_KERNEL) {
- ksp0 = pipeline->ps_simd8;
- grf_start0 = wm_prog_data->base.dispatch_grf_start_reg;
- if (pipeline->ps_simd16 != NO_KERNEL) {
- ksp2 = pipeline->ps_simd16;
- grf_start2 = wm_prog_data->dispatch_grf_start_reg_16;
- }
- } else if (pipeline->ps_simd16 != NO_KERNEL) {
- ksp0 = pipeline->ps_simd16;
- grf_start0 = wm_prog_data->dispatch_grf_start_reg_16;
- } else {
- unreachable("no ps shader");
- }
-
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PS,
- .KernelStartPointer0 = ksp0,
-
- .SingleProgramFlow = false,
- .VectorMaskEnable = true,
- .SamplerCount = 1,
-
- .ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_FRAGMENT],
- .PerThreadScratchSpace = ffs(wm_prog_data->base.total_scratch / 2048),
-
- .MaximumNumberofThreadsPerPSD = 64 - 2,
- .PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
- POSOFFSET_SAMPLE: POSOFFSET_NONE,
- .PushConstantEnable = wm_prog_data->base.nr_params > 0,
- ._8PixelDispatchEnable = pipeline->ps_simd8 != NO_KERNEL,
- ._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL,
- ._32PixelDispatchEnable = false,
-
- .DispatchGRFStartRegisterForConstantSetupData0 = grf_start0,
- .DispatchGRFStartRegisterForConstantSetupData1 = 0,
- .DispatchGRFStartRegisterForConstantSetupData2 = grf_start2,
-
- .KernelStartPointer1 = 0,
- .KernelStartPointer2 = ksp2);
-
- bool per_sample_ps = false;
- anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PS_EXTRA,
- .PixelShaderValid = true,
- .PixelShaderKillsPixel = wm_prog_data->uses_kill,
- .PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode,
- .AttributeEnable = wm_prog_data->num_varying_inputs > 0,
- .oMaskPresenttoRenderTarget = wm_prog_data->uses_omask,
- .PixelShaderIsPerSample = per_sample_ps);
-
- *pPipeline = anv_pipeline_to_handle(pipeline);
-
- return VK_SUCCESS;
-}
-
VkResult anv_DestroyPipeline(
VkDevice _device,
VkPipeline _pipeline)
return VK_SUCCESS;
}
+VkResult
+anv_graphics_pipeline_create(
+ VkDevice _device,
+ const VkGraphicsPipelineCreateInfo *pCreateInfo,
+ const struct anv_graphics_pipeline_create_info *extra,
+ VkPipeline *pPipeline)
+{
+ ANV_FROM_HANDLE(anv_device, device, _device);
+
+ switch (device->info.gen) {
+ case 8:
+ return gen8_graphics_pipeline_create(_device, pCreateInfo, extra, pPipeline);
+ default:
+ unreachable("unsupported gen\n");
+ }
+}
+
VkResult anv_CreateGraphicsPipelines(
VkDevice _device,
VkPipelineCache pipelineCache,
unsigned i = 0;
for (; i < count; i++) {
- result = anv_pipeline_create(_device, &pCreateInfos[i],
- NULL, &pPipelines[i]);
+ result = anv_graphics_pipeline_create(_device, &pCreateInfos[i],
+ NULL, &pPipelines[i]);
if (result != VK_SUCCESS) {
for (unsigned j = 0; j < i; j++) {
anv_DestroyPipeline(_device, pPipelines[j]);
VkPipeline* pPipeline)
{
ANV_FROM_HANDLE(anv_device, device, _device);
- struct anv_pipeline *pipeline;
- VkResult result;
-
- assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO);
-
- pipeline = anv_device_alloc(device, sizeof(*pipeline), 8,
- VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
- if (pipeline == NULL)
- return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
-
- pipeline->device = device;
- pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout);
- result = anv_reloc_list_init(&pipeline->batch_relocs, device);
- if (result != VK_SUCCESS) {
- anv_device_free(device, pipeline);
- return result;
+ switch (device->info.gen) {
+ case 8:
+ return gen8_compute_pipeline_create(_device, pCreateInfo, pPipeline);
+ default:
+ unreachable("unsupported gen\n");
}
- pipeline->batch.next = pipeline->batch.start = pipeline->batch_data;
- pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data);
- pipeline->batch.relocs = &pipeline->batch_relocs;
-
- anv_state_stream_init(&pipeline->program_stream,
- &device->instruction_block_pool);
-
- memset(pipeline->shaders, 0, sizeof(pipeline->shaders));
-
- pipeline->shaders[VK_SHADER_STAGE_COMPUTE] =
- anv_shader_from_handle(pCreateInfo->cs.shader);
-
- pipeline->use_repclear = false;
-
- anv_compiler_run(device->compiler, pipeline);
-
- const struct brw_cs_prog_data *cs_prog_data = &pipeline->cs_prog_data;
-
- anv_batch_emit(&pipeline->batch, GEN8_MEDIA_VFE_STATE,
- .ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_FRAGMENT],
- .PerThreadScratchSpace = ffs(cs_prog_data->base.total_scratch / 2048),
- .ScratchSpaceBasePointerHigh = 0,
- .StackSize = 0,
-
- .MaximumNumberofThreads = device->info.max_cs_threads - 1,
- .NumberofURBEntries = 2,
- .ResetGatewayTimer = true,
- .BypassGatewayControl = true,
- .URBEntryAllocationSize = 2,
- .CURBEAllocationSize = 0);
-
- struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
- uint32_t group_size = prog_data->local_size[0] *
- prog_data->local_size[1] * prog_data->local_size[2];
- pipeline->cs_thread_width_max = DIV_ROUND_UP(group_size, prog_data->simd_size);
- uint32_t remainder = group_size & (prog_data->simd_size - 1);
-
- if (remainder > 0)
- pipeline->cs_right_mask = ~0u >> (32 - remainder);
- else
- pipeline->cs_right_mask = ~0u >> (32 - prog_data->simd_size);
-
-
- *pPipeline = anv_pipeline_to_handle(pipeline);
-
- return VK_SUCCESS;
}
VkResult anv_CreateComputePipelines(
uint32_t cs_right_mask;
};
-struct anv_pipeline_create_info {
+struct anv_graphics_pipeline_create_info {
bool use_repclear;
bool disable_viewport;
bool disable_scissor;
};
VkResult
-anv_pipeline_create(VkDevice device,
- const VkGraphicsPipelineCreateInfo *pCreateInfo,
- const struct anv_pipeline_create_info *extra,
- VkPipeline *pPipeline);
+anv_graphics_pipeline_create(VkDevice device,
+ const VkGraphicsPipelineCreateInfo *pCreateInfo,
+ const struct anv_graphics_pipeline_create_info *extra,
+ VkPipeline *pPipeline);
+
+VkResult
+gen8_graphics_pipeline_create(VkDevice _device,
+ const VkGraphicsPipelineCreateInfo *pCreateInfo,
+ const struct anv_graphics_pipeline_create_info *extra,
+ VkPipeline *pPipeline);
+VkResult
+gen8_compute_pipeline_create(VkDevice _device,
+ const VkComputePipelineCreateInfo *pCreateInfo,
+ VkPipeline *pPipeline);
struct anv_compiler *anv_compiler_create(struct anv_device *device);
void anv_compiler_destroy(struct anv_compiler *compiler);