#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
+/** Helper struct for MESA_FORMAT_Z32_FLOAT_X24S8 */
+struct z32f_x24s8
+{
+ float z;
+ uint32_t x24s8;
+};
+
+
typedef void (*pack_ubyte_rgba_row_func)(GLuint n,
const GLubyte src[][4], void *dst);
break;
case MESA_FORMAT_Z32_FLOAT_X24S8:
{
- GLfloat *d = ((GLfloat *) dst);
+ struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
GLuint i;
for (i = 0; i < n; i++) {
- d[i * 2] = src[i];
+ d[i].z = src[i];
}
}
break;
break;
case MESA_FORMAT_Z32_FLOAT_X24S8:
{
- GLfloat *d = ((GLfloat *) dst);
+ struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
GLuint i;
for (i = 0; i < n; i++) {
- d[i * 2] = src[i] * scale;
- assert(d[i * 2] >= 0.0f);
- assert(d[i * 2] <= 1.0f);
+ d[i].z = src[i] * scale;
+ assert(d[i].z >= 0.0f);
+ assert(d[i].z <= 1.0f);
}
}
break;
break;
case MESA_FORMAT_Z32_FLOAT_X24S8:
{
- GLuint *d = dst;
+ struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
GLuint i;
for (i = 0; i < n; i++) {
- d[i * 2 + 1] = src[i];
+ d[i].x24s8 = src[i];
}
}
break;
case MESA_FORMAT_Z32_FLOAT_X24S8:
{
const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
- GLuint *destu = (GLuint *) dst;
- GLfloat *destf = (GLfloat *) dst;
+ struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
GLint i;
for (i = 0; i < n; i++) {
GLfloat z = (src[i] >> 8) * scale;
- destf[i * 2 + 0] = z;
- destu[i * 2 + 1] = src[i] & 0xff;
+ d[i].z = z;
+ d[i].x24s8 = src[i];
}
}
break;
#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
+/** Helper struct for MESA_FORMAT_Z32_FLOAT_X24S8 */
+struct z32f_x24s8
+{
+ float z;
+ uint32_t x24s8;
+};
+
/* Expand 1, 2, 3, 4, 5, 6-bit values to fill 8 bits */
static void
unpack_float_z_Z32X24S8(GLuint n, const void *src, GLfloat *dst)
{
- const GLfloat *s = ((const GLfloat *) src);
+ const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
GLuint i;
for (i = 0; i < n; i++) {
- dst[i] = s[i * 2];
+ dst[i] = s[i].z;
}
}
static void
unpack_uint_z_Z32_FLOAT_X24S8(const void *src, GLuint *dst, GLuint n)
{
- struct z32f_x24s8 {
- float z;
- uint32_t x24s8;
- };
-
const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
GLuint i;
unpack_ubyte_s_Z32_FLOAT_X24S8(const void *src, GLubyte *dst, GLuint n)
{
GLuint i;
- const GLuint *src32 = src;
+ const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
for (i = 0; i < n; i++)
- dst[i] = src32[i * 2 + 1] & 0xff;
+ dst[i] = s[i].x24s8 & 0xff;
}
void