#include "ir.h"
#include "program.h"
#include "program/hash_table.h"
+#include "program/prog_instruction.h"
#include "linker.h"
#include "link_varyings.h"
#include "ir_optimization.h"
ir->accept(&input_resize_visitor);
}
- if (tcs) {
+ if (tcs || ctx->Const.LowerTESPatchVerticesIn) {
/* Convert the gl_PatchVerticesIn system value into a constant, since
* the value is known at this point.
*/
if (var && var->data.mode == ir_var_system_value &&
var->data.location == SYSTEM_VALUE_VERTICES_IN) {
void *mem_ctx = ralloc_parent(var);
- var->data.mode = ir_var_auto;
var->data.location = 0;
- var->constant_value = new(mem_ctx) ir_constant(num_vertices);
+ var->data.explicit_location = false;
+ if (tcs) {
+ var->data.mode = ir_var_auto;
+ var->constant_value = new(mem_ctx) ir_constant(num_vertices);
+ } else {
+ var->data.mode = ir_var_uniform;
+ var->data.how_declared = ir_var_hidden;
+ var->allocate_state_slots(1);
+ ir_state_slot *slot0 = &var->get_state_slots()[0];
+ slot0->swizzle = SWIZZLE_XXXX;
+ slot0->tokens[0] = STATE_INTERNAL;
+ slot0->tokens[1] = STATE_TES_PATCH_VERTICES_IN;
+ for (int i = 2; i < STATE_LENGTH; i++)
+ slot0->tokens[i] = 0;
+ }
}
}
}
GLuint MaxTessPatchComponents;
GLuint MaxTessControlTotalOutputComponents;
bool LowerTessLevel; /**< Lower gl_TessLevel* from float[n] to vecn? */
+ bool LowerTESPatchVerticesIn; /**< Lower gl_PatchVerticesIn to a uniform */
bool PrimitiveRestartForPatches;
bool LowerCsDerivedVariables; /**< Lower gl_GlobalInvocationID and
* gl_LocalInvocationIndex based on
}
return;
+ case STATE_TES_PATCH_VERTICES_IN:
+ if (ctx->TessCtrlProgram._Current)
+ val[0].i = ctx->TessCtrlProgram._Current->VerticesOut;
+ else
+ val[0].i = ctx->TessCtrlProgram.patch_vertices;
+ return;
+
/* XXX: make sure new tokens added here are also handled in the
* _mesa_program_state_flags() switch, below.
*/
STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */
STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
+ STATE_TES_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TES (integer) */
STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
} gl_state_index;