This is set correctly in gl.spec, but was missed in Mesa. As a
result, only one of the two was hooked up in Mesa.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
<param name="primcount" type="GLsizei"/>
</function>
- <function name="TexBuffer" offset="assign">
+ <function name="TexBuffer" offset="assign" alias="TexBufferARB">
<param name="target" type="GLenum"/>
<param name="internalFormat" type="GLenum"/>
<param name="buffer" type="GLuint"/>