}
}
-#define _OPT(do_pass) (({ \
- bool this_progress = true; \
- do_pass \
- nir_validate_shader(nir); \
- this_progress; \
+static bool
+should_clone_nir()
+{
+ static int should_clone = -1;
+ if (should_clone < 1)
+ should_clone = brw_env_var_as_boolean("NIR_TEST_CLONE", false);
+
+ return should_clone;
+}
+
+#define _OPT(do_pass) (({ \
+ bool this_progress = true; \
+ do_pass \
+ nir_validate_shader(nir); \
+ if (should_clone_nir()) { \
+ nir_shader *clone = nir_shader_clone(ralloc_parent(nir), nir); \
+ ralloc_free(nir); \
+ nir = clone; \
+ } \
+ this_progress; \
}))
#define OPT(pass, ...) _OPT( \
pass(nir, ##__VA_ARGS__); \
)
-static void
+static nir_shader *
nir_optimize(nir_shader *nir, bool is_scalar)
{
bool progress;
OPT(nir_opt_remove_phis);
OPT(nir_opt_undef);
} while (progress);
+
+ return nir;
}
nir_shader *
OPT(nir_split_var_copies);
- nir_optimize(nir, is_scalar);
+ nir = nir_optimize(nir, is_scalar);
/* Lower a bunch of stuff */
OPT_V(nir_lower_var_copies);
/* Get rid of split copies */
- nir_optimize(nir, is_scalar);
+ nir = nir_optimize(nir, is_scalar);
OPT_V(brw_nir_lower_inputs, devinfo, is_scalar);
OPT_V(brw_nir_lower_outputs, is_scalar);
OPT_V(nir_lower_atomics, shader_prog);
}
- nir_optimize(nir, is_scalar);
+ nir = nir_optimize(nir, is_scalar);
if (brw->gen >= 6) {
/* Try and fuse multiply-adds */