These days `ctx->inputs` is the split scalar input components and
`ir->inputs` is the full vecN. This got fixed in the load_input case,
but the load_interpolated_input case was missed.
Fixes: bdf6b7018ce ("freedreno/ir3: re-work shader inputs/outputs")
Signed-off-by: Rob Clark <robdclark@chromium.org>
* that is easier than mapping things back to a
* nir_variable to figure out what it is.
*/
- dst[i] = ctx->ir->inputs[inloc];
+ dst[i] = ctx->inputs[inloc];
}
}
} else {