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mesa: force height of 1D textures to be 1 in texture views
author
Ilia Mirkin
<imirkin@alum.mit.edu>
Wed, 20 Aug 2014 06:42:30 +0000
(
02:42
-0400)
committer
Ilia Mirkin
<imirkin@alum.mit.edu>
Mon, 1 Sep 2014 22:38:02 +0000
(18:38 -0400)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
src/mesa/main/textureview.c
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diff --git
a/src/mesa/main/textureview.c
b/src/mesa/main/textureview.c
index b3521e2190e30ab1002b0c115a396962fe790e14..6e86a9a44039d58bc1378767ed178f60389a40ad 100644
(file)
--- a/
src/mesa/main/textureview.c
+++ b/
src/mesa/main/textureview.c
@@
-536,6
+536,9
@@
_mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
/* Adjust width, height, depth to be appropriate for new target */
switch (target) {
case GL_TEXTURE_1D:
+ height = 1;
+ break;
+
case GL_TEXTURE_3D:
break;