GLint width, GLint spanX, GLint spanY,
const GLubyte stencil[])
{
- GLubyte zoomedVals[MAX_WIDTH];
+ GLubyte *zoomedVals;
GLint x0, x1, y0, y1, y;
GLint i, zoomedWidth;
ASSERT(zoomedWidth > 0);
ASSERT(zoomedWidth <= MAX_WIDTH);
+ zoomedVals = (GLubyte *) malloc(zoomedWidth * sizeof(GLubyte));
+ if (!zoomedVals)
+ return;
+
/* zoom the span horizontally */
for (i = 0; i < zoomedWidth; i++) {
GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
for (y = y0; y < y1; y++) {
_swrast_write_stencil_span(ctx, zoomedWidth, x0, y, zoomedVals);
}
+
+ free(zoomedVals);
}
{
struct gl_renderbuffer *rb =
ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
- GLuint zoomedVals[MAX_WIDTH];
+ GLuint *zoomedVals;
GLint x0, x1, y0, y1, y;
GLint i, zoomedWidth;
ASSERT(zoomedWidth > 0);
ASSERT(zoomedWidth <= MAX_WIDTH);
+ zoomedVals = (GLuint *) malloc(zoomedWidth * sizeof(GLuint));
+ if (!zoomedVals)
+ return;
+
/* zoom the span horizontally */
for (i = 0; i < zoomedWidth; i++) {
GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
GLubyte *dst = _swrast_pixel_address(rb, x0, y);
_mesa_pack_uint_z_row(rb->Format, zoomedWidth, zoomedVals, dst);
}
+
+ free(zoomedVals);
}