typedef VkResult (VKAPI *PFN_vkCreateDynamicColorBlendState)(VkDevice device, const VkDynamicColorBlendStateCreateInfo* pCreateInfo, VkDynamicColorBlendState* pState);
typedef VkResult (VKAPI *PFN_vkDestroyDynamicColorBlendState)(VkDevice device, VkDynamicColorBlendState dynamicColorBlendState);
typedef VkResult (VKAPI *PFN_vkCreateDynamicDepthStencilState)(VkDevice device, const VkDynamicDepthStencilStateCreateInfo* pCreateInfo, VkDynamicDepthStencilState* pState);
+typedef VkResult (VKAPI *PFN_vkDestroyDynamicDepthStencilState)(VkDevice device, VkDynamicDepthStencilState dynamicDepthStencilState);
typedef VkResult (VKAPI *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, VkFramebuffer* pFramebuffer);
typedef VkResult (VKAPI *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, VkRenderPass* pRenderPass);
typedef VkResult (VKAPI *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity);
const VkDynamicDepthStencilStateCreateInfo* pCreateInfo,
VkDynamicDepthStencilState* pState);
+VkResult VKAPI vkDestroyDynamicDepthStencilState(
+ VkDevice device,
+ VkDynamicDepthStencilState dynamicDepthStencilState);
+
VkResult VKAPI vkCreateFramebuffer(
VkDevice device,
const VkFramebufferCreateInfo* pCreateInfo,
return anv_DestroyDescriptorSetLayout(_device, (VkDescriptorSetLayout) _object);
case VK_OBJECT_TYPE_DESCRIPTOR_SET:
- case VK_OBJECT_TYPE_DYNAMIC_DS_STATE:
case VK_OBJECT_TYPE_RENDER_PASS:
/* These are trivially destroyable */
anv_device_free(device, (void *) _object);
case VK_OBJECT_TYPE_DYNAMIC_CB_STATE:
return anv_DestroyDynamicColorBlendState(_device, (VkDynamicColorBlendState) _object);
+ case VK_OBJECT_TYPE_DYNAMIC_DS_STATE:
+ return anv_DestroyDynamicDepthStencilState(_device, (VkDynamicDepthStencilState) _object);
+
case VK_OBJECT_TYPE_COMMAND_BUFFER:
case VK_OBJECT_TYPE_FRAMEBUFFER:
(object->destructor)(device, object, objType);
return VK_SUCCESS;
}
+VkResult anv_DestroyDynamicDepthStencilState(
+ VkDevice _device,
+ VkDynamicDepthStencilState _ds_state)
+{
+ ANV_FROM_HANDLE(anv_device, device, _device);
+ ANV_FROM_HANDLE(anv_dynamic_ds_state, ds_state, _ds_state);
+
+ anv_device_free(device, ds_state);
+
+ return VK_SUCCESS;
+}
+
// Command buffer functions
static void