struct blitter_context *util_blitter_create(struct pipe_context *pipe)
{
struct blitter_context_priv *ctx;
- struct pipe_blend_state blend = { 0 };
- struct pipe_depth_stencil_alpha_state dsa = { { 0 } };
- struct pipe_rasterizer_state rs_state = { 0 };
+ struct pipe_blend_state blend;
+ struct pipe_depth_stencil_alpha_state dsa;
+ struct pipe_rasterizer_state rs_state;
struct pipe_sampler_state *sampler_state;
struct pipe_vertex_element velem[2];
unsigned i;
ctx->blitter.saved_num_sampler_states = ~0;
/* blend state objects */
+ memset(&blend, 0, sizeof(blend));
ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend);
blend.rt[0].colormask = PIPE_MASK_RGBA;
ctx->blend_write_color = pipe->create_blend_state(pipe, &blend);
/* depth stencil alpha state objects */
+ memset(&dsa, 0, sizeof(dsa));
ctx->dsa_keep_depth_stencil =
pipe->create_depth_stencil_alpha_state(pipe, &dsa);