for (j = 0; j < 3; j++) {
const int *step = tri->inputs.step[j];
- int cx = c[j];
- int eox = eo[j];
+ const int cx = c[j] + eo[j];
/* Mask has bits set whenever we are outside any of the edges.
*/
for (i = 0; i < 16; i++) {
- int out = cx + step[i] * 4 + eox;
+ int out = cx + step[i] * 4;
mask |= (out >> 31) & (1 << i);
}
}
int x = rast_task->x;
int y = rast_task->y;
- unsigned i;
+ int ei[3], eo[3], c[3];
+ unsigned outmask, inmask, partial_mask;
+ unsigned i, j;
- int c1 = tri->c1 + tri->dx12 * y - tri->dy12 * x;
- int c2 = tri->c2 + tri->dx23 * y - tri->dy23 * x;
- int c3 = tri->c3 + tri->dx31 * y - tri->dy31 * x;
+ c[0] = tri->c1 + tri->dx12 * y - tri->dy12 * x;
+ c[1] = tri->c2 + tri->dx23 * y - tri->dy23 * x;
+ c[2] = tri->c3 + tri->dx31 * y - tri->dy31 * x;
- int ei1 = tri->ei1 * 16;
- int ei2 = tri->ei2 * 16;
- int ei3 = tri->ei3 * 16;
+ eo[0] = tri->eo1 * 16;
+ eo[1] = tri->eo2 * 16;
+ eo[2] = tri->eo3 * 16;
- int eo1 = tri->eo1 * 16;
- int eo2 = tri->eo2 * 16;
- int eo3 = tri->eo3 * 16;
+ ei[0] = tri->ei1 * 16;
+ ei[1] = tri->ei2 * 16;
+ ei[2] = tri->ei3 * 16;
- LP_DBG(DEBUG_RAST, "lp_rast_triangle\n");
+ outmask = 0;
+ inmask = 0xffff;
- /* Walk over the tile to build a list of 4x4 pixel blocks which will
- * be filled/shaded. We do this at two granularities: 16x16 blocks
- * and then 4x4 blocks.
- */
- for (i = 0; i < 16; i++) {
- int cx1 = c1 + (tri->inputs.step[0][i] * 16);
- int cx2 = c2 + (tri->inputs.step[1][i] * 16);
- int cx3 = c3 + (tri->inputs.step[2][i] * 16);
-
- if (cx1 + eo1 < 0 ||
- cx2 + eo2 < 0 ||
- cx3 + eo3 < 0) {
- /* the block is completely outside the triangle - nop */
- LP_COUNT(nr_empty_16);
- }
- else {
- int px = x + pos_table16[i][0];
- int py = y + pos_table16[i][1];
-
- if (cx1 + ei1 > 0 &&
- cx2 + ei2 > 0 &&
- cx3 + ei3 > 0) {
- /* the block is completely inside the triangle */
- LP_COUNT(nr_fully_covered_16);
- block_full_16(rast_task, tri, px, py);
- }
- else {
- /* the block is partially in/out of the triangle */
- LP_COUNT(nr_partially_covered_16);
- do_block_16(rast_task, tri, px, py, cx1, cx2, cx3);
- }
+ for (j = 0; j < 3; j++) {
+ const int *step = tri->inputs.step[j];
+ const int cox = c[j] + eo[j];
+ const int cio = ei[j]- eo[j];
+
+ /* Outmask has bits set whenever we are outside any of the
+ * edges.
+ */
+ /* Inmask has bits set whenever we are inside all of the edges.
+ */
+ for (i = 0; i < 16; i++) {
+ int out = cox + step[i] * 16;
+ int in = out + cio;
+ outmask |= (out >> 31) & (1 << i);
+ inmask &= ~((in >> 31) & (1 << i));
}
}
+
+ assert((outmask & inmask) == 0);
+
+ if (outmask == 0xffff)
+ return;
+
+ /* Invert mask, so that bits are set whenever we are at least
+ * partially inside all of the edges:
+ */
+ partial_mask = ~inmask & ~outmask & 0xffff;
+
+ /* Iterate over partials:
+ */
+ while (partial_mask) {
+ int i = ffs(partial_mask) - 1;
+ int px = x + pos_table16[i][0];
+ int py = y + pos_table16[i][1];
+ int cx1 = c[0] + tri->inputs.step[0][i] * 16;
+ int cx2 = c[1] + tri->inputs.step[1][i] * 16;
+ int cx3 = c[2] + tri->inputs.step[2][i] * 16;
+
+ partial_mask &= ~(1 << i);
+
+ LP_COUNT(nr_partially_covered_16);
+ do_block_16(rast_task, tri, px, py, cx1, cx2, cx3);
+ }
+
+ /* Iterate over fulls:
+ */
+ while (inmask) {
+ int i = ffs(inmask) - 1;
+ int px = x + pos_table16[i][0];
+ int py = y + pos_table16[i][1];
+
+ inmask &= ~(1 << i);
+
+ LP_COUNT(nr_fully_covered_16);
+ block_full_16(rast_task, tri, px, py);
+ }
}