FaultName name() {return _name;}
FaultPriority priority() {return _priority;}
FaultStat & countStat() {return _count;}
+ //These need to be handled specially to enable spill traps in SE
+#if !FULL_SYSTEM
void invoke(ThreadContext * tc);
+#endif
};
class SpillNOther : public EnumeratedFault
FaultName name() {return _name;}
FaultPriority priority() {return _priority;}
FaultStat & countStat() {return _count;}
+ //These need to be handled specially to enable fill traps in SE
+#if !FULL_SYSTEM
void invoke(ThreadContext * tc);
+#endif
};
class FillNOther : public EnumeratedFault