/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
{
GLint baseLevel;
GLuint i;
- GLint Rc, Gc, Bc, Ac;
+ GLchan Rc, Gc, Bc, Ac;
GLenum format;
(void) primary_rgba;
case GL_RGBA:
for (i=0;i<n;i++) {
/* Cv = Cf(1-At) + CtAt */
- GLint t = texel[i][ACOMP], s = CHAN_MAX - t;
+ GLchan t = texel[i][ACOMP], s = CHAN_MAX - t;
rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], s) + CHAN_PRODUCT(texel[i][RCOMP],t);
rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], s) + CHAN_PRODUCT(texel[i][GCOMP],t);
rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], s) + CHAN_PRODUCT(texel[i][BCOMP],t);
break;
case GL_BLEND:
- Rc = (GLint) (texUnit->EnvColor[0] * CHAN_MAXF);
- Gc = (GLint) (texUnit->EnvColor[1] * CHAN_MAXF);
- Bc = (GLint) (texUnit->EnvColor[2] * CHAN_MAXF);
- Ac = (GLint) (texUnit->EnvColor[3] * CHAN_MAXF);
+ UNCLAMPED_FLOAT_TO_CHAN(Rc, texUnit->EnvColor[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(Gc, texUnit->EnvColor[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(Bc, texUnit->EnvColor[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(Ac, texUnit->EnvColor[3]);
switch (format) {
case GL_ALPHA:
for (i=0;i<n;i++) {