#define I830_DESTREG_SR0 7
#define I830_DESTREG_SR1 8
#define I830_DESTREG_SR2 9
-#define I830_DEST_SETUP_SIZE 10
+#define I830_DESTREG_DRAWRECT0 10
+#define I830_DESTREG_DRAWRECT1 11
+#define I830_DESTREG_DRAWRECT2 12
+#define I830_DESTREG_DRAWRECT3 13
+#define I830_DESTREG_DRAWRECT4 14
+#define I830_DESTREG_DRAWRECT5 15
+#define I830_DEST_SETUP_SIZE 16
#define I830_CTXREG_STATE1 0
#define I830_CTXREG_STATE2 1
OUT_BATCH(state->Buffer[I830_DESTREG_SR0]);
OUT_BATCH(state->Buffer[I830_DESTREG_SR1]);
OUT_BATCH(state->Buffer[I830_DESTREG_SR2]);
+
+ if (intel->constant_cliprect) {
+ assert(state->Buffer[I830_DESTREG_DRAWRECT0] != MI_NOOP);
+ OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT0]);
+ OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT1]);
+ OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT2]);
+ OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT3]);
+ OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT4]);
+ OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT5]);
+ }
ADVANCE_BATCH();
}
struct intel_region *depth_region)
{
struct i830_context *i830 = i830_context(&intel->ctx);
+ GLcontext *ctx = &intel->ctx;
GLuint value;
ASSERT(state == &i830->state || state == &i830->meta);
}
state->Buffer[I830_DESTREG_DV1] = value;
+ if (intel->constant_cliprect) {
+ state->Buffer[I830_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
+ state->Buffer[I830_DESTREG_DRAWRECT1] = 0;
+ state->Buffer[I830_DESTREG_DRAWRECT2] = 0; /* xmin, ymin */
+ state->Buffer[I830_DESTREG_DRAWRECT3] =
+ (ctx->DrawBuffer->Width & 0xffff) |
+ (ctx->DrawBuffer->Height << 16);
+ state->Buffer[I830_DESTREG_DRAWRECT4] = 0; /* xoff, yoff */
+ state->Buffer[I830_DESTREG_DRAWRECT5] = 0;
+ } else {
+ state->Buffer[I830_DESTREG_DRAWRECT0] = MI_NOOP;
+ state->Buffer[I830_DESTREG_DRAWRECT1] = MI_NOOP;
+ state->Buffer[I830_DESTREG_DRAWRECT2] = MI_NOOP;
+ state->Buffer[I830_DESTREG_DRAWRECT3] = MI_NOOP;
+ state->Buffer[I830_DESTREG_DRAWRECT4] = MI_NOOP;
+ state->Buffer[I830_DESTREG_DRAWRECT5] = MI_NOOP;
+ }
+
I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
#define I915_DESTREG_SR0 9
#define I915_DESTREG_SR1 10
#define I915_DESTREG_SR2 11
-#define I915_DEST_SETUP_SIZE 12
+#define I915_DESTREG_DRAWRECT0 12
+#define I915_DESTREG_DRAWRECT1 13
+#define I915_DESTREG_DRAWRECT2 14
+#define I915_DESTREG_DRAWRECT3 15
+#define I915_DESTREG_DRAWRECT4 16
+#define I915_DESTREG_DRAWRECT5 17
+#define I915_DEST_SETUP_SIZE 18
#define I915_CTXREG_STATE4 0
#define I915_CTXREG_LI 1
OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
+
+ if (intel->constant_cliprect) {
+ assert(state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP);
+ OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
+ }
+
ADVANCE_BATCH();
}
struct intel_region *depth_region)
{
struct i915_context *i915 = i915_context(&intel->ctx);
+ GLcontext *ctx = &intel->ctx;
GLuint value;
ASSERT(state == &i915->state || state == &i915->meta);
}
state->Buffer[I915_DESTREG_DV1] = value;
+ if (intel->constant_cliprect) {
+ state->Buffer[I915_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
+ state->Buffer[I915_DESTREG_DRAWRECT1] = 0;
+ state->Buffer[I915_DESTREG_DRAWRECT2] = 0; /* xmin, ymin */
+ state->Buffer[I915_DESTREG_DRAWRECT3] =
+ (ctx->DrawBuffer->Width & 0xffff) |
+ (ctx->DrawBuffer->Height << 16);
+ state->Buffer[I915_DESTREG_DRAWRECT4] = 0; /* xoff, yoff */
+ state->Buffer[I915_DESTREG_DRAWRECT5] = 0;
+ } else {
+ state->Buffer[I915_DESTREG_DRAWRECT0] = MI_NOOP;
+ state->Buffer[I915_DESTREG_DRAWRECT1] = MI_NOOP;
+ state->Buffer[I915_DESTREG_DRAWRECT2] = MI_NOOP;
+ state->Buffer[I915_DESTREG_DRAWRECT3] = MI_NOOP;
+ state->Buffer[I915_DESTREG_DRAWRECT4] = MI_NOOP;
+ state->Buffer[I915_DESTREG_DRAWRECT5] = MI_NOOP;
+ }
+
I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
}
LOCK_HARDWARE(intel);
- if (brw->intel.numClipRects == 0) {
+ if (!intel->constant_cliprect && intel->driDrawable->numClipRects == 0) {
UNLOCK_HARDWARE(intel);
return GL_TRUE;
}
+ /* Flush the batch if it's approaching full, so that we don't wrap while
+ * we've got validated state that needs to be in the same batch as the
+ * primitives. This fraction is just a guess (minimal full state plus
+ * a primitive is around 512 bytes), and would be better if we had
+ * an upper bound of how much we might emit in a single
+ * brw_try_draw_prims().
+ */
+ intel_batchbuffer_require_space(intel->batch, intel->batch->size / 4,
+ LOOP_CLIPRECTS);
{
- /* Flush the batch if it's approaching full, so that we don't wrap while
- * we've got validated state that needs to be in the same batch as the
- * primitives. This fraction is just a guess (minimal full state plus
- * a primitive is around 512 bytes), and would be better if we had
- * an upper bound of how much we might emit in a single
- * brw_try_draw_prims().
- */
- if (intel->batch->ptr - intel->batch->map > intel->batch->size * 3 / 4
- /* brw_emit_prim may change the cliprect_mode to LOOP_CLIPRECTS */
- || intel->batch->cliprect_mode != LOOP_CLIPRECTS)
- intel_batchbuffer_flush(intel->batch);
-
/* Set the first primitive early, ahead of validate_state:
*/
brw_set_prim(brw, prim[0].mode);
.emit = upload_blend_constant_color
};
+/* Constant single cliprect for framebuffer object or DRI2 drawing */
+static void upload_drawing_rect(struct brw_context *brw)
+{
+ struct intel_context *intel = &brw->intel;
+ GLcontext *ctx = &intel->ctx;
+
+ if (!intel->constant_cliprect)
+ return;
+
+ BEGIN_BATCH(4, NO_LOOP_CLIPRECTS);
+ OUT_BATCH(_3DSTATE_DRAWRECT_INFO_I965);
+ OUT_BATCH(0); /* xmin, ymin */
+ OUT_BATCH(((ctx->DrawBuffer->Width - 1) & 0xffff) |
+ ((ctx->DrawBuffer->Height - 1) << 16));
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+const struct brw_tracked_state brw_drawing_rect = {
+ .dirty = {
+ .mesa = _NEW_BUFFERS,
+ .brw = 0,
+ .cache = 0
+ },
+ .emit = upload_drawing_rect
+};
+
/**
* Upload the binding table pointers, which point each stage's array of surface
* state pointers.
const struct brw_tracked_state brw_clear_surface_cache;
const struct brw_tracked_state brw_clear_batch_cache;
+const struct brw_tracked_state brw_drawing_rect;
const struct brw_tracked_state brw_indices;
const struct brw_tracked_state brw_vertices;
&brw_psp_urb_cbs,
#endif
+ &brw_drawing_rect,
&brw_indices,
&brw_vertices,
#include "intel_decode.h"
#include "intel_reg.h"
#include "intel_bufmgr.h"
+#include "intel_buffers.h"
/* Relocations in kernel space:
* - pass dma buffer seperately
{
struct intel_context *intel = batch->intel;
int ret = 0;
+ unsigned int num_cliprects = 0;
+ struct drm_clip_rect *cliprects = NULL;
+ int x_off = 0, y_off = 0;
if (batch->buffer)
dri_bo_subdata (batch->buf, 0, used, batch->buffer);
batch->map = NULL;
batch->ptr = NULL;
- /* Throw away non-effective packets. Won't work once we have
- * hardware contexts which would preserve statechanges beyond a
- * single buffer.
- */
- if (!(intel->numClipRects == 0 &&
- batch->cliprect_mode == LOOP_CLIPRECTS) || intel->no_hw) {
- dri_bo_exec(batch->buf, used,
- intel->pClipRects,
- batch->cliprect_mode != LOOP_CLIPRECTS ?
- 0 : intel->numClipRects,
- (((GLuint) intel->drawX) & 0xffff) |
- (((GLuint) intel->drawY) << 16));
+ if (batch->cliprect_mode == LOOP_CLIPRECTS) {
+ intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
+ }
+ /* Dispatch the batchbuffer, if it has some effect (nonzero cliprects).
+ * Can't short-circuit like this once we have hardware contexts, but we
+ * should always be in DRI2 mode by then anyway.
+ */
+ if ((batch->cliprect_mode != LOOP_CLIPRECTS ||
+ num_cliprects != 0) && !intel->no_hw) {
+ dri_bo_exec(batch->buf, used, cliprects, num_cliprects,
+ (x_off & 0xffff) | (y_off << 16));
}
- if (intel->numClipRects == 0 &&
- batch->cliprect_mode == LOOP_CLIPRECTS) {
+ if (batch->cliprect_mode == LOOP_CLIPRECTS && num_cliprects == 0) {
if (allow_unlock) {
/* If we are not doing any actual user-visible rendering,
* do a sched_yield to keep the app from pegging the cpu while
/**
* Batchbuffer contents require looping over per cliprect at batch submit
* time.
+ *
+ * This will be upgraded to NO_LOOP_CLIPRECTS when there's a single
+ * constant cliprect, as in DRI2 or FBO rendering.
*/
LOOP_CLIPRECTS,
/**
/**
* Batchbuffer contents contain drawing that already handles cliprects, such
* as 2D drawing to front/back/depth that doesn't respect DRAWING_RECTANGLE.
+ *
* Equivalent behavior to NO_LOOP_CLIPRECTS, but may not persist in batch
- * outside of LOCK/UNLOCK.
+ * outside of LOCK/UNLOCK. This is upgraded to just NO_LOOP_CLIPRECTS when
+ * there's a constant cliprect, as in DRI2 or FBO rendering.
*/
REFERENCES_CLIPRECTS
};
if (intel_batchbuffer_space(batch) < sz)
intel_batchbuffer_flush(batch);
+ if ((cliprect_mode == LOOP_CLIPRECTS ||
+ cliprect_mode == REFERENCES_CLIPRECTS) &&
+ batch->intel->constant_cliprect)
+ cliprect_mode = NO_LOOP_CLIPRECTS;
+
if (cliprect_mode != IGNORE_CLIPRECTS) {
if (batch->cliprect_mode == IGNORE_CLIPRECTS) {
batch->cliprect_mode = cliprect_mode;
struct gl_framebuffer *fb = ctx->DrawBuffer;
GLuint clear_depth;
GLbitfield skipBuffers = 0;
+ unsigned int num_cliprects;
+ struct drm_clip_rect *cliprects;
+ int x_off, y_off;
BATCH_LOCALS;
/*
intelFlush(&intel->ctx);
LOCK_HARDWARE(intel);
- if (intel->numClipRects) {
+ intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
+ if (num_cliprects) {
GLint cx, cy, cw, ch;
drm_clip_rect_t clear;
int i;
/* clearing a window */
/* flip top to bottom */
- clear.x1 = cx + intel->drawX;
+ clear.x1 = cx + x_off;
clear.y1 = intel->driDrawable->y + intel->driDrawable->h - cy - ch;
clear.x2 = clear.x1 + cw;
clear.y2 = clear.y1 + ch;
}
else {
/* clearing FBO */
- assert(intel->numClipRects == 1);
- assert(intel->pClipRects == &intel->fboRect);
+ assert(num_cliprects == 1);
+ assert(cliprects == &intel->fboRect);
clear.x1 = cx;
clear.y1 = cy;
clear.x2 = clear.x1 + cw;
/* no change to mask */
}
- for (i = 0; i < intel->numClipRects; i++) {
- const drm_clip_rect_t *box = &intel->pClipRects[i];
+ for (i = 0; i < num_cliprects; i++) {
+ const drm_clip_rect_t *box = &cliprects[i];
drm_clip_rect_t b;
GLuint buf;
GLuint clearMask = mask; /* use copy, since we modify it below */
return NULL;
}
-
-
-/**
- * Update the following fields for rendering to a user-created FBO:
- * intel->numClipRects
- * intel->pClipRects
- * intel->drawX
- * intel->drawY
- */
-static void
-intelSetRenderbufferClipRects(struct intel_context *intel)
-{
- /* If the batch contents require looping over cliprects, flush them before
- * we go changing which cliprects get referenced when that happens.
- */
- if (intel->batch->cliprect_mode == LOOP_CLIPRECTS &&
- (intel->fboRect.x2 != intel->ctx.DrawBuffer->Width ||
- intel->fboRect.x2 != intel->ctx.DrawBuffer->Height))
- intel_batchbuffer_flush(intel->batch);
-
- assert(intel->ctx.DrawBuffer->Width > 0);
- assert(intel->ctx.DrawBuffer->Height > 0);
- intel->fboRect.x1 = 0;
- intel->fboRect.y1 = 0;
- intel->fboRect.x2 = intel->ctx.DrawBuffer->Width;
- intel->fboRect.y2 = intel->ctx.DrawBuffer->Height;
- intel->numClipRects = 1;
- intel->pClipRects = &intel->fboRect;
- intel->drawX = 0;
- intel->drawY = 0;
-}
-
-
-/**
- * As above, but for rendering to front buffer of a window.
- * \sa intelSetRenderbufferClipRects
- */
-static void
-intelSetFrontClipRects(struct intel_context *intel)
-{
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
-
- if (!dPriv)
- return;
-
- /* If the batch contents require looping over cliprects, flush them before
- * we go changing which cliprects get referenced when that happens.
- */
- if (intel->batch->cliprect_mode == LOOP_CLIPRECTS &&
- intel->pClipRects != dPriv->pClipRects)
- intel_batchbuffer_flush(intel->batch);
- intel->numClipRects = dPriv->numClipRects;
- intel->pClipRects = dPriv->pClipRects;
- intel->drawX = dPriv->x;
- intel->drawY = dPriv->y;
-}
-
-
-/**
- * As above, but for rendering to back buffer of a window.
- */
-static void
-intelSetBackClipRects(struct intel_context *intel)
+void
+intel_get_cliprects(struct intel_context *intel,
+ struct drm_clip_rect **cliprects,
+ unsigned int *num_cliprects,
+ int *x_off, int *y_off)
{
__DRIdrawablePrivate *dPriv = intel->driDrawable;
- struct intel_framebuffer *intel_fb;
-
- if (!dPriv)
- return;
-
- intel_fb = dPriv->driverPrivate;
+ struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
- if (intel_fb->pf_active || dPriv->numBackClipRects == 0) {
+ if (intel->constant_cliprect) {
+ /* FBO or DRI2 rendering, which can just use the fb's size. */
+ intel->fboRect.x1 = 0;
+ intel->fboRect.y1 = 0;
+ intel->fboRect.x2 = intel->ctx.DrawBuffer->Width;
+ intel->fboRect.y2 = intel->ctx.DrawBuffer->Height;
+
+ *cliprects = &intel->fboRect;
+ *num_cliprects = 1;
+ *x_off = 0;
+ *y_off = 0;
+ } else if (intel->front_cliprects ||
+ intel_fb->pf_active || dPriv->numBackClipRects == 0) {
/* use the front clip rects */
- if (intel->batch->cliprect_mode == LOOP_CLIPRECTS &&
- intel->pClipRects != dPriv->pClipRects)
- intel_batchbuffer_flush(intel->batch);
-
- intel->numClipRects = dPriv->numClipRects;
- intel->pClipRects = dPriv->pClipRects;
- intel->drawX = dPriv->x;
- intel->drawY = dPriv->y;
+ *cliprects = dPriv->pClipRects;
+ *num_cliprects = dPriv->numClipRects;
+ *x_off = dPriv->x;
+ *y_off = dPriv->y;
}
else {
/* use the back clip rects */
- if (intel->batch->cliprect_mode == LOOP_CLIPRECTS &&
- intel->pClipRects != dPriv->pBackClipRects)
- intel_batchbuffer_flush(intel->batch);
-
- intel->numClipRects = dPriv->numBackClipRects;
- intel->pClipRects = dPriv->pBackClipRects;
- intel->drawX = dPriv->backX;
- intel->drawY = dPriv->backY;
+ *num_cliprects = dPriv->numBackClipRects;
+ *cliprects = dPriv->pBackClipRects;
+ *x_off = dPriv->backX;
+ *y_off = dPriv->backY;
}
}
__DRIdrawablePrivate *dPriv = intel->driDrawable;
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
- if (!intel->ctx.DrawBuffer) {
- /* when would this happen? -BP */
- intelSetFrontClipRects(intel);
- }
- else if (intel->ctx.DrawBuffer->Name != 0) {
- /* drawing to user-created FBO - do nothing */
- /* Cliprects would be set from intelDrawBuffer() */
- }
- else {
- /* drawing to a window */
- switch (intel_fb->Base._ColorDrawBufferIndexes[0]) {
- case BUFFER_FRONT_LEFT:
- intelSetFrontClipRects(intel);
- break;
- case BUFFER_BACK_LEFT:
- intelSetBackClipRects(intel);
- break;
- default:
- intelSetFrontClipRects(intel);
- }
-
- }
-
if (!intel->intelScreen->driScrnPriv->dri2.enabled &&
intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) {
volatile struct drm_i915_sarea *sarea = intel->sarea;
struct intel_context *intel = intel_context(ctx);
struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL;
struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
- int front = 0; /* drawing to front color buffer? */
if (!fb) {
/* this can happen during the initial context initialization */
*/
if (fb->_NumColorDrawBuffers == 0) {
/* writing to 0 */
- FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
colorRegions[0] = NULL;
-
- if (fb->Name != 0)
- intelSetRenderbufferClipRects(intel);
+ intel->constant_cliprect = GL_TRUE;
} else if (fb->_NumColorDrawBuffers > 1) {
int i;
struct intel_renderbuffer *irb;
- FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
- if (fb->Name != 0)
- intelSetRenderbufferClipRects(intel);
for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
- colorRegions[i] = (irb && irb->region) ? irb->region : NULL;
+ colorRegions[i] = irb ? irb->region : NULL;
}
+ intel->constant_cliprect = GL_TRUE;
}
else {
- /* draw to exactly one color buffer */
- /*_mesa_debug(ctx, "Hardware rendering\n");*/
- FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
- if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
- front = 1;
- }
-
- /*
- * Get the intel_renderbuffer for the colorbuffer we're drawing into.
- * And set up cliprects.
+ /* Get the intel_renderbuffer for the single colorbuffer we're drawing
+ * into, and set up cliprects if it's .
*/
if (fb->Name == 0) {
+ intel->constant_cliprect = intel->driScreen->dri2.enabled;
/* drawing to window system buffer */
- if (front) {
- intelSetFrontClipRects(intel);
+ if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
+ if (!intel->constant_cliprect && !intel->front_cliprects)
+ intel_batchbuffer_flush(intel->batch);
+ intel->front_cliprects = GL_TRUE;
colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
}
else {
- intelSetBackClipRects(intel);
+ if (!intel->constant_cliprect && intel->front_cliprects)
+ intel_batchbuffer_flush(intel->batch);
+ intel->front_cliprects = GL_FALSE;
colorRegions[0]= intel_get_rb_region(fb, BUFFER_BACK_LEFT);
}
}
else {
/* drawing to user-created FBO */
struct intel_renderbuffer *irb;
- intelSetRenderbufferClipRects(intel);
irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
colorRegions[0] = (irb && irb->region) ? irb->region : NULL;
+ intel->constant_cliprect = GL_TRUE;
}
}
#ifndef INTEL_BUFFERS_H
#define INTEL_BUFFERS_H
+#include "dri_util.h"
+#include "drm.h"
struct intel_context;
struct intel_framebuffer;
extern void intelInitBufferFuncs(struct dd_function_table *functions);
+void intel_get_cliprects(struct intel_context *intel,
+ struct drm_clip_rect **cliprects,
+ unsigned int *num_cliprects,
+ int *x_off, int *y_off);
+
#endif /* INTEL_BUFFERS_H */
intel->driFd = sPriv->fd;
intel->driHwLock = sPriv->lock;
- intel->width = intelScreen->width;
- intel->height = intelScreen->height;
-
driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
intel->driScreen->myNum,
IS_965(intelScreen->deviceID) ? "i965" : "i915");
sarea->ctxOwner, intel->hHWContext);
}
- if (sarea->width != intel->width || sarea->height != intel->height) {
- int numClipRects = intel->numClipRects;
-
- /*
- * FIXME: Really only need to do this when drawing to a
- * common back- or front buffer.
- */
-
- /*
- * This will essentially drop the outstanding batchbuffer on
- * the floor.
- */
- intel->numClipRects = 0;
-
- if (intel->Fallback)
- _swrast_flush(&intel->ctx);
-
- if (!IS_965(intel->intelScreen->deviceID))
- INTEL_FIREVERTICES(intel);
-
- if (intel->batch->map != intel->batch->ptr)
- intel_batchbuffer_flush(intel->batch);
-
- intel->numClipRects = numClipRects;
-
- /* force window update */
- intel->lastStamp = 0;
-
- intel->width = sarea->width;
- intel->height = sarea->height;
- }
-
/* Drawable changed?
*/
if (dPriv && intel->lastStamp != dPriv->lastStamp) {
/* These refer to the current drawing buffer:
*/
- int drawX, drawY; /**< origin of drawing area within region */
- GLuint numClipRects; /**< cliprects for drawing */
- drm_clip_rect_t *pClipRects;
struct gl_texture_object *frame_buffer_texobj;
+ /**
+ * Set to true if a single constant cliprect should be used in the
+ * batchbuffer. Otherwise, cliprects must be calculated at batchbuffer
+ * flush time while the lock is held.
+ */
+ GLboolean constant_cliprect;
+ /**
+ * In !constant_cliprect mode, set to true if the front cliprects should be
+ * used instead of back.
+ */
+ GLboolean front_cliprects;
drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
int perf_boxes;
*/
driOptionCache optionCache;
- /* Last seen width/height of the screen */
- int width;
- int height;
-
int64_t swap_ust;
int64_t swap_missed_ust;
#define CMD_2D (0x2 << 29)
#define CMD_3D (0x3 << 29)
+#define MI_NOOP (CMD_MI | 0)
+
#define MI_BATCH_BUFFER_END (CMD_MI | 0xA << 23)
#define MI_FLUSH (CMD_MI | (4 << 23))
#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 (CMD_3D | (0x1d<<24) | (0x04<<16))
#define I1_LOAD_S(n) (1<<(4+n))
+#define _3DSTATE_DRAWRECT_INFO (CMD_3D | (0x1d<<24) | (0x80<<16) | 0x3)
+#define _3DSTATE_DRAWRECT_INFO_I965 (CMD_3D | (3 << 27) | (1 << 24) | 0x2)
+
/** @{
*
* PIPE_CONTROL operation, a combination MI_FLUSH and register write with
#include "main/mtypes.h"
#include "main/colormac.h"
+#include "intel_buffers.h"
#include "intel_fbo.h"
#include "intel_screen.h"
#include "intel_span.h"
}
static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
- struct intel_context *intel,
int x, int y)
{
- x += intel->drawX;
- y += intel->drawY;
-
return (y * irb->region->pitch + x) * irb->region->cpp;
}
*/
static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
- struct intel_context *intel,
int x, int y)
{
int tile_stride;
int tile_off, tile_base;
tile_stride = (irb->pfPitch * irb->region->cpp) << 3;
-
- x += intel->drawX;
- y += intel->drawY;
xbyte = x * irb->region->cpp;
}
static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
- struct intel_context *intel,
int x, int y)
{
int tile_stride;
int tile_off, tile_base;
tile_stride = (irb->pfPitch * irb->region->cpp) << 5;
-
- x += intel->drawX;
- y += intel->drawY;
xbyte = x * irb->region->cpp;
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
const GLint yScale = irb->RenderToTexture ? 1 : -1; \
const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
+ unsigned int num_cliprects; \
+ struct drm_clip_rect *cliprects; \
+ int x_off, y_off; \
GLuint p; \
- (void) p;
+ (void) p; \
+ intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
/* XXX FBO: this is identical to the macro in spantmp2.h except we get
* the cliprect info from the context, not the driDrawable.
*/
#define HW_CLIPLOOP() \
do { \
- int _nc = intel->numClipRects; \
+ int _nc = num_cliprects; \
while ( _nc-- ) { \
- int minx = intel->pClipRects[_nc].x1 - intel->drawX; \
- int miny = intel->pClipRects[_nc].y1 - intel->drawY; \
- int maxx = intel->pClipRects[_nc].x2 - intel->drawX; \
- int maxy = intel->pClipRects[_nc].y2 - intel->drawY;
+ int minx = cliprects[_nc].x1 - x_off; \
+ int miny = cliprects[_nc].y1 - y_off; \
+ int maxx = cliprects[_nc].x2 - x_off; \
+ int maxy = cliprects[_nc].y2 - y_off;
#if 0
}}
#define HW_UNLOCK()
+/* Convenience macros to avoid typing the swizzle argument over and over */
+#define NO_TILE(_X, _Y) no_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
+#define X_TILE(_X, _Y) x_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
+#define Y_TILE(_X, _Y) y_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
+
/* 16 bit, RGB565 color spanline and pixel functions
*/
#define SPANTMP_PIXEL_FMT GL_RGB
#define TAG(x) intel##x##_RGB565
#define TAG2(x,y) intel##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, no_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, no_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_16(irb, NO_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_16(irb, NO_TILE(X, Y), V)
#include "spantmp2.h"
/* 32 bit, ARGB8888 color spanline and pixel functions
#define TAG(x) intel##x##_ARGB8888
#define TAG2(x,y) intel##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, no_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, no_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_32(irb, NO_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_32(irb, NO_TILE(X, Y), V)
#include "spantmp2.h"
/* 32 bit, xRGB8888 color spanline and pixel functions
#define TAG(x) intel##x##_xRGB8888
#define TAG2(x,y) intel##x##_xRGB8888##y
-#define GET_VALUE(X, Y) pread_xrgb8888(irb, no_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, no_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_xrgb8888(irb, NO_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, NO_TILE(X, Y), V)
#include "spantmp2.h"
/* 16 bit RGB565 color tile spanline and pixel functions
#define TAG(x) intel_XTile_##x##_RGB565
#define TAG2(x,y) intel_XTile_##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, x_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, x_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_16(irb, X_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_16(irb, X_TILE(X, Y), V)
#include "spantmp2.h"
#define SPANTMP_PIXEL_FMT GL_RGB
#define TAG(x) intel_YTile_##x##_RGB565
#define TAG2(x,y) intel_YTile_##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, y_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, y_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_16(irb, Y_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_16(irb, Y_TILE(X, Y), V)
#include "spantmp2.h"
/* 32 bit ARGB888 color tile spanline and pixel functions
#define TAG(x) intel_XTile_##x##_ARGB8888
#define TAG2(x,y) intel_XTile_##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, x_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, x_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_32(irb, X_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_32(irb, X_TILE(X, Y), V)
#include "spantmp2.h"
#define SPANTMP_PIXEL_FMT GL_BGRA
#define TAG(x) intel_YTile_##x##_ARGB8888
#define TAG2(x,y) intel_YTile_##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, y_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, y_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_32(irb, Y_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_32(irb, Y_TILE(X, Y), V)
#include "spantmp2.h"
/* 32 bit xRGB888 color tile spanline and pixel functions
#define TAG(x) intel_XTile_##x##_xRGB8888
#define TAG2(x,y) intel_XTile_##x##_xRGB8888##y
-#define GET_VALUE(X, Y) pread_xrgb8888(irb, x_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, x_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_xrgb8888(irb, X_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, X_TILE(X, Y), V)
#include "spantmp2.h"
#define SPANTMP_PIXEL_FMT GL_BGRA
#define TAG(x) intel_YTile_##x##_xRGB8888
#define TAG2(x,y) intel_YTile_##x##_xRGB8888##y
-#define GET_VALUE(X, Y) pread_xrgb8888(irb, y_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, y_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_xrgb8888(irb, Y_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, Y_TILE(X, Y), V)
#include "spantmp2.h"
#define LOCAL_DEPTH_VARS \
struct intel_context *intel = intel_context(ctx); \
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
const GLint yScale = irb->RenderToTexture ? 1 : -1; \
- const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1;
+ const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
+ unsigned int num_cliprects; \
+ struct drm_clip_rect *cliprects; \
+ int x_off, y_off; \
+ intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
** 16-bit depthbuffer functions.
**/
#define VALUE_TYPE GLushort
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_16(irb, no_tile_swizzle(irb, intel, _x, _y), d)
-#define READ_DEPTH(d, _x, _y) \
- d = pread_16(irb, no_tile_swizzle(irb, intel, _x, _y))
+#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, NO_TILE(_x, _y), d)
+#define READ_DEPTH(d, _x, _y) d = pread_16(irb, NO_TILE(_x, _y))
#define TAG(x) intel##x##_z16
#include "depthtmp.h"
** 16-bit x tile depthbuffer functions.
**/
#define VALUE_TYPE GLushort
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_16(irb, x_tile_swizzle(irb, intel, _x, _y), d)
-#define READ_DEPTH(d, _x, _y) \
- d = pread_16(irb, x_tile_swizzle(irb, intel, _x, _y))
+#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, X_TILE(_x, _y), d)
+#define READ_DEPTH(d, _x, _y) d = pread_16(irb, X_TILE(_x, _y))
#define TAG(x) intel_XTile_##x##_z16
#include "depthtmp.h"
** 16-bit y tile depthbuffer functions.
**/
#define VALUE_TYPE GLushort
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_16(irb, y_tile_swizzle(irb, intel, _x, _y), d)
-#define READ_DEPTH(d, _x, _y) \
- d = pread_16(irb, y_tile_swizzle(irb, intel, _x, _y))
+#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, Y_TILE(_x, _y), d)
+#define READ_DEPTH(d, _x, _y) d = pread_16(irb, Y_TILE(_x, _y))
#define TAG(x) intel_YTile_##x##_z16
#include "depthtmp.h"
/* Change ZZZS -> SZZZ */
#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, no_tile_swizzle(irb, intel, _x, _y), \
- ((d) >> 8) | ((d) << 24))
+ pwrite_32(irb, NO_TILE(_x, _y), ((d) >> 8) | ((d) << 24))
/* Change SZZZ -> ZZZS */
#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, no_tile_swizzle(irb, intel, _x, _y)); \
+ GLuint tmp = pread_32(irb, NO_TILE(_x, _y)); \
d = (tmp << 8) | (tmp >> 24); \
}
/* Change ZZZS -> SZZZ */
#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, x_tile_swizzle(irb, intel, _x, _y), \
- ((d) >> 8) | ((d) << 24)) \
+ pwrite_32(irb, X_TILE(_x, _y), ((d) >> 8) | ((d) << 24))
/* Change SZZZ -> ZZZS */
#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, x_tile_swizzle(irb, intel, _x, _y)); \
+ GLuint tmp = pread_32(irb, X_TILE(_x, _y)); \
d = (tmp << 8) | (tmp >> 24); \
}
/* Change ZZZS -> SZZZ */
#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, y_tile_swizzle(irb, intel, _x, _y), \
- ((d) >> 8) | ((d) << 24))
+ pwrite_32(irb, Y_TILE(_x, _y), ((d) >> 8) | ((d) << 24))
/* Change SZZZ -> ZZZS */
#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, y_tile_swizzle(irb, intel, _x, _y)); \
+ GLuint tmp = pread_32(irb, Y_TILE(_x, _y)); \
d = (tmp << 8) | (tmp >> 24); \
}
/**
** 8-bit stencil function (XXX FBO: This is obsolete)
**/
-#define WRITE_STENCIL(_x, _y, d) \
- pwrite_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3, d)
-
-#define READ_STENCIL(d, _x, _y) \
- d = pread_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3);
-
+#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, NO_TILE(_x, _y) + 3, d)
+#define READ_STENCIL(d, _x, _y) d = pread_8(irb, NO_TILE(_x, _y) + 3);
#define TAG(x) intel##x##_z24_s8
#include "stenciltmp.h"
/**
** 8-bit x-tile stencil function (XXX FBO: This is obsolete)
**/
-#define WRITE_STENCIL(_x, _y, d) \
- pwrite_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3, d)
-
-#define READ_STENCIL(d, _x, _y) \
- d = pread_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3);
-
+#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, X_TILE(_x, _y) + 3, d)
+#define READ_STENCIL(d, _x, _y) d = pread_8(irb, X_TILE(_x, _y) + 3);
#define TAG(x) intel_XTile_##x##_z24_s8
#include "stenciltmp.h"
/**
** 8-bit y-tile stencil function (XXX FBO: This is obsolete)
**/
-#define WRITE_STENCIL(_x, _y, d) \
- pwrite_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3, d)
-
-#define READ_STENCIL(d, _x, _y) \
- d = pread_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3)
-
+#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, Y_TILE(_x, _y) + 3, d)
+#define READ_STENCIL(d, _x, _y) d = pread_8(irb, Y_TILE(_x, _y) + 3)
#define TAG(x) intel_YTile_##x##_z24_s8
#include "stenciltmp.h"
if (tex) {
/* render to texture */
ASSERT(att->Renderbuffer);
- if (map) {
- struct gl_texture_image *texImg;
- texImg = tex->Image[att->CubeMapFace][att->TextureLevel];
+ if (map)
intel_tex_map_images(intel, intel_texture_object(tex));
- }
- else {
+ else
intel_tex_unmap_images(intel, intel_texture_object(tex));
- }
}
}