GL_ARB_shader_texture_image_samples DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_texture_barrier DONE (i965, nv50, nvc0, r600, radeonsi)
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
- GL_KHR_robustness DONE (i965)
+ GL_KHR_robustness DONE (i965, nvc0, radeonsi)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
These are the extensions cherry-picked to make GLES 3.1
<li>GL_ARB_texture_stencil8 on i965/hsw</li>
<li>GL_EXT_window_rectangles on nv50, nvc0</li>
<li>GL_KHR_blend_equation_advanced on i965</li>
+<li>GL_KHR_robustness on nvc0, radeonsi</li>
<li>GL_KHR_texture_compression_astc_sliced_3d on i965</li>
<li>GL_OES_copy_image on nv50, nvc0, r600, radeonsi, softpipe, llvmpipe</li>
<li>GL_OES_geometry_shader on i965/gen8+, nvc0, radeonsi</li>
}
}
+ extensions->KHR_robustness = extensions->ARB_robust_buffer_access_behavior;
+
/* If we support ES 3.1, we support the ES3_1_compatibility ext. However
* there's no clean way of telling whether we would support ES 3.1 from
* here, so copy the condition from compute_version_es2 here. A lot of