glsl: add image and sampler (un)packing support to glsl to nir
authorTimothy Arceri <tarceri@itsqueeze.com>
Fri, 19 Jan 2018 04:11:16 +0000 (15:11 +1100)
committerTimothy Arceri <tarceri@itsqueeze.com>
Mon, 22 Jan 2018 22:44:37 +0000 (09:44 +1100)
This is needed for ARB_bindless_texture support.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/glsl/glsl_to_nir.cpp

index 0493410aebe0dbd12c73cb9f5a92ab3d650f079f..c4ef4f5ce14959f33141a824d55b63ad0bad3767 100644 (file)
@@ -1640,11 +1640,15 @@ nir_visitor::visit(ir_expression *ir)
    case ir_unop_unpack_half_2x16:
       result = nir_unpack_half_2x16(&b, srcs[0]);
       break;
+   case ir_unop_pack_sampler_2x32:
+   case ir_unop_pack_image_2x32:
    case ir_unop_pack_double_2x32:
    case ir_unop_pack_int_2x32:
    case ir_unop_pack_uint_2x32:
       result = nir_pack_64_2x32(&b, srcs[0]);
       break;
+   case ir_unop_unpack_sampler_2x32:
+   case ir_unop_unpack_image_2x32:
    case ir_unop_unpack_double_2x32:
    case ir_unop_unpack_int_2x32:
    case ir_unop_unpack_uint_2x32: