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glsl: add image and sampler (un)packing support to glsl to nir
author
Timothy Arceri
<tarceri@itsqueeze.com>
Fri, 19 Jan 2018 04:11:16 +0000
(15:11 +1100)
committer
Timothy Arceri
<tarceri@itsqueeze.com>
Mon, 22 Jan 2018 22:44:37 +0000
(09:44 +1100)
This is needed for ARB_bindless_texture support.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/glsl/glsl_to_nir.cpp
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diff --git
a/src/compiler/glsl/glsl_to_nir.cpp
b/src/compiler/glsl/glsl_to_nir.cpp
index 0493410aebe0dbd12c73cb9f5a92ab3d650f079f..c4ef4f5ce14959f33141a824d55b63ad0bad3767 100644
(file)
--- a/
src/compiler/glsl/glsl_to_nir.cpp
+++ b/
src/compiler/glsl/glsl_to_nir.cpp
@@
-1640,11
+1640,15
@@
nir_visitor::visit(ir_expression *ir)
case ir_unop_unpack_half_2x16:
result = nir_unpack_half_2x16(&b, srcs[0]);
break;
+ case ir_unop_pack_sampler_2x32:
+ case ir_unop_pack_image_2x32:
case ir_unop_pack_double_2x32:
case ir_unop_pack_int_2x32:
case ir_unop_pack_uint_2x32:
result = nir_pack_64_2x32(&b, srcs[0]);
break;
+ case ir_unop_unpack_sampler_2x32:
+ case ir_unop_unpack_image_2x32:
case ir_unop_unpack_double_2x32:
case ir_unop_unpack_int_2x32:
case ir_unop_unpack_uint_2x32: