intel: emit is_indexed_draw in the same VE than gl_DrawID
authorAntia Puentes <apuentes@igalia.com>
Sat, 28 Apr 2018 12:09:20 +0000 (14:09 +0200)
committerAntia Puentes <apuentes@igalia.com>
Wed, 2 May 2018 09:23:34 +0000 (11:23 +0200)
The Vertex Elements are now:
* VE 1: <BaseVertex/firstvertex, BaseInstance, VertexID, InstanceID>
* VE 2: <DrawID, is-indexed-draw, 0, 0>

VE1 is it kept as it was before, VE2 additionally contains the new
system value.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/intel/compiler/brw_fs_nir.cpp
src/intel/compiler/brw_nir.c
src/intel/compiler/brw_vec4.cpp
src/mesa/drivers/dri/i965/brw_context.h
src/mesa/drivers/dri/i965/brw_draw.c
src/mesa/drivers/dri/i965/brw_draw_upload.c
src/mesa/drivers/dri/i965/genX_state_upload.c

index 9698a0111efe20434ceb70a191da2df31ce394cc..22beb0e00d1a7c3c07ca2377cad5354c5645623f 100644 (file)
@@ -116,6 +116,7 @@ emit_system_values_block(nir_block *block, fs_visitor *v)
 
       case nir_intrinsic_load_vertex_id_zero_base:
       case nir_intrinsic_load_base_vertex:
+      case nir_intrinsic_load_is_indexed_draw:
       case nir_intrinsic_load_first_vertex:
       case nir_intrinsic_load_instance_id:
       case nir_intrinsic_load_base_instance:
@@ -2460,6 +2461,7 @@ fs_visitor::nir_emit_vs_intrinsic(const fs_builder &bld,
    }
 
    case nir_intrinsic_load_first_vertex:
+   case nir_intrinsic_load_is_indexed_draw:
       unreachable("lowered by brw_nir_lower_vs_inputs");
 
    default:
index 16b0d86814f7d10f616304a4530c7cae49088f3a..a624deb6d2ac60318609b256eb13e9a5e76b4b54 100644 (file)
@@ -266,6 +266,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
             case nir_intrinsic_load_base_instance:
             case nir_intrinsic_load_vertex_id_zero_base:
             case nir_intrinsic_load_instance_id:
+            case nir_intrinsic_load_is_indexed_draw:
             case nir_intrinsic_load_draw_id: {
                b.cursor = nir_after_instr(&intrin->instr);
 
@@ -293,11 +294,15 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
                   nir_intrinsic_set_component(load, 3);
                   break;
                case nir_intrinsic_load_draw_id:
-                  /* gl_DrawID is stored right after gl_VertexID and friends
-                   * if any of them exist.
+               case nir_intrinsic_load_is_indexed_draw:
+                  /* gl_DrawID and IsIndexedDraw are stored right after
+                   * gl_VertexID and friends if any of them exist.
                    */
                   nir_intrinsic_set_base(load, num_inputs + has_sgvs);
-                  nir_intrinsic_set_component(load, 0);
+                  if (intrin->intrinsic == nir_intrinsic_load_draw_id)
+                     nir_intrinsic_set_component(load, 0);
+                  else
+                     nir_intrinsic_set_component(load, 1);
                   break;
                default:
                   unreachable("Invalid system value intrinsic");
index e583c54920437bfeebf7885daf491f004c0f75ca..898df90225fbd762f2511eae35880c00a610bd56 100644 (file)
@@ -2833,6 +2833,13 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
       nr_attribute_slots++;
    }
 
+   /* gl_DrawID and IsIndexedDraw share its very own vec4 */
+   if (shader->info.system_values_read &
+       (BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID) |
+        BITFIELD64_BIT(SYSTEM_VALUE_IS_INDEXED_DRAW))) {
+      nr_attribute_slots++;
+   }
+
    if (shader->info.system_values_read &
        BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX))
       prog_data->uses_basevertex = true;
@@ -2857,12 +2864,9 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
        BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID))
       prog_data->uses_instanceid = true;
 
-   /* gl_DrawID has its very own vec4 */
    if (shader->info.system_values_read &
-       BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID)) {
-      prog_data->uses_drawid = true;
-      nr_attribute_slots++;
-   }
+       BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID))
+          prog_data->uses_drawid = true;
 
    /* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry
     * Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode.  Empirically, in
index 1e6a45eee1fa8f48f6882907a83e3d9a54da252f..be43eab43ccae40f278181d9ba6a2ef4f8704d0c 100644 (file)
@@ -900,20 +900,35 @@ struct brw_context
       } params;
 
       /**
-       * Buffer and offset used for GL_ARB_shader_draw_parameters
-       * (for now, only gl_BaseVertex).
+       * Buffer and offset used for GL_ARB_shader_draw_parameters which will
+       * point to the indirect buffer for indirect draw calls.
        */
       struct brw_bo *draw_params_bo;
       uint32_t draw_params_offset;
 
+      struct {
+         /**
+          * The value of gl_DrawID for the current _mesa_prim. This always comes
+          * in from it's own vertex buffer since it's not part of the indirect
+          * draw parameters.
+          */
+         int gl_drawid;
+
+         /**
+          * Stores if the current _mesa_prim is an indexed or non-indexed draw
+          * (~0/0). Useful to calculate gl_BaseVertex as an AND of firstvertex
+          * and is_indexed_draw.
+          */
+         int is_indexed_draw;
+      } derived_params;
+
       /**
-       * The value of gl_DrawID for the current _mesa_prim. This always comes
-       * in from it's own vertex buffer since it's not part of the indirect
-       * draw parameters.
+       * Buffer and offset used for GL_ARB_shader_draw_parameters which contains
+       * parameters that are not present in the indirect buffer. They will go in
+       * their own vertex element.
        */
-      int gl_drawid;
-      struct brw_bo *draw_id_bo;
-      uint32_t draw_id_offset;
+      struct brw_bo *derived_draw_params_bo;
+      uint32_t derived_draw_params_offset;
 
       /**
        * Pointer to the the buffer storing the indirect draw parameters. It
index f51f083178e463b3b4f158d16eb2c943e4138ab0..05ad32e2eddb10bc41d413d1b2f4445c15e3d052 100644 (file)
@@ -861,17 +861,21 @@ brw_draw_single_prim(struct gl_context *ctx,
    }
 
    /* gl_DrawID always needs its own vertex buffer since it's not part of
-    * the indirect parameter buffer. If the program uses gl_DrawID we need
-    * to flag BRW_NEW_VERTICES. For the first iteration, we don't have
-    * valid vs_prog_data, but we always flag BRW_NEW_VERTICES before
-    * the loop.
+    * the indirect parameter buffer. Same for is_indexed_draw, which shares
+    * the buffer with gl_DrawID. If the program uses gl_DrawID, we need to
+    * flag BRW_NEW_VERTICES. For the first iteration, we don't have valid
+    * vs_prog_data, but we always flag BRW_NEW_VERTICES before the loop.
     */
-   brw->draw.gl_drawid = prim->draw_id;
-   brw_bo_unreference(brw->draw.draw_id_bo);
-   brw->draw.draw_id_bo = NULL;
    if (prim_id > 0 && vs_prog_data->uses_drawid)
       brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
 
+   brw->draw.derived_params.gl_drawid = prim->draw_id;
+   brw->draw.derived_params.is_indexed_draw = prim->indexed ? ~0 : 0;
+
+   brw_bo_unreference(brw->draw.derived_draw_params_bo);
+   brw->draw.derived_draw_params_bo = NULL;
+   brw->draw.derived_draw_params_offset = 0;
+
    if (devinfo->gen < 6)
       brw_set_prim(brw, prim);
    else
index 7573f780f23c930e58e38001ed5f00b1cc020144..55566a7de440c9dc478cca1ae18b7f10549ebada 100644 (file)
@@ -716,11 +716,11 @@ brw_prepare_shader_draw_parameters(struct brw_context *brw)
                       &brw->draw.draw_params_offset);
    }
 
-   if (vs_prog_data->uses_drawid) {
+   if (vs_prog_data->uses_drawid || vs_prog_data->uses_is_indexed_draw) {
       brw_upload_data(&brw->upload,
-                      &brw->draw.gl_drawid, sizeof(brw->draw.gl_drawid), 4,
-                      &brw->draw.draw_id_bo,
-                      &brw->draw.draw_id_offset);
+                      &brw->draw.derived_params, sizeof(brw->draw.derived_params), 4,
+                      &brw->draw.derived_draw_params_bo,
+                      &brw->draw.derived_draw_params_offset);
    }
 }
 
index 1a32c60ae342108d665261f649359ec5fe3f5925..093954054fc2a21dc620dc2ab45085fdd7ae1999 100644 (file)
@@ -539,16 +539,21 @@ genX(emit_vertices)(struct brw_context *brw)
    }
 #endif
 
-   const bool uses_firstvertex =
-      vs_prog_data->uses_basevertex || vs_prog_data->uses_firstvertex;
+   const bool uses_draw_params =
+      vs_prog_data->uses_firstvertex ||
+      vs_prog_data->uses_basevertex ||
+      vs_prog_data->uses_baseinstance;
+
+   const bool uses_derived_draw_params =
+      vs_prog_data->uses_drawid ||
+      vs_prog_data->uses_is_indexed_draw;
 
-   const bool needs_sgvs_element = (uses_firstvertex ||
-                                    vs_prog_data->uses_baseinstance ||
+   const bool needs_sgvs_element = (uses_draw_params ||
                                     vs_prog_data->uses_instanceid ||
                                     vs_prog_data->uses_vertexid);
 
    unsigned nr_elements =
-      brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;
+      brw->vb.nr_enabled + needs_sgvs_element + uses_derived_draw_params;
 
 #if GEN_GEN < 8
    /* If any of the formats of vb.enabled needs more that one upload, we need
@@ -588,11 +593,8 @@ genX(emit_vertices)(struct brw_context *brw)
    }
 
    /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
-   const bool uses_draw_params =
-      uses_firstvertex ||
-      vs_prog_data->uses_baseinstance;
    const unsigned nr_buffers = brw->vb.nr_buffers +
-      uses_draw_params + vs_prog_data->uses_drawid;
+      uses_draw_params + uses_derived_draw_params;
 
    if (nr_buffers) {
       assert(nr_buffers <= (GEN_GEN >= 6 ? 33 : 17));
@@ -626,11 +628,11 @@ genX(emit_vertices)(struct brw_context *brw)
                                              0 /* step rate */);
       }
 
-      if (vs_prog_data->uses_drawid) {
+      if (uses_derived_draw_params) {
          dw = genX(emit_vertex_buffer_state)(brw, dw, brw->vb.nr_buffers + 1,
-                                             brw->draw.draw_id_bo,
-                                             brw->draw.draw_id_offset,
-                                             brw->draw.draw_id_bo->size,
+                                             brw->draw.derived_draw_params_bo,
+                                             brw->draw.derived_draw_params_offset,
+                                             brw->draw.derived_draw_params_bo->size,
                                              0 /* stride */,
                                              0 /* step rate */);
       }
@@ -772,8 +774,7 @@ genX(emit_vertices)(struct brw_context *brw)
       };
 
 #if GEN_GEN >= 8
-      if (uses_firstvertex ||
-          vs_prog_data->uses_baseinstance) {
+      if (uses_draw_params) {
          elem_state.VertexBufferIndex = brw->vb.nr_buffers;
          elem_state.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
          elem_state.Component0Control = VFCOMP_STORE_SRC;
@@ -782,11 +783,10 @@ genX(emit_vertices)(struct brw_context *brw)
 #else
       elem_state.VertexBufferIndex = brw->vb.nr_buffers;
       elem_state.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
-      if (uses_firstvertex)
+      if (uses_draw_params) {
          elem_state.Component0Control = VFCOMP_STORE_SRC;
-
-      if (vs_prog_data->uses_baseinstance)
          elem_state.Component1Control = VFCOMP_STORE_SRC;
+      }
 
       if (vs_prog_data->uses_vertexid)
          elem_state.Component2Control = VFCOMP_STORE_VID;
@@ -799,13 +799,13 @@ genX(emit_vertices)(struct brw_context *brw)
       dw += GENX(VERTEX_ELEMENT_STATE_length);
    }
 
-   if (vs_prog_data->uses_drawid) {
+   if (uses_derived_draw_params) {
       struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
          .Valid = true,
          .VertexBufferIndex = brw->vb.nr_buffers + 1,
-         .SourceElementFormat = ISL_FORMAT_R32_UINT,
+         .SourceElementFormat = ISL_FORMAT_R32G32_UINT,
          .Component0Control = VFCOMP_STORE_SRC,
-         .Component1Control = VFCOMP_STORE_0,
+         .Component1Control = VFCOMP_STORE_SRC,
          .Component2Control = VFCOMP_STORE_0,
          .Component3Control = VFCOMP_STORE_0,
 #if GEN_GEN < 5