case nir_intrinsic_load_vertex_id_zero_base:
case nir_intrinsic_load_base_vertex:
+ case nir_intrinsic_load_is_indexed_draw:
case nir_intrinsic_load_first_vertex:
case nir_intrinsic_load_instance_id:
case nir_intrinsic_load_base_instance:
}
case nir_intrinsic_load_first_vertex:
+ case nir_intrinsic_load_is_indexed_draw:
unreachable("lowered by brw_nir_lower_vs_inputs");
default:
case nir_intrinsic_load_base_instance:
case nir_intrinsic_load_vertex_id_zero_base:
case nir_intrinsic_load_instance_id:
+ case nir_intrinsic_load_is_indexed_draw:
case nir_intrinsic_load_draw_id: {
b.cursor = nir_after_instr(&intrin->instr);
nir_intrinsic_set_component(load, 3);
break;
case nir_intrinsic_load_draw_id:
- /* gl_DrawID is stored right after gl_VertexID and friends
- * if any of them exist.
+ case nir_intrinsic_load_is_indexed_draw:
+ /* gl_DrawID and IsIndexedDraw are stored right after
+ * gl_VertexID and friends if any of them exist.
*/
nir_intrinsic_set_base(load, num_inputs + has_sgvs);
- nir_intrinsic_set_component(load, 0);
+ if (intrin->intrinsic == nir_intrinsic_load_draw_id)
+ nir_intrinsic_set_component(load, 0);
+ else
+ nir_intrinsic_set_component(load, 1);
break;
default:
unreachable("Invalid system value intrinsic");
nr_attribute_slots++;
}
+ /* gl_DrawID and IsIndexedDraw share its very own vec4 */
+ if (shader->info.system_values_read &
+ (BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID) |
+ BITFIELD64_BIT(SYSTEM_VALUE_IS_INDEXED_DRAW))) {
+ nr_attribute_slots++;
+ }
+
if (shader->info.system_values_read &
BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX))
prog_data->uses_basevertex = true;
BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID))
prog_data->uses_instanceid = true;
- /* gl_DrawID has its very own vec4 */
if (shader->info.system_values_read &
- BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID)) {
- prog_data->uses_drawid = true;
- nr_attribute_slots++;
- }
+ BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID))
+ prog_data->uses_drawid = true;
/* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry
* Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode. Empirically, in
} params;
/**
- * Buffer and offset used for GL_ARB_shader_draw_parameters
- * (for now, only gl_BaseVertex).
+ * Buffer and offset used for GL_ARB_shader_draw_parameters which will
+ * point to the indirect buffer for indirect draw calls.
*/
struct brw_bo *draw_params_bo;
uint32_t draw_params_offset;
+ struct {
+ /**
+ * The value of gl_DrawID for the current _mesa_prim. This always comes
+ * in from it's own vertex buffer since it's not part of the indirect
+ * draw parameters.
+ */
+ int gl_drawid;
+
+ /**
+ * Stores if the current _mesa_prim is an indexed or non-indexed draw
+ * (~0/0). Useful to calculate gl_BaseVertex as an AND of firstvertex
+ * and is_indexed_draw.
+ */
+ int is_indexed_draw;
+ } derived_params;
+
/**
- * The value of gl_DrawID for the current _mesa_prim. This always comes
- * in from it's own vertex buffer since it's not part of the indirect
- * draw parameters.
+ * Buffer and offset used for GL_ARB_shader_draw_parameters which contains
+ * parameters that are not present in the indirect buffer. They will go in
+ * their own vertex element.
*/
- int gl_drawid;
- struct brw_bo *draw_id_bo;
- uint32_t draw_id_offset;
+ struct brw_bo *derived_draw_params_bo;
+ uint32_t derived_draw_params_offset;
/**
* Pointer to the the buffer storing the indirect draw parameters. It
}
/* gl_DrawID always needs its own vertex buffer since it's not part of
- * the indirect parameter buffer. If the program uses gl_DrawID we need
- * to flag BRW_NEW_VERTICES. For the first iteration, we don't have
- * valid vs_prog_data, but we always flag BRW_NEW_VERTICES before
- * the loop.
+ * the indirect parameter buffer. Same for is_indexed_draw, which shares
+ * the buffer with gl_DrawID. If the program uses gl_DrawID, we need to
+ * flag BRW_NEW_VERTICES. For the first iteration, we don't have valid
+ * vs_prog_data, but we always flag BRW_NEW_VERTICES before the loop.
*/
- brw->draw.gl_drawid = prim->draw_id;
- brw_bo_unreference(brw->draw.draw_id_bo);
- brw->draw.draw_id_bo = NULL;
if (prim_id > 0 && vs_prog_data->uses_drawid)
brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
+ brw->draw.derived_params.gl_drawid = prim->draw_id;
+ brw->draw.derived_params.is_indexed_draw = prim->indexed ? ~0 : 0;
+
+ brw_bo_unreference(brw->draw.derived_draw_params_bo);
+ brw->draw.derived_draw_params_bo = NULL;
+ brw->draw.derived_draw_params_offset = 0;
+
if (devinfo->gen < 6)
brw_set_prim(brw, prim);
else
&brw->draw.draw_params_offset);
}
- if (vs_prog_data->uses_drawid) {
+ if (vs_prog_data->uses_drawid || vs_prog_data->uses_is_indexed_draw) {
brw_upload_data(&brw->upload,
- &brw->draw.gl_drawid, sizeof(brw->draw.gl_drawid), 4,
- &brw->draw.draw_id_bo,
- &brw->draw.draw_id_offset);
+ &brw->draw.derived_params, sizeof(brw->draw.derived_params), 4,
+ &brw->draw.derived_draw_params_bo,
+ &brw->draw.derived_draw_params_offset);
}
}
}
#endif
- const bool uses_firstvertex =
- vs_prog_data->uses_basevertex || vs_prog_data->uses_firstvertex;
+ const bool uses_draw_params =
+ vs_prog_data->uses_firstvertex ||
+ vs_prog_data->uses_basevertex ||
+ vs_prog_data->uses_baseinstance;
+
+ const bool uses_derived_draw_params =
+ vs_prog_data->uses_drawid ||
+ vs_prog_data->uses_is_indexed_draw;
- const bool needs_sgvs_element = (uses_firstvertex ||
- vs_prog_data->uses_baseinstance ||
+ const bool needs_sgvs_element = (uses_draw_params ||
vs_prog_data->uses_instanceid ||
vs_prog_data->uses_vertexid);
unsigned nr_elements =
- brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;
+ brw->vb.nr_enabled + needs_sgvs_element + uses_derived_draw_params;
#if GEN_GEN < 8
/* If any of the formats of vb.enabled needs more that one upload, we need
}
/* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
- const bool uses_draw_params =
- uses_firstvertex ||
- vs_prog_data->uses_baseinstance;
const unsigned nr_buffers = brw->vb.nr_buffers +
- uses_draw_params + vs_prog_data->uses_drawid;
+ uses_draw_params + uses_derived_draw_params;
if (nr_buffers) {
assert(nr_buffers <= (GEN_GEN >= 6 ? 33 : 17));
0 /* step rate */);
}
- if (vs_prog_data->uses_drawid) {
+ if (uses_derived_draw_params) {
dw = genX(emit_vertex_buffer_state)(brw, dw, brw->vb.nr_buffers + 1,
- brw->draw.draw_id_bo,
- brw->draw.draw_id_offset,
- brw->draw.draw_id_bo->size,
+ brw->draw.derived_draw_params_bo,
+ brw->draw.derived_draw_params_offset,
+ brw->draw.derived_draw_params_bo->size,
0 /* stride */,
0 /* step rate */);
}
};
#if GEN_GEN >= 8
- if (uses_firstvertex ||
- vs_prog_data->uses_baseinstance) {
+ if (uses_draw_params) {
elem_state.VertexBufferIndex = brw->vb.nr_buffers;
elem_state.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
elem_state.Component0Control = VFCOMP_STORE_SRC;
#else
elem_state.VertexBufferIndex = brw->vb.nr_buffers;
elem_state.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
- if (uses_firstvertex)
+ if (uses_draw_params) {
elem_state.Component0Control = VFCOMP_STORE_SRC;
-
- if (vs_prog_data->uses_baseinstance)
elem_state.Component1Control = VFCOMP_STORE_SRC;
+ }
if (vs_prog_data->uses_vertexid)
elem_state.Component2Control = VFCOMP_STORE_VID;
dw += GENX(VERTEX_ELEMENT_STATE_length);
}
- if (vs_prog_data->uses_drawid) {
+ if (uses_derived_draw_params) {
struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
.Valid = true,
.VertexBufferIndex = brw->vb.nr_buffers + 1,
- .SourceElementFormat = ISL_FORMAT_R32_UINT,
+ .SourceElementFormat = ISL_FORMAT_R32G32_UINT,
.Component0Control = VFCOMP_STORE_SRC,
- .Component1Control = VFCOMP_STORE_0,
+ .Component1Control = VFCOMP_STORE_SRC,
.Component2Control = VFCOMP_STORE_0,
.Component3Control = VFCOMP_STORE_0,
#if GEN_GEN < 5