This function is a holdover from r600g and is identical to
si_pm4_inval_texture_cache(), so it is not needed.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com
state->cp_coher_cntl |= S_0085F0_TC_ACTION_ENA(1);
}
-void si_pm4_inval_vertex_cache(struct si_pm4_state *state)
-{
- /* Some GPUs don't have the vertex cache and must use the texture cache instead. */
- state->cp_coher_cntl |= S_0085F0_TC_ACTION_ENA(1);
-}
-
void si_pm4_inval_fb_cache(struct si_pm4_state *state, unsigned nr_cbufs)
{
state->cp_coher_cntl |= S_0085F0_CB_ACTION_ENA(1);
void si_pm4_inval_shader_cache(struct si_pm4_state *state);
void si_pm4_inval_texture_cache(struct si_pm4_state *state);
-void si_pm4_inval_vertex_cache(struct si_pm4_state *state);
void si_pm4_inval_fb_cache(struct si_pm4_state *state, unsigned nr_cbufs);
void si_pm4_inval_zsbuf_cache(struct si_pm4_state *state);
unsigned i, count;
uint64_t va;
- si_pm4_inval_vertex_cache(pm4);
+ si_pm4_inval_texture_cache(pm4);
/* bind vertex buffer once */
count = rctx->vertex_elements->count;