cmd_buffer->state.dirty |= ANV_CMD_DIRTY_INDEX_BUFFER;
}
-
-/**
- * Emit the HZ_OP packet in the sequence specified by the BDW PRM section
- * entitled: "Optimized Depth Buffer Clear and/or Stencil Buffer Clear."
- *
- * \todo Enable Stencil Buffer-only clears
- */
-void
-genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer *cmd_buffer,
- enum blorp_hiz_op op)
-{
- struct anv_cmd_state *cmd_state = &cmd_buffer->state;
- const struct anv_image_view *iview =
- anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
-
- if (iview == NULL || iview->image->aux_usage != ISL_AUX_USAGE_HIZ)
- return;
-
- const uint32_t ds = cmd_state->subpass->depth_stencil_attachment;
-
- /* Section 7.4. of the Vulkan 1.0.27 spec states:
- *
- * "The render area must be contained within the framebuffer dimensions."
- *
- * Therefore, the only way the extent of the render area can match that of
- * the image view is if the render area offset equals (0, 0).
- */
- const bool full_surface_op =
- cmd_state->render_area.extent.width == iview->extent.width &&
- cmd_state->render_area.extent.height == iview->extent.height;
- if (full_surface_op)
- assert(cmd_state->render_area.offset.x == 0 &&
- cmd_state->render_area.offset.y == 0);
-
- bool depth_clear;
- bool stencil_clear;
-
- /* This variable corresponds to the Pixel Dim column in the table below */
- struct isl_extent2d px_dim;
-
- const uint32_t subpass_idx = cmd_state->subpass - cmd_state->pass->subpasses;
-
- /* Validate that we can perform the HZ operation and that it's necessary. */
- switch (op) {
- case BLORP_HIZ_OP_DEPTH_CLEAR:
- stencil_clear = VK_IMAGE_ASPECT_STENCIL_BIT &
- cmd_state->attachments[ds].pending_clear_aspects;
- depth_clear = VK_IMAGE_ASPECT_DEPTH_BIT &
- cmd_state->attachments[ds].pending_clear_aspects;
-
- /* Apply alignment restrictions. Despite the BDW PRM mentioning this is
- * only needed for a depth buffer surface type of D16_UNORM, testing
- * showed it to be necessary for other depth formats as well
- * (e.g., D32_FLOAT).
- */
-#if GEN_GEN == 8
- /* Pre-SKL, HiZ has an 8x4 sample block. As the number of samples
- * increases, the number of pixels representable by this block
- * decreases by a factor of the sample dimensions. Sample dimensions
- * scale following the MSAA interleaved pattern.
- *
- * Sample|Sample|Pixel
- * Count |Dim |Dim
- * ===================
- * 1 | 1x1 | 8x4
- * 2 | 2x1 | 4x4
- * 4 | 2x2 | 4x2
- * 8 | 4x2 | 2x2
- * 16 | 4x4 | 2x1
- *
- * Table: Pixel Dimensions in a HiZ Sample Block Pre-SKL
- */
- /* This variable corresponds to the Sample Dim column in the table
- * above.
- */
- const struct isl_extent2d sa_dim =
- isl_get_interleaved_msaa_px_size_sa(iview->image->samples);
- px_dim.w = 8 / sa_dim.w;
- px_dim.h = 4 / sa_dim.h;
-#elif GEN_GEN >= 9
- /* SKL+, the sample block becomes a "pixel block" so the expected
- * pixel dimension is a constant 8x4 px for all sample counts.
- */
- px_dim = (struct isl_extent2d) { .w = 8, .h = 4};
-#endif
-
- if (depth_clear && !full_surface_op) {
- /* Fast depth clears clear an entire sample block at a time. As a
- * result, the rectangle must be aligned to the pixel dimensions of
- * a sample block for a successful operation.
- *
- * Fast clears can still work if the offset is aligned and the render
- * area offset + extent touches the edge of a depth buffer whose extent
- * is unaligned. This is because each physical HiZ miplevel is padded
- * by the px_dim. In this case, the size of the clear rectangle will be
- * padded later on in this function.
- */
- if (cmd_state->render_area.offset.x % px_dim.w ||
- cmd_state->render_area.offset.y % px_dim.h)
- depth_clear = false;
- if (cmd_state->render_area.offset.x +
- cmd_state->render_area.extent.width != iview->extent.width &&
- cmd_state->render_area.extent.width % px_dim.w)
- depth_clear = false;
- if (cmd_state->render_area.offset.y +
- cmd_state->render_area.extent.height != iview->extent.height &&
- cmd_state->render_area.extent.height % px_dim.h)
- depth_clear = false;
- }
-
- if (!depth_clear) {
- if (stencil_clear) {
- /* Stencil has no alignment requirements */
- px_dim = (struct isl_extent2d) { .w = 1, .h = 1};
- } else {
- /* Nothing to clear */
- return;
- }
- }
- break;
- case BLORP_HIZ_OP_DEPTH_RESOLVE:
- if (cmd_buffer->state.pass->attachments[ds].store_op !=
- VK_ATTACHMENT_STORE_OP_STORE &&
- subpass_idx == cmd_state->pass->subpass_count - 1)
- return;
- break;
- case BLORP_HIZ_OP_HIZ_RESOLVE:
- /* If the render area covers the entire surface *and* load_op is either
- * CLEAR or DONT_CARE then the previous contents of the depth buffer
- * will be entirely discarded. In this case, we can skip the HiZ
- * resolve.
- *
- * If the render area is not the full surface, we need to do
- * the resolve because otherwise data outside the render area may get
- * garbled by the resolve at the end of the render pass.
- */
- if (full_surface_op &&
- cmd_buffer->state.pass->attachments[ds].load_op !=
- VK_ATTACHMENT_LOAD_OP_LOAD && subpass_idx == 0)
- return;
- break;
- case BLORP_HIZ_OP_NONE:
- unreachable("Invalid HiZ OP");
- break;
- }
-
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_WM_HZ_OP), hzp) {
- switch (op) {
- case BLORP_HIZ_OP_DEPTH_CLEAR:
- hzp.StencilBufferClearEnable = stencil_clear;
- hzp.DepthBufferClearEnable = depth_clear;
- hzp.FullSurfaceDepthandStencilClear = full_surface_op;
- hzp.StencilClearValue =
- cmd_state->attachments[ds].clear_value.depthStencil.stencil & 0xff;
- break;
- case BLORP_HIZ_OP_DEPTH_RESOLVE:
- hzp.DepthBufferResolveEnable = true;
- break;
- case BLORP_HIZ_OP_HIZ_RESOLVE:
- hzp.HierarchicalDepthBufferResolveEnable = true;
- break;
- case BLORP_HIZ_OP_NONE:
- unreachable("Invalid HiZ OP");
- break;
- }
-
- if (op != BLORP_HIZ_OP_DEPTH_CLEAR) {
- /* The Optimized HiZ resolve rectangle must be the size of the full RT
- * and aligned to 8x4. The non-optimized Depth resolve rectangle must
- * be the size of the full RT. The same alignment is assumed to be
- * required.
- */
- hzp.ClearRectangleXMin = 0;
- hzp.ClearRectangleYMin = 0;
- hzp.ClearRectangleXMax = align_u32(iview->extent.width, 8);
- hzp.ClearRectangleYMax = align_u32(iview->extent.height, 4);
- } else {
- /* Contrary to the HW docs both fields are inclusive */
- hzp.ClearRectangleXMin = cmd_state->render_area.offset.x;
- hzp.ClearRectangleYMin = cmd_state->render_area.offset.y;
- /* Contrary to the HW docs both fields are exclusive */
- hzp.ClearRectangleXMax = cmd_state->render_area.offset.x +
- align_u32(cmd_state->render_area.extent.width, px_dim.width);
- hzp.ClearRectangleYMax = cmd_state->render_area.offset.y +
- align_u32(cmd_state->render_area.extent.height, px_dim.height);
- }
-
-
- /* Due to a hardware issue, this bit MBZ */
- hzp.ScissorRectangleEnable = false;
- hzp.NumberofMultisamples = ffs(iview->image->samples) - 1;
- hzp.SampleMask = 0xFFFF;
- }
-
- anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
- pc.PostSyncOperation = WriteImmediateData;
- pc.Address =
- (struct anv_address){ &cmd_buffer->device->workaround_bo, 0 };
- }
-
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_WM_HZ_OP), hzp);
-
- /* Perform clear specific flushing and state updates */
- if (op == BLORP_HIZ_OP_DEPTH_CLEAR) {
- if (depth_clear && !full_surface_op) {
- anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
- pc.DepthStallEnable = true;
- pc.DepthCacheFlushEnable = true;
- }
- }
-
- /* Remove cleared aspects from the pending mask */
- if (stencil_clear) {
- cmd_state->attachments[ds].pending_clear_aspects &=
- ~VK_IMAGE_ASPECT_STENCIL_BIT;
- }
- if (depth_clear) {
- cmd_state->attachments[ds].pending_clear_aspects &=
- ~VK_IMAGE_ASPECT_DEPTH_BIT;
- }
- }
-}
-
/* Set of stage bits for which are pipelined, i.e. they get queued by the
* command streamer for later execution.
*/