data.b[c] = !op[0]->value.b[c];
break;
+ case ir_unop_neg:
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[c] = -((int) op[0]->value.u[c]);
+ break;
+ case GLSL_TYPE_INT:
+ data.i[c] = -op[0]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[c] = -op[0]->value.f[c];
+ break;
+ case GLSL_TYPE_DOUBLE:
+ data.d[c] = -op[0]->value.d[c];
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+
+ case ir_unop_abs:
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_INT:
+ data.i[c] = op[0]->value.i[c];
+ if (data.i[c] < 0)
+ data.i[c] = -data.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[c] = fabs(op[0]->value.f[c]);
+ break;
+ case GLSL_TYPE_DOUBLE:
+ data.d[c] = fabs(op[0]->value.d[c]);
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+
+ case ir_unop_sign:
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_INT:
+ data.i[c] = (op[0]->value.i[c] > 0) - (op[0]->value.i[c] < 0);
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[c] = float((op[0]->value.f[c] > 0.0F) - (op[0]->value.f[c] < 0.0F));
+ break;
+ case GLSL_TYPE_DOUBLE:
+ data.d[c] = double((op[0]->value.d[c] > 0.0) - (op[0]->value.d[c] < 0.0));
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+
+ case ir_unop_rcp:
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ if (op[0]->value.f[c] != 0.0F)
+ data.f[c] = 1.0F / op[0]->value.f[c];
+ break;
+ case GLSL_TYPE_DOUBLE:
+ if (op[0]->value.d[c] != 0.0)
+ data.d[c] = 1.0 / op[0]->value.d[c];
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+
+ case ir_unop_rsq:
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
+ data.d[c] = 1.0 / sqrt(op[0]->value.d[c]);
+ else
+ data.f[c] = 1.0F / sqrtf(op[0]->value.f[c]);
+ }
+ break;
+
+ case ir_unop_sqrt:
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
+ data.d[c] = sqrt(op[0]->value.d[c]);
+ else
+ data.f[c] = sqrtf(op[0]->value.f[c]);
+ }
+ break;
+
+ case ir_unop_exp:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = expf(op[0]->value.f[c]);
+ break;
+
+ case ir_unop_log:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = logf(op[0]->value.f[c]);
+ break;
+
+ case ir_unop_exp2:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = exp2f(op[0]->value.f[c]);
+ break;
+
+ case ir_unop_log2:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = log2f(op[0]->value.f[c]);
+ break;
+
case ir_unop_f2i:
assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
for (unsigned c = 0; c < op[0]->type->components(); c++)
data.f[c] = (float) op[0]->value.i[c];
break;
- case ir_unop_u2f:
- assert(op[0]->type->base_type == GLSL_TYPE_UINT);
+ case ir_unop_f2b:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = (float) op[0]->value.u[c];
+ data.b[c] = op[0]->value.f[c] != 0.0F ? true : false;
break;
case ir_unop_b2f:
data.f[c] = op[0]->value.b[c] ? 1.0F : 0.0F;
break;
- case ir_unop_f2b:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ case ir_unop_i2b:
+ assert(op[0]->type->is_integer());
for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.b[c] = op[0]->value.f[c] != 0.0F ? true : false;
+ data.b[c] = op[0]->value.u[c] ? true : false;
break;
case ir_unop_b2i:
data.i[c] = op[0]->value.b[c] ? 1 : 0;
break;
- case ir_unop_i2b:
- assert(op[0]->type->is_integer());
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.b[c] = op[0]->value.u[c] ? true : false;
- break;
-
- case ir_unop_u2i:
+ case ir_unop_u2f:
assert(op[0]->type->base_type == GLSL_TYPE_UINT);
for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.i[c] = op[0]->value.u[c];
+ data.f[c] = (float) op[0]->value.u[c];
break;
case ir_unop_i2u:
data.u[c] = op[0]->value.i[c];
break;
- case ir_unop_bitcast_i2f:
- assert(op[0]->type->base_type == GLSL_TYPE_INT);
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = bitcast_u2f(op[0]->value.i[c]);
- break;
-
- case ir_unop_bitcast_f2i:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.i[c] = bitcast_f2u(op[0]->value.f[c]);
- break;
-
- case ir_unop_bitcast_u2f:
+ case ir_unop_u2i:
assert(op[0]->type->base_type == GLSL_TYPE_UINT);
for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = bitcast_u2f(op[0]->value.u[c]);
- break;
-
- case ir_unop_bitcast_f2u:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.u[c] = bitcast_f2u(op[0]->value.f[c]);
+ data.i[c] = op[0]->value.u[c];
break;
case ir_unop_d2f:
data.b[c] = op[0]->value.d[c] != 0.0;
break;
- case ir_unop_trunc:
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
- data.d[c] = trunc(op[0]->value.d[c]);
- else
- data.f[c] = truncf(op[0]->value.f[c]);
- }
+ case ir_unop_bitcast_i2f:
+ assert(op[0]->type->base_type == GLSL_TYPE_INT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = bitcast_u2f(op[0]->value.i[c]);
break;
+ case ir_unop_bitcast_f2i:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.i[c] = bitcast_f2u(op[0]->value.f[c]);
+ break;
- case ir_unop_round_even:
+ case ir_unop_bitcast_u2f:
+ assert(op[0]->type->base_type == GLSL_TYPE_UINT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = bitcast_u2f(op[0]->value.u[c]);
+ break;
+
+ case ir_unop_bitcast_f2u:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.u[c] = bitcast_f2u(op[0]->value.f[c]);
+ break;
+
+ case ir_unop_trunc:
for (unsigned c = 0; c < op[0]->type->components(); c++) {
if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
- data.d[c] = _mesa_roundeven(op[0]->value.d[c]);
+ data.d[c] = trunc(op[0]->value.d[c]);
else
- data.f[c] = _mesa_roundevenf(op[0]->value.f[c]);
+ data.f[c] = truncf(op[0]->value.f[c]);
}
break;
}
break;
- case ir_unop_sin:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = sinf(op[0]->value.f[c]);
- break;
-
- case ir_unop_cos:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = cosf(op[0]->value.f[c]);
- break;
-
- case ir_unop_neg:
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- switch (this->type->base_type) {
- case GLSL_TYPE_UINT:
- data.u[c] = -((int) op[0]->value.u[c]);
- break;
- case GLSL_TYPE_INT:
- data.i[c] = -op[0]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- data.f[c] = -op[0]->value.f[c];
- break;
- case GLSL_TYPE_DOUBLE:
- data.d[c] = -op[0]->value.d[c];
- break;
- default:
- assert(0);
- }
- }
- break;
-
- case ir_unop_abs:
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- switch (this->type->base_type) {
- case GLSL_TYPE_INT:
- data.i[c] = op[0]->value.i[c];
- if (data.i[c] < 0)
- data.i[c] = -data.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- data.f[c] = fabs(op[0]->value.f[c]);
- break;
- case GLSL_TYPE_DOUBLE:
- data.d[c] = fabs(op[0]->value.d[c]);
- break;
- default:
- assert(0);
- }
- }
- break;
-
- case ir_unop_sign:
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- switch (this->type->base_type) {
- case GLSL_TYPE_INT:
- data.i[c] = (op[0]->value.i[c] > 0) - (op[0]->value.i[c] < 0);
- break;
- case GLSL_TYPE_FLOAT:
- data.f[c] = float((op[0]->value.f[c] > 0.0F) - (op[0]->value.f[c] < 0.0F));
- break;
- case GLSL_TYPE_DOUBLE:
- data.d[c] = double((op[0]->value.d[c] > 0.0) - (op[0]->value.d[c] < 0.0));
- break;
- default:
- assert(0);
- }
- }
- break;
-
- case ir_unop_rcp:
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- switch (this->type->base_type) {
- case GLSL_TYPE_FLOAT:
- if (op[0]->value.f[c] != 0.0F)
- data.f[c] = 1.0F / op[0]->value.f[c];
- break;
- case GLSL_TYPE_DOUBLE:
- if (op[0]->value.d[c] != 0.0)
- data.d[c] = 1.0 / op[0]->value.d[c];
- break;
- default:
- assert(0);
- }
- }
- break;
-
- case ir_unop_rsq:
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
- data.d[c] = 1.0 / sqrt(op[0]->value.d[c]);
- else
- data.f[c] = 1.0F / sqrtf(op[0]->value.f[c]);
- }
- break;
-
- case ir_unop_sqrt:
+ case ir_unop_round_even:
for (unsigned c = 0; c < op[0]->type->components(); c++) {
if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
- data.d[c] = sqrt(op[0]->value.d[c]);
+ data.d[c] = _mesa_roundeven(op[0]->value.d[c]);
else
- data.f[c] = sqrtf(op[0]->value.f[c]);
+ data.f[c] = _mesa_roundevenf(op[0]->value.f[c]);
}
break;
- case ir_unop_exp:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = expf(op[0]->value.f[c]);
- break;
-
- case ir_unop_exp2:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = exp2f(op[0]->value.f[c]);
- break;
-
- case ir_unop_log:
+ case ir_unop_sin:
assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = logf(op[0]->value.f[c]);
+ data.f[c] = sinf(op[0]->value.f[c]);
break;
- case ir_unop_log2:
+ case ir_unop_cos:
assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = log2f(op[0]->value.f[c]);
+ data.f[c] = cosf(op[0]->value.f[c]);
break;
case ir_unop_dFdx:
op[0]->value.f[3]);
break;
- case ir_unop_unpack_snorm_2x16:
- assert(op[0]->type == glsl_type::uint_type);
- unpack_2x16(unpack_snorm_1x16,
- op[0]->value.u[0],
- &data.f[0], &data.f[1]);
- break;
-
- case ir_unop_unpack_snorm_4x8:
- assert(op[0]->type == glsl_type::uint_type);
- unpack_4x8(unpack_snorm_1x8,
- op[0]->value.u[0],
- &data.f[0], &data.f[1], &data.f[2], &data.f[3]);
- break;
-
case ir_unop_pack_unorm_2x16:
assert(op[0]->type == glsl_type::vec2_type);
data.u[0] = pack_2x16(pack_unorm_1x16,
op[0]->value.f[3]);
break;
+ case ir_unop_pack_half_2x16:
+ assert(op[0]->type == glsl_type::vec2_type);
+ data.u[0] = pack_2x16(pack_half_1x16,
+ op[0]->value.f[0],
+ op[0]->value.f[1]);
+ break;
+
+ case ir_unop_unpack_snorm_2x16:
+ assert(op[0]->type == glsl_type::uint_type);
+ unpack_2x16(unpack_snorm_1x16,
+ op[0]->value.u[0],
+ &data.f[0], &data.f[1]);
+ break;
+
+ case ir_unop_unpack_snorm_4x8:
+ assert(op[0]->type == glsl_type::uint_type);
+ unpack_4x8(unpack_snorm_1x8,
+ op[0]->value.u[0],
+ &data.f[0], &data.f[1], &data.f[2], &data.f[3]);
+ break;
+
case ir_unop_unpack_unorm_2x16:
assert(op[0]->type == glsl_type::uint_type);
unpack_2x16(unpack_unorm_1x16,
&data.f[0], &data.f[1], &data.f[2], &data.f[3]);
break;
- case ir_unop_pack_half_2x16:
- assert(op[0]->type == glsl_type::vec2_type);
- data.u[0] = pack_2x16(pack_half_1x16,
- op[0]->value.f[0],
- op[0]->value.f[1]);
- break;
-
case ir_unop_unpack_half_2x16:
assert(op[0]->type == glsl_type::uint_type);
unpack_2x16(unpack_half_1x16,
&data.f[0], &data.f[1]);
break;
- case ir_binop_pow:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.f[c] = powf(op[0]->value.f[c], op[1]->value.f[c]);
- break;
-
- case ir_binop_dot:
- if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
- data.d[0] = dot_d(op[0], op[1]);
- else
- data.f[0] = dot_f(op[0], op[1]);
+ case ir_unop_bitfield_reverse:
+ for (unsigned c = 0; c < op[0]->type->components(); c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[c] = bitfield_reverse(op[0]->value.u[c]);
+ break;
+ case GLSL_TYPE_INT:
+ data.i[c] = bitfield_reverse(op[0]->value.i[c]);
+ break;
+ default:
+ assert(0);
+ }
+ }
break;
- case ir_binop_min:
- assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
- for (unsigned c = 0, c0 = 0, c1 = 0;
- c < components;
- c0 += c0_inc, c1 += c1_inc, c++) {
+ case ir_unop_bit_count:
+ for (unsigned c = 0; c < components; c++)
+ data.i[c] = _mesa_bitcount(op[0]->value.u[c]);
+ break;
+ case ir_unop_find_msb:
+ for (unsigned c = 0; c < components; c++) {
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
- data.u[c] = MIN2(op[0]->value.u[c0], op[1]->value.u[c1]);
+ data.i[c] = find_msb_uint(op[0]->value.u[c]);
break;
case GLSL_TYPE_INT:
- data.i[c] = MIN2(op[0]->value.i[c0], op[1]->value.i[c1]);
- break;
- case GLSL_TYPE_FLOAT:
- data.f[c] = MIN2(op[0]->value.f[c0], op[1]->value.f[c1]);
- break;
- case GLSL_TYPE_DOUBLE:
- data.d[c] = MIN2(op[0]->value.d[c0], op[1]->value.d[c1]);
+ data.i[c] = find_msb_int(op[0]->value.i[c]);
break;
default:
assert(0);
}
break;
- case ir_binop_max:
- assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
- for (unsigned c = 0, c0 = 0, c1 = 0;
- c < components;
- c0 += c0_inc, c1 += c1_inc, c++) {
-
+ case ir_unop_find_lsb:
+ for (unsigned c = 0; c < components; c++) {
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
- data.u[c] = MAX2(op[0]->value.u[c0], op[1]->value.u[c1]);
+ data.i[c] = find_msb_uint(op[0]->value.u[c] & -op[0]->value.u[c]);
break;
case GLSL_TYPE_INT:
- data.i[c] = MAX2(op[0]->value.i[c0], op[1]->value.i[c1]);
- break;
- case GLSL_TYPE_FLOAT:
- data.f[c] = MAX2(op[0]->value.f[c0], op[1]->value.f[c1]);
- break;
- case GLSL_TYPE_DOUBLE:
- data.d[c] = MAX2(op[0]->value.d[c0], op[1]->value.d[c1]);
+ data.i[c] = find_msb_uint(op[0]->value.i[c] & -op[0]->value.i[c]);
break;
default:
assert(0);
}
break;
+ case ir_unop_saturate:
+ for (unsigned c = 0; c < components; c++)
+ data.f[c] = CLAMP(op[0]->value.f[c], 0.0f, 1.0f);
+ break;
+
+ case ir_unop_pack_double_2x32:
+ /* XXX needs to be checked on big-endian */
+ memcpy(&data.d[0], &op[0]->value.u[0], sizeof(double));
+ break;
+
+ case ir_unop_unpack_double_2x32:
+ /* XXX needs to be checked on big-endian */
+ memcpy(&data.u[0], &op[0]->value.d[0], sizeof(double));
+ break;
+
case ir_binop_add:
assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
for (unsigned c = 0, c0 = 0, c1 = 0;
}
break;
- case ir_binop_logic_and:
- assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.b[c] = op[0]->value.b[c] && op[1]->value.b[c];
- break;
-
- case ir_binop_logic_xor:
- assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.b[c] = op[0]->value.b[c] ^ op[1]->value.b[c];
- break;
-
- case ir_binop_logic_or:
- assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
- for (unsigned c = 0; c < op[0]->type->components(); c++)
- data.b[c] = op[0]->value.b[c] || op[1]->value.b[c];
- break;
-
case ir_binop_less:
assert(op[0]->type == op[1]->type);
for (unsigned c = 0; c < op[0]->type->components(); c++) {
}
break;
- case ir_binop_bit_or:
+ case ir_binop_bit_xor:
for (unsigned c = 0, c0 = 0, c1 = 0;
c < components;
c0 += c0_inc, c1 += c1_inc, c++) {
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
- data.u[c] = op[0]->value.u[c0] | op[1]->value.u[c1];
+ data.u[c] = op[0]->value.u[c0] ^ op[1]->value.u[c1];
break;
case GLSL_TYPE_INT:
- data.i[c] = op[0]->value.i[c0] | op[1]->value.i[c1];
+ data.i[c] = op[0]->value.i[c0] ^ op[1]->value.i[c1];
break;
default:
assert(0);
}
break;
- case ir_binop_vector_extract: {
- const int c = CLAMP(op[1]->value.i[0], 0,
- (int) op[0]->type->vector_elements - 1);
-
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.u[0] = op[0]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- data.i[0] = op[0]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- data.f[0] = op[0]->value.f[c];
- break;
- case GLSL_TYPE_DOUBLE:
- data.d[0] = op[0]->value.d[c];
- break;
- case GLSL_TYPE_BOOL:
- data.b[0] = op[0]->value.b[c];
- break;
- default:
- assert(0);
- }
- break;
- }
-
- case ir_binop_bit_xor:
+ case ir_binop_bit_or:
for (unsigned c = 0, c0 = 0, c1 = 0;
c < components;
c0 += c0_inc, c1 += c1_inc, c++) {
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
- data.u[c] = op[0]->value.u[c0] ^ op[1]->value.u[c1];
+ data.u[c] = op[0]->value.u[c0] | op[1]->value.u[c1];
break;
case GLSL_TYPE_INT:
- data.i[c] = op[0]->value.i[c0] ^ op[1]->value.i[c1];
+ data.i[c] = op[0]->value.i[c0] | op[1]->value.i[c1];
break;
default:
assert(0);
}
break;
- case ir_unop_bitfield_reverse:
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- switch (this->type->base_type) {
- case GLSL_TYPE_UINT:
- data.u[c] = bitfield_reverse(op[0]->value.u[c]);
- break;
- case GLSL_TYPE_INT:
- data.i[c] = bitfield_reverse(op[0]->value.i[c]);
- break;
- default:
- assert(0);
- }
- }
+ case ir_binop_logic_and:
+ assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.b[c] = op[0]->value.b[c] && op[1]->value.b[c];
break;
- case ir_unop_bit_count:
- for (unsigned c = 0; c < components; c++)
- data.i[c] = _mesa_bitcount(op[0]->value.u[c]);
+ case ir_binop_logic_xor:
+ assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.b[c] = op[0]->value.b[c] ^ op[1]->value.b[c];
break;
- case ir_unop_find_msb:
- for (unsigned c = 0; c < components; c++) {
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.i[c] = find_msb_uint(op[0]->value.u[c]);
- break;
- case GLSL_TYPE_INT:
- data.i[c] = find_msb_int(op[0]->value.i[c]);
- break;
- default:
- assert(0);
- }
- }
+ case ir_binop_logic_or:
+ assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.b[c] = op[0]->value.b[c] || op[1]->value.b[c];
break;
- case ir_unop_find_lsb:
- for (unsigned c = 0; c < components; c++) {
+ case ir_binop_dot:
+ if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
+ data.d[0] = dot_d(op[0], op[1]);
+ else
+ data.f[0] = dot_f(op[0], op[1]);
+ break;
+
+ case ir_binop_min:
+ assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
+
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
- data.i[c] = find_msb_uint(op[0]->value.u[c] & -op[0]->value.u[c]);
+ data.u[c] = MIN2(op[0]->value.u[c0], op[1]->value.u[c1]);
break;
case GLSL_TYPE_INT:
- data.i[c] = find_msb_uint(op[0]->value.i[c] & -op[0]->value.i[c]);
+ data.i[c] = MIN2(op[0]->value.i[c0], op[1]->value.i[c1]);
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[c] = MIN2(op[0]->value.f[c0], op[1]->value.f[c1]);
+ break;
+ case GLSL_TYPE_DOUBLE:
+ data.d[c] = MIN2(op[0]->value.d[c0], op[1]->value.d[c1]);
break;
default:
assert(0);
}
break;
- case ir_unop_saturate:
- for (unsigned c = 0; c < components; c++)
- data.f[c] = CLAMP(op[0]->value.f[c], 0.0f, 1.0f);
- break;
- case ir_unop_pack_double_2x32:
- /* XXX needs to be checked on big-endian */
- memcpy(&data.d[0], &op[0]->value.u[0], sizeof(double));
- break;
- case ir_unop_unpack_double_2x32:
- /* XXX needs to be checked on big-endian */
- memcpy(&data.u[0], &op[0]->value.d[0], sizeof(double));
- break;
+ case ir_binop_max:
+ assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
- case ir_triop_bitfield_extract:
- for (unsigned c = 0; c < components; c++) {
- switch (this->type->base_type) {
+ switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
- data.u[c] = bitfield_extract_uint(op[0]->value.u[c], op[1]->value.i[c], op[2]->value.i[c]);
+ data.u[c] = MAX2(op[0]->value.u[c0], op[1]->value.u[c1]);
break;
case GLSL_TYPE_INT:
- data.i[c] = bitfield_extract_int(op[0]->value.i[c], op[1]->value.i[c], op[2]->value.i[c]);
+ data.i[c] = MAX2(op[0]->value.i[c0], op[1]->value.i[c1]);
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[c] = MAX2(op[0]->value.f[c0], op[1]->value.f[c1]);
+ break;
+ case GLSL_TYPE_DOUBLE:
+ data.d[c] = MAX2(op[0]->value.d[c0], op[1]->value.d[c1]);
break;
default:
assert(0);
}
break;
+ case ir_binop_pow:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ for (unsigned c = 0; c < op[0]->type->components(); c++)
+ data.f[c] = powf(op[0]->value.f[c], op[1]->value.f[c]);
+ break;
+
case ir_binop_ldexp:
for (unsigned c = 0; c < op[0]->type->components(); c++) {
switch (this->type->base_type) {
}
break;
+ case ir_binop_vector_extract: {
+ const int c = CLAMP(op[1]->value.i[0], 0,
+ (int) op[0]->type->vector_elements - 1);
+
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[0] = op[0]->value.u[c];
+ break;
+ case GLSL_TYPE_INT:
+ data.i[0] = op[0]->value.i[c];
+ break;
+ case GLSL_TYPE_FLOAT:
+ data.f[0] = op[0]->value.f[c];
+ break;
+ case GLSL_TYPE_DOUBLE:
+ data.d[0] = op[0]->value.d[c];
+ break;
+ case GLSL_TYPE_BOOL:
+ data.b[0] = op[0]->value.b[c];
+ break;
+ default:
+ assert(0);
+ }
+ break;
+ }
+
case ir_triop_fma:
assert(op[0]->type->base_type == GLSL_TYPE_FLOAT ||
op[0]->type->base_type == GLSL_TYPE_DOUBLE);
}
break;
+ case ir_triop_bitfield_extract:
+ for (unsigned c = 0; c < components; c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT:
+ data.u[c] = bitfield_extract_uint(op[0]->value.u[c], op[1]->value.i[c], op[2]->value.i[c]);
+ break;
+ case GLSL_TYPE_INT:
+ data.i[c] = bitfield_extract_int(op[0]->value.i[c], op[1]->value.i[c], op[2]->value.i[c]);
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+
case ir_triop_vector_insert: {
const unsigned idx = op[2]->value.u[0];