util_report_result_helper(pass, name);
}
+static void
+test_compute_clear_image(struct pipe_context *ctx)
+{
+ struct cso_context *cso;
+ struct pipe_resource *cb;
+ struct pipe_sampler_view *view = NULL;
+ const char *text;
+
+ cso = cso_create_context(ctx, 0);
+ cb = util_create_texture2d(ctx->screen, 256, 256,
+ PIPE_FORMAT_R8G8B8A8_UNORM, 1);
+
+ /* Compute shader. */
+ text = "COMP\n"
+ "PROPERTY CS_FIXED_BLOCK_WIDTH 8\n"
+ "PROPERTY CS_FIXED_BLOCK_HEIGHT 8\n"
+ "PROPERTY CS_FIXED_BLOCK_DEPTH 1\n"
+ "DCL SV[0], THREAD_ID\n"
+ "DCL SV[1], BLOCK_ID\n"
+ "DCL IMAGE[0], 2D, PIPE_FORMAT_R8G8B8A8_UNORM, WR\n"
+ "DCL TEMP[0]\n"
+ "IMM[0] UINT32 { 8, 8, 0, 0}\n"
+ "IMM[1] FLT32 { 1, 0, 0, 0}\n"
+
+ /* TEMP[0].xy = SV[1] * IMM[0] + SV[0]; */
+ "UMAD TEMP[0].xy, SV[1], IMM[0], SV[0]\n"
+ "STORE IMAGE[0], TEMP[0], IMM[1], 2D, PIPE_FORMAT_R8G8B8A8_UNORM\n"
+ "END\n";
+
+ struct tgsi_token tokens[1000];
+ if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
+ assert(0);
+ util_report_result(FAIL);
+ return;
+ }
+
+ struct pipe_compute_state state = {};
+ state.ir_type = PIPE_SHADER_IR_TGSI;
+ state.prog = tokens;
+
+ void *compute_shader = ctx->create_compute_state(ctx, &state);
+ cso_set_compute_shader_handle(cso, compute_shader);
+
+ /* Bind the image. */
+ struct pipe_image_view image = {};
+ image.resource = cb;
+ image.shader_access = image.access = PIPE_IMAGE_ACCESS_READ_WRITE;
+ image.format = cb->format;
+
+ ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 1, &image);
+
+ /* Dispatch compute. */
+ struct pipe_grid_info info = {};
+ info.block[0] = 8;
+ info.block[1] = 8;
+ info.block[2] = 1;
+ info.grid[0] = cb->width0 / 8;
+ info.grid[1] = cb->height0 / 8;
+ info.grid[2] = 1;
+
+ ctx->launch_grid(ctx, &info);
+
+ /* Check pixels. */
+ static const float expected[] = {1.0, 0.0, 0.0, 0.0};
+ bool pass = util_probe_rect_rgba(ctx, cb, 0, 0,
+ cb->width0, cb->height0, expected);
+
+ /* Cleanup. */
+ cso_destroy_context(cso);
+ ctx->delete_compute_state(ctx, compute_shader);
+ pipe_resource_reference(&cb, NULL);
+
+ util_report_result(pass);
+}
+
/**
* Run all tests. This should be run with a clean context after
* context_create.
for (int i = 1; i <= 8; i = i * 2)
test_texture_barrier(ctx, true, i);
+ test_compute_clear_image(ctx);
+
ctx->destroy(ctx);
puts("Done. Exiting..");