The commit shown below caused compute shaders to hit the unreachable
in the default of the switch block. Since compute shaders don't have
any inputs, we can make brw_nir_lower_inputs a no-op for CS.
commit
2953c3d76178d7589947e6ea1dbd902b7b02b3d4
Author: Kenneth Graunke <kenneth@whitecape.org>
Date: Fri Aug 14 15:15:11 2015 -0700
i965/vs: Map scalar VS input locations properly; avoid tons of MOVs.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
nir_assign_var_locations(&nir->inputs, &nir->num_inputs,
type_size_scalar);
break;
+ case MESA_SHADER_COMPUTE:
+ /* Compute shaders have no inputs. */
+ assert(exec_list_is_empty(&nir->inputs));
+ break;
default:
unreachable("unsupported shader stage");
}