return success;
}
+static bool
+need_signed_unsigned_int_conversion(mesa_format rbFormat,
+ GLenum format, GLenum type)
+{
+ const GLenum srcType = _mesa_get_format_datatype(rbFormat);
+ const bool is_dst_format_integer = _mesa_is_enum_format_integer(format);
+ return (srcType == GL_INT &&
+ is_dst_format_integer &&
+ (type == GL_UNSIGNED_INT ||
+ type == GL_UNSIGNED_SHORT ||
+ type == GL_UNSIGNED_BYTE)) ||
+ (srcType == GL_UNSIGNED_INT &&
+ is_dst_format_integer &&
+ (type == GL_INT ||
+ type == GL_SHORT ||
+ type == GL_BYTE));
+}
+
bool
_mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *tex_image,
if (_mesa_need_rgb_to_luminance_conversion(rb->Format, format))
return false;
+
+ /* This function rely on BlitFramebuffer to fill in the pixel data for
+ * ReadPixels. But, BlitFrameBuffer doesn't support signed to unsigned
+ * or unsigned to signed integer conversions. OpenGL spec expects an
+ * invalid operation in that case.
+ */
+ if (need_signed_unsigned_int_conversion(rb->Format, format, type))
+ return false;
}
/* For arrays, use a tall (height * depth) 2D texture but taking into