indentation fix
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 8 Feb 2005 02:04:49 +0000 (02:04 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 8 Feb 2005 02:04:49 +0000 (02:04 +0000)
src/mesa/main/teximage.c

index f0b3ac1f13dff4e18907731ea9d0c01d9e53b367..ac9d92c149366249bdc3349a2d29d6bbf46ba017 100644 (file)
@@ -533,12 +533,13 @@ _mesa_set_tex_image(struct gl_texture_object *tObj,
       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
-      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: {
-        GLuint face = ((GLuint) target - 
-                       (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
-         tObj->Image[face][level] = texImage;
-        break;
-      }
+      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+         {
+            GLuint face = ((GLuint) target - 
+                           (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
+            tObj->Image[face][level] = texImage;
+         }
+         break;
       case GL_TEXTURE_RECTANGLE_NV:
          ASSERT(level == 0);
          tObj->Image[0][level] = texImage;