The implicit swapchains are destroyed when the device instance is
destroyed. However for non-implicit swapchains, it is not the case,
and the application can have kept an reference on the swapchain
buffers to reuse them.
Fixes problems with battle.net launcher.
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
if (This->buffers) {
for (i = 0; i < This->params.BackBufferCount; i++) {
- NineUnknown_Destroy(NineUnknown(This->buffers[i]));
+ NineUnknown_Release(NineUnknown(This->buffers[i]));
ID3DPresent_DestroyD3DWindowBuffer(This->present, This->present_handles[i]);
if (This->present_buffers)
pipe_resource_reference(&(This->present_buffers[i]), NULL);