zink: hammer in an explicit wait when retrieving buffer contents for reading
authorErik Faye-Lund <kusmabite@gmail.com>
Wed, 20 May 2020 13:59:26 +0000 (09:59 -0400)
committerMarge Bot <eric+marge@anholt.net>
Fri, 22 May 2020 13:24:10 +0000 (13:24 +0000)
this ensures that the buffer returned is synchronized as expected, though
it incurs a significant performance hit and will hopefully be improved in future
patches

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5120>

src/gallium/drivers/zink/zink_resource.c

index b1ab56699f663a6e3d6061c8f6224e031bce5824..a52d8bb6c70448912edc61b73dde0eba58011226 100644 (file)
@@ -434,6 +434,21 @@ zink_transfer_map(struct pipe_context *pctx,
 
    void *ptr;
    if (pres->target == PIPE_BUFFER) {
+      if (usage & PIPE_TRANSFER_READ) {
+         /* need to wait for rendering to finish
+          * TODO: optimize/fix this to be much less obtrusive
+          * mesa/mesa#2966
+          */
+         struct pipe_fence_handle *fence = NULL;
+         pctx->flush(pctx, &fence, PIPE_FLUSH_HINT_FINISH);
+         if (fence) {
+            pctx->screen->fence_finish(pctx->screen, NULL, fence,
+                                       PIPE_TIMEOUT_INFINITE);
+            pctx->screen->fence_reference(pctx->screen, &fence, NULL);
+         }
+      }
+
+
       VkResult result = vkMapMemory(screen->dev, res->mem, res->offset, res->size, 0, &ptr);
       if (result != VK_SUCCESS)
          return NULL;