Reviewed-by: José Fonseca <jfonseca@vmware.com>
typedef struct {
AEarray arrays[32];
AEattrib attribs[VERT_ATTRIB_MAX + 1];
- GLuint NewState;
+ GLbitfield NewState;
/* List of VBOs we need to map before executing ArrayElements */
struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
void
-_ae_invalidate_state(struct gl_context *ctx, GLuint new_state)
+_ae_invalidate_state(struct gl_context *ctx, GLbitfield new_state)
{
AEcontext *actx = AE_CONTEXT(ctx);
extern GLboolean _ae_create_context( struct gl_context *ctx );
extern void _ae_destroy_context( struct gl_context *ctx );
-extern void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state );
+extern void _ae_invalidate_state( struct gl_context *ctx, GLbitfield new_state );
extern void GLAPIENTRY _ae_ArrayElement( GLint elt );
/* May optionally be called before a batch of element calls: