void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
{
- if (exec->vtx.bufferobj->Name) {
- /* using a real VBO for vertex data */
- GLcontext *ctx = exec->ctx;
- _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
- }
- else {
- /* just using malloc'd space for vertex data */
- if (exec->vtx.buffer_map) {
+ /* using a real VBO for vertex data */
+ GLcontext *ctx = exec->ctx;
+ unsigned i;
+
+ /* True VBOs should already be unmapped
+ */
+ if (exec->vtx.buffer_map) {
+ assert (exec->vtx.bufferobj->Name == 0);
+ if (exec->vtx.bufferobj->Name == 0) {
ALIGN_FREE(exec->vtx.buffer_map);
exec->vtx.buffer_map = NULL;
exec->vtx.buffer_ptr = NULL;
}
}
+
+ /* Drop any outstanding reference to the vertex buffer
+ */
+ for (i = 0; i < Elements(exec->vtx.arrays); i++) {
+ _mesa_reference_buffer_object(ctx,
+ &exec->vtx.arrays[i].BufferObj,
+ NULL);
+ }
+
+ /* Free the vertex buffer:
+ */
+ _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
}
void vbo_exec_BeginVertices( GLcontext *ctx )