This is useful for the upcoming texture support in NIR->vec4 pass,
as we found several cases where the brw_type is available, but not
the glsl_type.
Without this new constructor, the alternative would be:
dst_reg reg(MRF, <reg>)
reg.type = <brw_type>
reg.writemask = <mask>
Adding a new constructor makes code easier to read.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
dst_reg(register_file file, int reg);
dst_reg(register_file file, int reg, const glsl_type *type,
unsigned writemask);
+ dst_reg(register_file file, int reg, brw_reg_type type,
+ unsigned writemask);
dst_reg(struct brw_reg reg);
dst_reg(class vec4_visitor *v, const struct glsl_type *type);
this->writemask = writemask;
}
+dst_reg::dst_reg(register_file file, int reg, brw_reg_type type,
+ unsigned writemask)
+{
+ init();
+
+ this->file = file;
+ this->reg = reg;
+ this->type = type;
+ this->writemask = writemask;
+}
+
dst_reg::dst_reg(struct brw_reg reg)
{
init();