The row pitch already specifies the size of a row of elements.
Multiplying by the block height simply causes us to allocate as muc as 12
times more memory than needed for compressed textures.
Reviewed-by: Chad Versace <chad.versace@intel.com>
phys_level0_sa.array_len, row_pitch,
array_pitch_el_rows);
- const uint32_t total_h_sa = total_h_el * fmtl->bh;
- const uint32_t size = row_pitch * isl_align(total_h_sa, tile_info.height);
+ const uint32_t size =
+ row_pitch * isl_align(total_h_el, tile_info.height);
/* Alignment of surface base address, in bytes */
uint32_t base_alignment = MAX(1, info->min_alignment);