vc4: Use NIR shader's num_outputs for generating our new output.
authorEric Anholt <eric@anholt.net>
Tue, 21 Apr 2020 23:15:03 +0000 (16:15 -0700)
committerMarge Bot <eric+marge@anholt.net>
Thu, 23 Apr 2020 18:52:46 +0000 (18:52 +0000)
Simplifies the code (we don't have struct or matrix varyings that would
have previously made this code break), and makes sure we keep
s->num_outputs accurate.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4670>

src/gallium/drivers/vc4/vc4_nir_lower_blend.c

index 32991ac784530caa4060cd37bfd12c0a9190246b..c915b8c5089bfae7474d2221c5f24c0436179a9c 100644 (file)
@@ -512,17 +512,6 @@ vc4_nir_blend_pipeline(struct vc4_compile *c, nir_builder *b, nir_ssa_def *src,
                                 nir_imm_int(b, ~colormask)));
 }
 
-static int
-vc4_nir_next_output_driver_location(nir_shader *s)
-{
-        int maxloc = -1;
-
-        nir_foreach_variable(var, &s->outputs)
-                maxloc = MAX2(maxloc, (int)var->data.driver_location);
-
-        return maxloc + 1;
-}
-
 static void
 vc4_nir_store_sample_mask(struct vc4_compile *c, nir_builder *b,
                           nir_ssa_def *val)
@@ -530,8 +519,7 @@ vc4_nir_store_sample_mask(struct vc4_compile *c, nir_builder *b,
         nir_variable *sample_mask = nir_variable_create(c->s, nir_var_shader_out,
                                                         glsl_uint_type(),
                                                         "sample_mask");
-        sample_mask->data.driver_location =
-                vc4_nir_next_output_driver_location(c->s);
+        sample_mask->data.driver_location = c->s->num_outputs++;
         sample_mask->data.location = FRAG_RESULT_SAMPLE_MASK;
 
         nir_intrinsic_instr *intr =