{
CS_LOCALS(r300);
int i;
-
- BEGIN_CS(8 + (fs->instruction_count * 6) + 6);
+ /* XXX Problem: OUT_CS_ONE_REG causes card crash */
+ /* BEGIN_CS(8 + (shader->shader.instruction_count * 6) + 6); */
+ BEGIN_CS(10 + (shader->shader.instruction_count * 12));
OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
OUT_CS_REG(R500_US_PIXSIZE, fs->shader.stack_size);
OUT_CS_REG(R500_US_CODE_ADDR, R500_US_CODE_START_ADDR(0) |
R500_US_CODE_END_ADDR(fs->instruction_count));
OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
- OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA,
- fs->instruction_count * 6);
- for (i = 0; i < fs->instruction_count; i++) {
- OUT_CS(fs->instructions[i].inst0);
- OUT_CS(fs->instructions[i].inst1);
- OUT_CS(fs->instructions[i].inst2);
- OUT_CS(fs->instructions[i].inst3);
- OUT_CS(fs->instructions[i].inst4);
- OUT_CS(fs->instructions[i].inst5);
+ /* OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA,
+ shader->shader.instruction_count * 6);
+ for (i = 0; i < shader->shader.instruction_count; i++) {
+ OUT_CS(shader->instructions[i].inst0);
+ OUT_CS(shader->instructions[i].inst1);
+ OUT_CS(shader->instructions[i].inst2);
+ OUT_CS(shader->instructions[i].inst3);
+ OUT_CS(shader->instructions[i].inst4);
+ OUT_CS(shader->instructions[i].inst5);
+ } */
+ for (i = 0; i < shader->shader.instruction_count; i++) {
+ OUT_CS_REG(R500_GA_US_VECTOR_DATA, shader->instructions[i].inst0);
+ OUT_CS_REG(R500_GA_US_VECTOR_DATA, shader->instructions[i].inst1);
+ OUT_CS_REG(R500_GA_US_VECTOR_DATA, shader->instructions[i].inst2);
+ OUT_CS_REG(R500_GA_US_VECTOR_DATA, shader->instructions[i].inst3);
+ OUT_CS_REG(R500_GA_US_VECTOR_DATA, shader->instructions[i].inst4);
+ OUT_CS_REG(R500_GA_US_VECTOR_DATA, shader->instructions[i].inst5);
}
R300_PACIFY;
END_CS;
#include "r300_state_shader.h"
-void r300_make_passthrough_fragment_shader(struct r300_fragment_shader* fs)
-{
- fs->alu_instruction_count = 1;
- fs->tex_instruction_count = 0;
- fs->indirections = 1;
- fs->shader.stack_size = 2;
-
- /* XXX decode these */
- fs->instructions[0].alu_rgb_inst = 0x50A80;
- fs->instructions[0].alu_rgb_inst = 0x1C000000;
- fs->instructions[0].alu_alpha_inst = 0x40889;
- fs->instructions[0].alu_alpha_inst = 0x1000000;
-}
-
-void r500_make_passthrough_fragment_shader(struct r500_fragment_shader* fs)
-{
- fs->instruction_count = 1;
- fs->shader.stack_size = 0;
-
- fs->instructions[0].inst0 = R500_INST_TYPE_OUT |
- R500_INST_TEX_SEM_WAIT |
- R500_INST_LAST |
- R500_INST_RGB_OMASK_RGB | R500_INST_ALPHA_OMASK |
- R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP;
- fs->instructions[0].inst1 =
- R500_RGB_ADDR0(0) | R500_RGB_ADDR1(0) | R500_RGB_ADDR1_CONST |
- R500_RGB_ADDR2(0) | R500_RGB_ADDR2_CONST;
- fs->instructions[0].inst2 =
- R500_ALPHA_ADDR0(0) | R500_ALPHA_ADDR1(0) | R500_ALPHA_ADDR1_CONST |
- R500_ALPHA_ADDR2(0) | R500_ALPHA_ADDR2_CONST;
- fs->instructions[0].inst3 =
- R500_ALU_RGB_SEL_A_SRC0 | R500_ALU_RGB_R_SWIZ_A_R |
- R500_ALU_RGB_G_SWIZ_A_G | R500_ALU_RGB_B_SWIZ_A_B |
- R500_ALU_RGB_SEL_B_SRC0 | R500_ALU_RGB_R_SWIZ_B_R |
- R500_ALU_RGB_B_SWIZ_B_G | R500_ALU_RGB_G_SWIZ_B_B;
- fs->instructions[0].inst4 =
- R500_ALPHA_OP_CMP | R500_ALPHA_SWIZ_A_A | R500_ALPHA_SWIZ_B_A;
- fs->instructions[0].inst5 =
- R500_ALU_RGBA_OP_CMP | R500_ALU_RGBA_R_SWIZ_0 |
- R500_ALU_RGBA_G_SWIZ_0 | R500_ALU_RGBA_B_SWIZ_0 |
- R500_ALU_RGBA_A_SWIZ_0;
-
- fs->shader.translated = true;
-}
-
void r300_translate_shader(struct r300_context* r300,
struct r300_fragment_shader* fs)
{
- r300_make_passthrough_fragment_shader(fs);
+ /* XXX fix this at some point */
+ *fs = r300_passthrough_fragment_shader;
}
void r500_translate_shader(struct r300_context* r300,
struct r500_fragment_shader* fs)
{
- r500_make_passthrough_fragment_shader(fs);
+ /* XXX fix this at some point */
+ *fs = r500_passthrough_fragment_shader;
}
void r500_translate_shader(struct r300_context* r300,
struct r500_fragment_shader* fs);
+static const struct r300_fragment_shader r300_passthrough_fragment_shader = {
+ /* XXX This is the emission code. TODO: decode
+ OUT_CS_REG(R300_US_CONFIG, 0);
+ OUT_CS_REG(R300_US_CODE_OFFSET, 0x0);
+ OUT_CS_REG(R300_US_CODE_ADDR_0, 0x0);
+ OUT_CS_REG(R300_US_CODE_ADDR_1, 0x0);
+ OUT_CS_REG(R300_US_CODE_ADDR_2, 0x0);
+ OUT_CS_REG(R300_US_CODE_ADDR_3, 0x400000);
+ OUT_CS_REG_SEQ(R300_US_OUT_FMT_0, 4);
+ OUT_CS(R300_C0_SEL_B | R300_C1_SEL_G | R300_C2_SEL_R | R300_C3_SEL_A);
+ OUT_CS(R300_US_OUT_FMT_UNUSED);
+ OUT_CS(R300_US_OUT_FMT_UNUSED);
+ OUT_CS(R300_US_OUT_FMT_UNUSED);
+ OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W0); */
+ .alu_instruction_count = 1;
+ .tex_instruction_count = 0;
+ .indirections = 1;
+ .shader.stack_size = 2;
+
+ /* XXX decode these */
+ .instructions[0].alu_rgb_inst = 0x50A80;
+ .instructions[0].alu_rgb_inst = 0x1C000000;
+ .instructions[0].alu_alpha_inst = 0x40889;
+ .instructions[0].alu_alpha_inst = 0x1000000;
+};
+
+static const struct r500_fragment_shader r500_passthrough_fragment_shader = {
+ .shader.stack_size = 0,
+ .instruction_count = 1,
+ .instructions[0].inst0 = R500_INST_TYPE_OUT |
+ R500_INST_TEX_SEM_WAIT | R500_INST_LAST |
+ R500_INST_RGB_OMASK_RGB | R500_INST_ALPHA_OMASK |
+ R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP,
+ .instructions[0].inst1 =
+ R500_RGB_ADDR0(0) | R500_RGB_ADDR1(0) | R500_RGB_ADDR1_CONST |
+ R500_RGB_ADDR2(0) | R500_RGB_ADDR2_CONST,
+ .instructions[0].inst2 =
+ R500_ALPHA_ADDR0(0) | R500_ALPHA_ADDR1(0) | R500_ALPHA_ADDR1_CONST |
+ R500_ALPHA_ADDR2(0) | R500_ALPHA_ADDR2_CONST,
+ .instructions[0].inst3 =
+ R500_ALU_RGB_SEL_A_SRC0 | R500_ALU_RGB_R_SWIZ_A_R |
+ R500_ALU_RGB_G_SWIZ_A_G | R500_ALU_RGB_B_SWIZ_A_B |
+ R500_ALU_RGB_SEL_B_SRC0 | R500_ALU_RGB_R_SWIZ_B_R |
+ R500_ALU_RGB_B_SWIZ_B_G | R500_ALU_RGB_G_SWIZ_B_B,
+ .instructions[0].inst4 =
+ R500_ALPHA_OP_CMP | R500_ALPHA_SWIZ_A_A | R500_ALPHA_SWIZ_B_A,
+ .instructions[0].inst5 =
+ R500_ALU_RGBA_OP_CMP | R500_ALU_RGBA_R_SWIZ_0 |
+ R500_ALU_RGBA_G_SWIZ_0 | R500_ALU_RGBA_B_SWIZ_0 |
+ R500_ALU_RGBA_A_SWIZ_0,
+ .shader.translated = TRUE,
+};
+
#endif /* R300_STATE_SHADER_H */
return;
}
- BEGIN_CS((caps->is_r500 ? 222 : 213) + (caps->has_tcl ? 34 : 4));
+ BEGIN_CS(172 + (caps->is_r500 ? 22 : 14) + (caps->has_tcl ? 4 : 2));
R300_PACIFY;
OUT_CS_REG(R300_TX_INVALTAGS, 0x0);
R300_PACIFY;
((h * 6) & R300_POINTSIZE_Y_MASK) |
((w * 6) << R300_POINTSIZE_X_SHIFT));
- /* XXX RS block and fp setup */
+ /* RS block setup */
if (caps->is_r500) {
/* XXX We seem to be in disagreement about how many of these we have
* RS:RS_IP_[0-15] [R/W] 32 bits Access: 8/16/32 MMReg:0x4074-0x40b0
OUT_CS((1 << R300_IC_COUNT_SHIFT) | R300_HIRES_EN);
OUT_CS(0x00000000);
OUT_CS_REG(R500_RS_INST_0, R500_RS_INST_COL_CN_WRITE);
-
- OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
- OUT_CS_REG(R500_US_PIXSIZE, 0x00000000);
- OUT_CS_REG(R500_US_CODE_ADDR, R500_US_CODE_START_ADDR(0) |
- R500_US_CODE_END_ADDR(1));
- OUT_CS_REG(R500_US_CODE_RANGE, R500_US_CODE_RANGE_ADDR(0) |
- R500_US_CODE_RANGE_SIZE(1));
- OUT_CS_REG(R500_US_CODE_OFFSET, R500_US_CODE_OFFSET_ADDR(0));
- R300_PACIFY;
- OUT_CS_REG(R500_GA_US_VECTOR_INDEX,
- 0 | R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
- OUT_CS_REG(R500_GA_US_VECTOR_DATA,
- R500_INST_TYPE_OUT | R500_INST_TEX_SEM_WAIT | R500_INST_LAST |
- R500_INST_RGB_OMASK_R | R500_INST_RGB_OMASK_G |
- R500_INST_RGB_OMASK_B | R500_INST_ALPHA_OMASK |
- R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP);
- OUT_CS_REG(R500_GA_US_VECTOR_DATA,
- R500_RGB_ADDR0(0) | R500_RGB_ADDR1(0) | R500_RGB_ADDR1_CONST |
- R500_RGB_ADDR2(0) | R500_RGB_ADDR2_CONST);
- OUT_CS_REG(R500_GA_US_VECTOR_DATA,
- R500_ALPHA_ADDR0(0) | R500_ALPHA_ADDR1(0) |
- R500_ALPHA_ADDR1_CONST | R500_ALPHA_ADDR2(0) |
- R500_ALPHA_ADDR2_CONST);
- OUT_CS_REG(R500_GA_US_VECTOR_DATA,
- R500_ALU_RGB_SEL_A_SRC0 | R500_ALU_RGB_R_SWIZ_A_R |
- R500_ALU_RGB_G_SWIZ_A_G | R500_ALU_RGB_B_SWIZ_A_B |
- R500_ALU_RGB_SEL_B_SRC0 | R500_ALU_RGB_R_SWIZ_B_R |
- R500_ALU_RGB_B_SWIZ_B_G | R500_ALU_RGB_G_SWIZ_B_B);
- OUT_CS_REG(R500_GA_US_VECTOR_DATA,
- R500_ALPHA_OP_CMP | R500_ALPHA_SWIZ_A_A | R500_ALPHA_SWIZ_B_A);
- OUT_CS_REG(R500_GA_US_VECTOR_DATA,
- R500_ALU_RGBA_OP_CMP | R500_ALU_RGBA_R_SWIZ_0 |
- R500_ALU_RGBA_G_SWIZ_0 | R500_ALU_RGBA_B_SWIZ_0 |
- R500_ALU_RGBA_A_SWIZ_0);
} else {
OUT_CS_REG_SEQ(R300_RS_IP_0, 8);
for (i = 0; i < 8; i++) {
/* XXX Shouldn't this be 0? */
OUT_CS(1);
OUT_CS_REG(R300_RS_INST_0, R300_RS_INST_COL_CN_WRITE);
+ }
+ END_CS;
- /* XXX magic numbers */
- OUT_CS_REG(R300_US_CONFIG, 0);
- OUT_CS_REG(R300_US_PIXSIZE, 2);
- OUT_CS_REG(R300_US_CODE_OFFSET, 0x0);
- OUT_CS_REG(R300_US_CODE_ADDR_0, 0x0);
- OUT_CS_REG(R300_US_CODE_ADDR_1, 0x0);
- OUT_CS_REG(R300_US_CODE_ADDR_2, 0x0);
- OUT_CS_REG(R300_US_CODE_ADDR_3, 0x400000);
- OUT_CS_REG(R300_US_ALU_RGB_INST_0, 0x50A80);
- OUT_CS_REG(R300_US_ALU_RGB_ADDR_0, 0x1C000000);
- OUT_CS_REG(R300_US_ALU_ALPHA_INST_0, 0x40889);
- OUT_CS_REG(R300_US_ALU_ALPHA_ADDR_0, 0x1000000);
- OUT_CS_REG_SEQ(R300_US_OUT_FMT_0, 4);
- OUT_CS(R300_C0_SEL_B | R300_C1_SEL_G | R300_C2_SEL_R | R300_C3_SEL_A);
- OUT_CS(R300_US_OUT_FMT_UNUSED);
- OUT_CS(R300_US_OUT_FMT_UNUSED);
- OUT_CS(R300_US_OUT_FMT_UNUSED);
- OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W0);
+ /* Fragment shader setup */
+ if (caps->is_r500) {
+ r500_emit_fragment_shader(r300, &r500_passthrough_fragment_shader);
+ } else {
+ r300_emit_fragment_shader(r300, &r300_passthrough_fragment_shader);
}
+
+ BEGIN_CS(2 + (caps->has_tcl ? 30 : 2));
/* XXX these magic numbers should be explained when
* this becomes a cached state object */
if (caps->has_tcl) {
#include "r300_context.h"
#include "r300_cs.h"
#include "r300_emit.h"
+#include "r300_state_shader.h"
const struct r300_blend_state blend_clear_state = {
.blend_control = 0x0,