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glsl: Remove unnecessary headers from shader_api.c.
author
Vinson Lee
<vlee@vmware.com>
Sat, 16 Jan 2010 23:35:56 +0000
(15:35 -0800)
committer
Vinson Lee
<vlee@vmware.com>
Sat, 16 Jan 2010 23:35:56 +0000
(15:35 -0800)
src/mesa/shader/shader_api.c
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diff --git
a/src/mesa/shader/shader_api.c
b/src/mesa/shader/shader_api.c
index 453cd3964afe6919eabfb0509fb02d900894b412..e522d7017a9bc545f88d00ca77edd9df7ad050c0 100644
(file)
--- a/
src/mesa/shader/shader_api.c
+++ b/
src/mesa/shader/shader_api.c
@@
-39,10
+39,8
@@
#include "main/glheader.h"
#include "main/context.h"
#include "main/hash.h"
-#include "main/macros.h"
#include "shader/program.h"
#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
#include "shader/prog_statevars.h"
#include "shader/prog_uniform.h"
#include "shader/shader_api.h"