Unreference the ctx->_Shader object before we delete all the pipeline
objects in the hash table. Before, ctx->_Shader could point to freed
memory when _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL)
was called.
Fixes crash when exiting the piglit rendezvous_by_location test on
Windows.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
void
_mesa_free_pipeline_data(struct gl_context *ctx)
{
+ _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
+
_mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx);
_mesa_DeleteHashTable(ctx->Pipeline.Objects);
- _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
_mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default);
-
}
/**