The Gen7/7.5 clip code used APIMODE_OGL, while the Gen8+ clip code used
APIMODE_D3D. The meaning hasn't changed, so one of these must be wrong.
It appears that the hardware documentation is completely wrong. It
claims that the "API Mode" bit means:
0h APIMODE_OGL NEAR_VP boundary == 0.0 (NDC)
1h APIMODE_D3D NEAR_VP boundary == -1.0 (NDC)
However, DirectX typically uses 0.0 for the near plane, while unextended
OpenGL uses -1.0. i965's gen6_clip_state.c uses APIMODE_D3D for the
GL_ZERO_TO_ONE case, so I believe the meanings are backwards from what
the documentation says.
Section 23.2 ("Primitive Clipping") of the Vulkan 1.0.21 specification
contains the following equations:
-w_c <= x_c <= w_c
-w_c <= y_c <= w_c
0 <= z_c <= w_c
This means that Vulkan follows D3D semantics.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
clip.FrontWinding = vk_to_gen_front_face[rs_info->frontFace],
clip.CullMode = vk_to_gen_cullmode[rs_info->cullMode],
clip.ClipEnable = !(extra && extra->use_rectlist),
- clip.APIMode = APIMODE_OGL,
+ clip.APIMode = APIMODE_D3D,
clip.ViewportXYClipTestEnable = true,
clip.ViewportZClipTestEnable = !pipeline->depth_clamp_enable,
clip.ClipMode = CLIPMODE_NORMAL,