return 0;
}
-static int fetch_gs_input(struct r600_shader_ctx *ctx, unsigned index, unsigned vtx_id, unsigned int dst_reg)
+static int fetch_gs_input(struct r600_shader_ctx *ctx, struct tgsi_full_src_register *src, unsigned int dst_reg)
{
struct r600_bytecode_vtx vtx;
int r;
+ unsigned index = src->Register.Index;
+ unsigned vtx_id = src->Dimension.Index;
int offset_reg = vtx_id / 3;
int offset_chan = vtx_id % 3;
if (offset_reg == 0 && offset_chan == 2)
offset_chan = 3;
+ if (src->Dimension.Indirect) {
+ int treg[3];
+ int t2;
+ struct r600_bytecode_alu alu;
+ int r, i;
+
+ /* you have got to be shitting me -
+ we have to put the R0.x/y/w into Rt.x Rt+1.x Rt+2.x then index reg from Rt.
+ at least this is what fglrx seems to do. */
+ for (i = 0; i < 3; i++) {
+ treg[i] = r600_get_temp(ctx);
+ }
+ t2 = r600_get_temp(ctx);
+ for (i = 0; i < 3; i++) {
+ memset(&alu, 0, sizeof(struct r600_bytecode_alu));
+ alu.op = ALU_OP1_MOV;
+ alu.src[0].sel = 0;
+ alu.src[0].chan = i == 2 ? 3 : i;
+ alu.dst.sel = treg[i];
+ alu.dst.chan = 0;
+ alu.dst.write = 1;
+ alu.last = 1;
+ r = r600_bytecode_add_alu(ctx->bc, &alu);
+ if (r)
+ return r;
+ }
+ memset(&alu, 0, sizeof(struct r600_bytecode_alu));
+ alu.op = ALU_OP1_MOV;
+ alu.src[0].sel = treg[0];
+ alu.src[0].rel = 1;
+ alu.dst.sel = t2;
+ alu.dst.write = 1;
+ alu.last = 1;
+ r = r600_bytecode_add_alu(ctx->bc, &alu);
+ if (r)
+ return r;
+ offset_reg = t2;
+ }
+
+
memset(&vtx, 0, sizeof(vtx));
vtx.buffer_id = R600_GS_RING_CONST_BUFFER;
vtx.fetch_type = 2; /* VTX_FETCH_NO_INDEX_OFFSET */
}
if (src->Register.File == TGSI_FILE_INPUT && src->Register.Dimension) {
int treg = r600_get_temp(ctx);
- int index = src->Register.Index;
- int vtx_id = src->Dimension.Index;
- fetch_gs_input(ctx, index, vtx_id, treg);
+ fetch_gs_input(ctx, src, treg);
ctx->src[i].sel = treg;
}
}