/* Series of transformations to be done on textures. */
-static struct rc_src_register shadow_ambient(struct r300_fragment_program_compiler *compiler,
- int tmu)
+static struct rc_src_register shadow_fail_value(struct r300_fragment_program_compiler *compiler,
+ int tmu)
{
struct rc_src_register reg = { 0, };
reg.File = RC_FILE_NONE;
reg.Swizzle = RC_SWIZZLE_0000;
}
+
+ reg.Swizzle = combine_swizzles(reg.Swizzle,
+ compiler->state.unit[tmu].depth_texture_swizzle);
+ return reg;
+}
+
+static struct rc_src_register shadow_pass_value(struct r300_fragment_program_compiler *compiler,
+ int tmu)
+{
+ struct rc_src_register reg = { 0, };
+
+ reg.File = RC_FILE_NONE;
+ reg.Swizzle = combine_swizzles(RC_SWIZZLE_1111,
+ compiler->state.unit[tmu].depth_texture_swizzle);
return reg;
}
inst->U.I.Opcode = RC_OPCODE_MOV;
if (comparefunc == RC_COMPARE_FUNC_ALWAYS) {
- inst->U.I.SrcReg[0].File = RC_FILE_NONE;
- inst->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_1111;
+ inst->U.I.SrcReg[0] = shadow_pass_value(compiler, inst->U.I.TexSrcUnit);
} else {
- inst->U.I.SrcReg[0] = shadow_ambient(compiler, inst->U.I.TexSrcUnit);
+ inst->U.I.SrcReg[0] = shadow_fail_value(compiler, inst->U.I.TexSrcUnit);
}
return 1;
inst_cmp->U.I.SrcReg[0].Swizzle =
combine_swizzles(RC_SWIZZLE_WWWW,
compiler->state.unit[inst->U.I.TexSrcUnit].depth_texture_swizzle);
- inst_cmp->U.I.SrcReg[pass].File = RC_FILE_NONE;
- inst_cmp->U.I.SrcReg[pass].Swizzle = RC_SWIZZLE_1111;
- inst_cmp->U.I.SrcReg[fail] = shadow_ambient(compiler, inst->U.I.TexSrcUnit);
+ inst_cmp->U.I.SrcReg[pass] = shadow_pass_value(compiler, inst->U.I.TexSrcUnit);
+ inst_cmp->U.I.SrcReg[fail] = shadow_fail_value(compiler, inst->U.I.TexSrcUnit);
assert(tmp_texsample != tmp_sum);
}