mesa: Use explicit casts when precision is lost.
authorJosé Fonseca <jfonseca@vmware.com>
Tue, 6 Jan 2009 16:01:11 +0000 (16:01 +0000)
committerJosé Fonseca <jfonseca@vmware.com>
Thu, 8 Jan 2009 12:04:59 +0000 (12:04 +0000)
Silences MSVC.

src/mesa/main/get.c

index f72aa6a2882cfe4f66fcc72e274cd688c66bb2d5..8122c9f88f9aea251008992dc04732f8463c3067 100644 (file)
@@ -2137,7 +2137,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);
          break;
       case GL_DEPTH_CLEAR_VALUE:
-         params[0] = ctx->Depth.Clear;
+         params[0] = (GLfloat)(ctx->Depth.Clear);
          break;
       case GL_DEPTH_FUNC:
          params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);