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radeon: disable texobj state for 3d texture
author
Dave Airlie
<airlied@redhat.com>
Thu, 10 Nov 2011 13:47:55 +0000
(13:47 +0000)
committer
Dave Airlie
<airlied@redhat.com>
Fri, 11 Nov 2011 15:04:53 +0000
(15:04 +0000)
for 3d texture fallback, disable the texobj state.
Signed-off-by : Dave Airlie <airlied@redhat.com>
src/mesa/drivers/dri/radeon/radeon_texstate.c
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diff --git
a/src/mesa/drivers/dri/radeon/radeon_texstate.c
b/src/mesa/drivers/dri/radeon/radeon_texstate.c
index 4a4ea0232a5aa1cf2fe3210ed013c9151fd9ec02..e6fb121390e045293395d2599537a9c51d53fedd 100644
(file)
--- a/
src/mesa/drivers/dri/radeon/radeon_texstate.c
+++ b/
src/mesa/drivers/dri/radeon/radeon_texstate.c
@@
-1103,6
+1103,7
@@
static GLboolean radeonUpdateTextureUnit( struct gl_context *ctx, int unit )
r100ContextPtr rmesa = R100_CONTEXT(ctx);
if (ctx->Texture.Unit[unit]._ReallyEnabled & TEXTURE_3D_BIT) {
+ disable_tex_obj_state(rmesa, unit);
rmesa->state.texture.unit[unit].texobj = NULL;
return GL_FALSE;
}