I've been chasing a geom shader hang on rv635 since I wrote
r600 geom code, and finally I hacked some values from fglrx
in and I could run texelfetch without failures.
This is totally my fault as well, maths fail 101.
This makes geom shaders on r600 not fail heavily.
Cc: "10.6" "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
/* always privilege vs stage so that at worst we have the
* pixel stage producing wrong output (not the vertex
* stage) */
- new_num_ps_gprs = max_gprs - ((new_num_vs_gprs - new_num_es_gprs - new_num_gs_gprs) + def_num_clause_temp_gprs * 2);
+ new_num_ps_gprs = max_gprs - ((new_num_vs_gprs + new_num_es_gprs + new_num_gs_gprs) + def_num_clause_temp_gprs * 2);
new_num_vs_gprs = num_vs_gprs;
new_num_gs_gprs = num_gs_gprs;
new_num_es_gprs = num_es_gprs;