#include "st_context.h"
#include "st_cb_accum.h"
#include "st_cb_bufferobjects.h"
+#include "st_cb_blit.h"
#include "st_cb_clear.h"
#include "st_cb_drawpixels.h"
#include "st_cb_fbo.h"
st_init_atoms( st );
st_init_draw( st );
st_init_generate_mipmap(st);
+ st_init_blit(st);
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
st->state.sampler_list[i] = &st->state.samplers[i];
draw_destroy(st->draw);
st_destroy_atoms( st );
st_destroy_draw( st );
+ st_destroy_generate_mipmap(st);
+ st_destroy_blit(st);
_vbo_DestroyContext(st->ctx);
st_init_accum_functions(functions);
st_init_bufferobject_functions(functions);
+ st_init_blit_functions(functions);
st_init_clear_functions(functions);
st_init_drawpixels_functions(functions);
st_init_fbo_functions(functions);
struct draw_stage;
struct cso_cache;
struct cso_blend;
+struct gen_mipmap_state;
+struct blit_state;
+
#define ST_NEW_MESA 0x1 /* Mesa state has changed */
#define ST_NEW_FRAGMENT_PROGRAM 0x2
} bitmap;
struct gen_mipmap_state *gen_mipmap;
+ struct blit_state *blit;
struct cso_context *cso_context;
};
ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
ctx->Extensions.EXT_blend_minmax = GL_TRUE;
ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
ctx->Extensions.EXT_fog_coord = GL_TRUE;
ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;