-/* $Id: t_dd_vb.c,v 1.12 2001/04/29 08:48:43 keithw Exp $ */
+/* $Id: t_dd_vb.c,v 1.13 2001/04/30 21:08:52 keithw Exp $ */
/*
* Mesa 3-D graphics library
#define LOCALVARS
#endif
+#ifndef CHECK_HW_DIVIDE
+#define CHECK_HW_DIVIDE 1
+#endif
+
/* These don't need to be duplicated, but there's currently nowhere
* really convenient to put them. Need to build some actual .o files in
* this directory?
-/* $Id: enums.c,v 1.18 2001/04/17 21:25:53 brianp Exp $ */
+/* $Id: enums.c,v 1.19 2001/04/30 21:08:51 keithw Exp $ */
/*
* Mesa 3-D graphics library
}
else {
/* this isn't re-entrant safe, no big deal here */
- sprintf(token_tmp, "0x%x\n", nr);
+ sprintf(token_tmp, "0x%x", nr);
return token_tmp;
}
}
-/* $Id: t_context.h,v 1.21 2001/04/28 08:39:18 keithw Exp $ */
+/* $Id: t_context.h,v 1.22 2001/04/30 21:08:52 keithw Exp $ */
/*
* Mesa 3-D graphics library
* objects.
*/
GLboolean ReplayHardBeginEnd;
- GLenum CurrentPrimitive;
/* Note which vertices need copying over succesive immediates.
* Will add save versions to precompute vertex copying where
GLuint DlistPrimitiveLength;
GLuint DlistLastPrimitive;
+ /* Cache a single free immediate (refcount == 0)
+ */
+ struct immediate *freed_immediate;
+
/* Probably need a better configuration mechanism:
*/
GLboolean NeedProjCoords;
-/* $Id: t_eval_api.c,v 1.4 2001/03/12 00:48:43 gareth Exp $ */
+/* $Id: t_eval_api.c,v 1.5 2001/04/30 21:08:52 keithw Exp $ */
/*
* Mesa 3-D graphics library
GLenum prim;
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
switch (mode) {
case GL_POINT:
prim = GL_POINTS;
if (compiling) {
FLUSH_VERTICES( ctx, 0 );
SET_IMMEDIATE( ctx, _tnl_alloc_immediate( ctx ) );
+ TNL_CURRENT_IM(ctx)->ref_count++;
ctx->CompileFlag = GL_FALSE;
}
}
_tnl_end(ctx);
+ /* Need this for replay *and* compile:
+ */
+ FLUSH_VERTICES( ctx, 0 );
+
if (compiling) {
- FLUSH_VERTICES( ctx, 0 );
+ TNL_CURRENT_IM(ctx)->ref_count--;
ASSERT( TNL_CURRENT_IM(ctx)->ref_count == 0 );
_tnl_free_immediate( TNL_CURRENT_IM(ctx) );
SET_IMMEDIATE( ctx, im );
GLfloat u, du, v, dv, v1, u1;
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
/* No effect if vertex maps disabled.
*/
if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3)
if (compiling) {
FLUSH_VERTICES( ctx, 0 );
SET_IMMEDIATE( ctx, _tnl_alloc_immediate( ctx ) );
+ TNL_CURRENT_IM(ctx)->ref_count++;
ctx->CompileFlag = GL_FALSE;
}
return;
}
+ /* Need this for replay *and* compile:
+ */
+ FLUSH_VERTICES( ctx, 0 );
+
if (compiling) {
- FLUSH_VERTICES( ctx, 0 );
+ TNL_CURRENT_IM(ctx)->ref_count--;
_tnl_free_immediate( TNL_CURRENT_IM( ctx ) );
SET_IMMEDIATE( ctx, im );
ctx->CompileFlag = GL_TRUE;
-/* $Id: t_imm_alloc.c,v 1.6 2001/04/26 14:53:48 keithw Exp $ */
+/* $Id: t_imm_alloc.c,v 1.7 2001/04/30 21:08:52 keithw Exp $ */
/*
* Mesa 3-D graphics library
static int id = 0;
-struct immediate *_tnl_alloc_immediate( GLcontext *ctx )
+static struct immediate *real_alloc_immediate( GLcontext *ctx )
{
struct immediate *IM = ALIGN_MALLOC_STRUCT( immediate, 32 );
GLuint j;
}
-void _tnl_free_immediate( struct immediate *IM )
+static void real_free_immediate( struct immediate *IM )
{
static int freed = 0;
GLuint j;
freed++;
/* printf("outstanding %d\n", id - freed); */
}
+
+
+/* Cache a single allocated immediate struct.
+ */
+struct immediate *_tnl_alloc_immediate( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct immediate *tmp = tnl->freed_immediate;
+
+ if (tmp) {
+ tnl->freed_immediate = 0;
+ return tmp;
+ }
+ else
+ return real_alloc_immediate( ctx );
+}
+
+void _tnl_free_immediate( struct immediate *IM )
+{
+ TNLcontext *tnl = TNL_CONTEXT(IM->backref);
+
+ ASSERT(IM->ref_count == 0);
+
+ if (tnl->freed_immediate)
+ real_free_immediate( tnl->freed_immediate );
+
+ tnl->freed_immediate = IM;
+}
-/* $Id: t_imm_api.c,v 1.11 2001/04/28 08:39:18 keithw Exp $ */
+/* $Id: t_imm_api.c,v 1.12 2001/04/30 21:08:52 keithw Exp $ */
/*
* Mesa 3-D graphics library
{
GLcontext *ctx = IM->backref;
+ /* Mark the last primitive:
+ */
+ IM->PrimitiveLength[IM->LastPrimitive] = IM->Count - IM->LastPrimitive;
+ IM->Primitive[IM->LastPrimitive] |= PRIM_LAST;
+
if (ctx->CompileFlag)
_tnl_compile_cassette( ctx, IM );
else
GLuint count = IM->Count;
GLuint last = IM->LastPrimitive;
- ASSERT(IM->Primitive[IM->LastPrimitive] & PRIM_LAST);
-
state |= (VERT_BEGIN_0|VERT_BEGIN_1);
IM->Flag[count] |= VERT_BEGIN;
- IM->Primitive[IM->LastPrimitive] &= ~PRIM_LAST;
- IM->Primitive[count] = p | PRIM_BEGIN | PRIM_LAST;
+ IM->Primitive[count] = p | PRIM_BEGIN;
IM->PrimitiveLength[IM->LastPrimitive] = count - IM->LastPrimitive;
IM->LastPrimitive = count;
/* Not quite right. Need to use the fallback '_aa_ArrayElement'
- * when not known to be inside begin/end and arrays are unlocked.
+ * when not known to be inside begin/end and arrays are
+ * unlocked.
*/
if (IM->FlushElt) {
_tnl_translate_array_elts( ctx, IM, last, count );
else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
ctx->Driver.CurrentSavePrimitive = mode;
}
- else if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END)
+ else if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
+/* fprintf(stderr, "setting cep %x in %s\n", mode, __FUNCTION__); */
ctx->Driver.CurrentExecPrimitive = mode;
+ }
}
/* Set this for the duration:
*/
ctx->Driver.CurrentExecPrimitive = p;
+/* fprintf(stderr, "setting cep %x in %s\n", */
+/* ctx->Driver.CurrentExecPrimitive, __FUNCTION__); */
return GL_TRUE;
}
count = IM->Count;
last = IM->LastPrimitive;
- ASSERT(IM->Primitive[IM->LastPrimitive] & PRIM_LAST);
-
IM->Flag[count] |= VERT_BEGIN;
- IM->Primitive[last] &= ~PRIM_LAST;
- IM->Primitive[count] = p | PRIM_BEGIN | PRIM_LAST;
+ IM->Primitive[count] = p | PRIM_BEGIN;
IM->PrimitiveLength[last] = count - last;
IM->LastPrimitive = count;
{
GET_CURRENT_CONTEXT(ctx);
- if (mode > GL_POLYGON) {
+ if (mode > GL_POLYGON) {
_mesa_compile_error( ctx, GL_INVALID_ENUM, "glBegin" );
return;
}
GLuint count = IM->Count;
GLuint last = IM->LastPrimitive;
- ASSERT(IM->Primitive[IM->LastPrimitive] & PRIM_LAST);
-
state &= ~(VERT_BEGIN_0|VERT_BEGIN_1); /* update state */
IM->Flag[count] |= VERT_END;
IM->Primitive[last] |= PRIM_END;
- IM->Primitive[last] &= ~PRIM_LAST;
IM->PrimitiveLength[last] = count - last;
- IM->Primitive[count] = (GL_POLYGON+1) | PRIM_LAST;
+ IM->Primitive[count] = PRIM_OUTSIDE_BEGIN_END;
IM->LastPrimitive = count;
if (IM->FlushElt) {
IM->BeginState = state;
- if (!ctx->CompileFlag)
+ if (!ctx->CompileFlag) {
ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
-
+/* fprintf(stderr, "setting cep %x in %s\n", */
+/* ctx->Driver.CurrentExecPrimitive, __FUNCTION__); */
+ }
/* You can set this flag to get the old 'flush_vb on glEnd()'
* behaviour.
{
GET_CURRENT_CONTEXT(ctx);
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+
if (_tnl_hard_begin( ctx, GL_QUADS )) {
_tnl_vertex2f( ctx, x1, y1 );
_tnl_vertex2f( ctx, x2, y1 );
-/* $Id: t_imm_dlist.c,v 1.14 2001/04/30 09:04:00 keithw Exp $ */
+/* $Id: t_imm_dlist.c,v 1.15 2001/04/30 21:08:52 keithw Exp $ */
/*
* Mesa 3-D graphics library
andflag &= IM->Flag[i];
IM->CopyAndFlag = IM->AndFlag = andflag;
}
+ IM->CopyOrFlag |= ctx->Array._Enabled;
}
_tnl_fixup_input( ctx, IM );
- /* Mark the last primitive:
- */
- IM->PrimitiveLength[IM->LastPrimitive] = IM->Count - IM->LastPrimitive;
- ASSERT(IM->Primitive[IM->LastPrimitive] & PRIM_LAST);
-
/* _tnl_print_cassette( IM ); */
/* Call it full...
*/
struct immediate *new_im = _tnl_alloc_immediate(ctx);
- if (!new_im) return;
new_im->ref_count++;
- im->ref_count--; /* remove CURRENT_IM reference */
- ASSERT(im->ref_count > 0);
+ im->ref_count--; /* remove CURRENT_IM reference */
+ ASSERT(im->ref_count > 0); /* it is compiled into a display list */
SET_IMMEDIATE( ctx, new_im );
_tnl_reset_input( ctx, IMM_MAX_COPIED_VERTS,
new_beginstate, node->SavedBeginState );
}
-/* Called at the tail of a CallList. Copy vertices out of the display
- * list if necessary.
+/* Called at the tail of a CallList. Nothing to do.
*/
void
_tnl_EndCallList( GLcontext *ctx )
{
- /* May have to copy vertices from a dangling begin/end inside the
- * list to the current immediate.
- */
- if (ctx->CallDepth == 0) {
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct immediate *IM = TNL_CURRENT_IM(ctx);
-
- if (tnl->ExecCopySource != IM)
- _tnl_copy_immediate_vertices( ctx, IM );
- }
}
void
_tnl_EndList( GLcontext *ctx )
{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
struct immediate *IM = TNL_CURRENT_IM(ctx);
/* fprintf(stderr, "%s\n", __FUNCTION__); */
ctx->swtnl_im = 0;
IM->ref_count--;
- if (IM == tnl->ExecCopySource) {
- IM->ref_count--;
- } else {
- if ( --tnl->ExecCopySource->ref_count == 0 )
- _tnl_free_immediate( tnl->ExecCopySource );
- }
+
+ /* outside begin/end, even in COMPILE_AND_EXEC,
+ * so no vertices to copy, right?
+ */
+ ASSERT(TNL_CONTEXT(ctx)->ExecCopyCount == 0);
/* If this one isn't free, get a clean one. (Otherwise we'll be
* using one that's already half full).
ASSERT(IM->ref_count == 0);
- tnl->ExecCopyCount = 0;
- tnl->ExecCopySource = IM;
- IM->ref_count++;
-
SET_IMMEDIATE( ctx, IM );
IM->ref_count++;
_tnl_reset_input( ctx, IMM_MAX_COPIED_VERTS, 0, 0 );
-
- /* outside begin/end, even in COMPILE_AND_EXEC,
- * so no vertices to copy, right?
- */
- ASSERT(TNL_CONTEXT(ctx)->ExecCopyCount == 0);
}
-/* $Id: t_imm_elt.c,v 1.8 2001/04/28 08:39:18 keithw Exp $ */
+/* $Id: t_imm_elt.c,v 1.9 2001/04/30 21:08:52 keithw Exp $ */
/*
* Mesa 3-D graphics library
for (i = start ; i < count ; i++)
if (flags[i] & VERT_ELT) flags[i] |= translate;
-
- IM->CopyOrFlag |= translate;
}
-/* $Id: t_imm_eval.c,v 1.8 2001/04/28 08:39:18 keithw Exp $ */
+/* $Id: t_imm_eval.c,v 1.9 2001/04/30 21:08:52 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "math/m_eval.h"
#include "t_context.h"
+#include "t_imm_debug.h"
#include "t_imm_eval.h"
#include "t_imm_exec.h"
#include "t_imm_fixup.h"
GLfloat dv, GLfloat v1 )
{
GLuint i;
+ fprintf(stderr, "%p %p\n", coord, outcoord);
for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) {
if (flags[i] & VERT_EVAL_ANY) {
outcoord[i][0] = coord[i][0];
outcoord[i][1] = coord[i][1];
if (flags[i] & VERT_EVAL_P2) {
+ fprintf(stderr, "point %f %f ==>", coord[i][0], coord[i][1]);
outcoord[i][0] = coord[i][0] * du + u1;
outcoord[i][1] = coord[i][1] * dv + v1;
+ fprintf(stderr, "%f %f\n", outcoord[i][0], outcoord[i][1]);
}
}
}
GLfloat (*normal)[3] = norm_ptr->data;
GLuint i;
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
GLfloat u = (coord[i][0] - u1) * du;
if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
GLfloat u = (coord[i][0] - u1) * du;
GLfloat v = (coord[i][1] - v1) * dv;
+ fprintf(stderr, "coord %d: %f %f\n", i, coord[i][0], coord[i][1]);
+
_math_horner_bezier_surf(map->Points, to[i], u, v, dimension,
map->Uorder, map->Vorder);
}
MEMCPY( to, from, count * sizeof(to[0]));
}
+static void copy_4f_stride( GLfloat to[][4], GLfloat *from,
+ GLuint stride, GLuint count )
+{
+ if (stride == 4 * sizeof(GLfloat))
+ MEMCPY( to, from, count * sizeof(to[0]));
+ else {
+ int i;
+ fprintf(stderr, "%s stride %d count %d\n", __FUNCTION__,
+ stride, count);
+ for (i = 0 ; i < count ; i++, STRIDE_F(from, stride))
+ COPY_4FV( to[i], from );
+ }
+}
+
static void copy_3f( GLfloat to[][3], GLfloat from[][3], GLuint count )
{
MEMCPY( to, from, (count) * sizeof(to[0]));
* Really want to cache the results of this function in display lists,
* at least for EvalMesh commands.
*/
-void _tnl_eval_vb( GLcontext *ctx,
- GLfloat (*coord)[4],
- GLuint orflag,
- GLuint andflag )
+void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_arrays *tmp = &tnl->imm_inputs;
struct immediate *store = tnl->eval.im;
- GLuint *flags = tnl->vb.Flag;
- GLuint count = tnl->vb.Count;
+ GLuint *flags = IM->Flag + IM->CopyStart;
+ GLuint copycount;
+ GLuint orflag = IM->OrFlag;
GLuint any_eval1 = orflag & (VERT_EVAL_C1|VERT_EVAL_P1);
GLuint any_eval2 = orflag & (VERT_EVAL_C2|VERT_EVAL_P2);
- GLuint all_eval = andflag & VERT_EVAL_ANY; /* may have false negatives */
GLuint req = 0;
GLuint purge_flags = 0;
+ GLfloat (*coord)[4] = IM->Obj + IM->CopyStart;
-/* if (input->writable) */
-/* store = input; */
+ if (IM->AndFlag & VERT_EVAL_ANY)
+ copycount = IM->Start - IM->CopyStart; /* just copy copied vertices */
+ else
+ copycount = IM->Count - IM->CopyStart; /* copy all vertices */
+
+ fprintf(stderr, "%s copystart %d start %d count %d copycount %d\n",
+ __FUNCTION__, IM->CopyStart, IM->Start, IM->Count, copycount);
if (!store)
store = tnl->eval.im = _tnl_alloc_immediate( ctx );
if (tnl->eval.EvalNewState & _NEW_EVAL)
update_eval( ctx );
- /* Handle the degenerate cases.
- */
- if (any_eval1 && !ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3)
- purge_flags = (VERT_EVAL_P1|VERT_EVAL_C1);
+ if (any_eval1) {
+ req |= tnl->pipeline.inputs & tnl->eval.EvalMap1Flags;
- if (any_eval2 && !ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3)
- purge_flags |= (VERT_EVAL_P1|VERT_EVAL_C1);
+ if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3)
+ purge_flags = (VERT_EVAL_P1|VERT_EVAL_C1);
- if (any_eval1)
- req |= tnl->pipeline.inputs & tnl->eval.EvalMap1Flags;
+ if (orflag & VERT_EVAL_P1) {
+ eval_points1( store->Obj + IM->CopyStart,
+ coord, flags,
+ ctx->Eval.MapGrid1du,
+ ctx->Eval.MapGrid1u1);
+
+ coord = store->Obj + IM->CopyStart;
+ }
+ }
- if (any_eval2)
+ if (any_eval2) {
req |= tnl->pipeline.inputs & tnl->eval.EvalMap2Flags;
+ if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3)
+ purge_flags |= (VERT_EVAL_P2|VERT_EVAL_C2);
- /* Translate points into coords. Use store->Obj to hold the
- * new data.
- */
- if (any_eval1 && (orflag & VERT_EVAL_P1))
- {
- eval_points1( store->Obj, coord, flags,
- ctx->Eval.MapGrid1du,
- ctx->Eval.MapGrid1u1);
+ if (orflag & VERT_EVAL_P2) {
+ eval_points2( store->Obj + IM->CopyStart,
+ coord, flags,
+ ctx->Eval.MapGrid2du,
+ ctx->Eval.MapGrid2u1,
+ ctx->Eval.MapGrid2dv,
+ ctx->Eval.MapGrid2v1 );
- coord = store->Obj;
+ coord = store->Obj + IM->CopyStart;
+ }
}
- if (any_eval2 && (orflag & VERT_EVAL_P2))
- {
- eval_points2( store->Obj, coord, flags,
- ctx->Eval.MapGrid2du,
- ctx->Eval.MapGrid2u1,
- ctx->Eval.MapGrid2dv,
- ctx->Eval.MapGrid2v1 );
-
- coord = store->Obj;
- }
+ _tnl_print_vert_flags(__FUNCTION__, req);
/* Perform the evaluations on active data elements.
*/
{
GLuint generated = 0;
- if (!all_eval)
- copy_1ui( store->Index, tmp->Index.data, count );
+ if (copycount)
+ copy_1ui( store->Index + IM->CopyStart, tmp->Index.data, copycount );
- tmp->Index.data = store->Index;
- tmp->Index.start = store->Index;
+ tmp->Index.data = store->Index + IM->CopyStart;
+ tmp->Index.start = store->Index + IM->CopyStart;
if (ctx->Eval.Map1Index && any_eval1) {
eval1_1ui( &tmp->Index, coord, flags, &ctx->EvalMap.Map1Index );
* maps are disabled.
*/
if (purge_flags & generated)
- _tnl_fixup_1ui( store->Index, flags, 0,
+ _tnl_fixup_1ui( tmp->Index.data, flags, 0,
VERT_INDEX|
VERT_OBJ|
generated|
{
GLuint generated = 0;
- if (!all_eval)
- copy_4f( store->Color, (GLfloat (*)[4])tmp->Color.Ptr, count );
+ if (copycount)
+ copy_4f_stride( store->Color + IM->CopyStart,
+ (GLfloat *)tmp->Color.Ptr,
+ tmp->Color.StrideB,
+ copycount );
- tmp->Color.Ptr = store->Color;
+ tmp->Color.Ptr = store->Color + IM->CopyStart;
+ tmp->Color.StrideB = 4 * sizeof(GLfloat);
+ tmp->Color.Flags = 0;
+ tnl->vb.importable_data &= ~VERT_RGBA;
if (ctx->Eval.Map1Color4 && any_eval1) {
eval1_4f_ca( &tmp->Color, coord, flags, 4, &ctx->EvalMap.Map1Color4 );
* maps are disabled.
*/
if (purge_flags & generated)
- _tnl_fixup_4f( store->Color, flags, 0,
+ _tnl_fixup_4f( store->Color + IM->CopyStart,
+ flags, 0,
VERT_RGBA|
VERT_OBJ|
generated|
{
GLuint generated = 0;
- if (!all_eval)
- copy_4f( store->TexCoord[0], tmp->TexCoord[0].data, count );
+ if (copycount)
+ copy_4f( store->TexCoord[0] + IM->CopyStart,
+ tmp->TexCoord[0].data, copycount );
else
tmp->TexCoord[0].size = 0;
- tmp->TexCoord[0].data = store->TexCoord[0];
- tmp->TexCoord[0].start = (GLfloat *)store->TexCoord[0];
+ tmp->TexCoord[0].data = store->TexCoord[0] + IM->CopyStart;
+ tmp->TexCoord[0].start = (GLfloat *)tmp->TexCoord[0].data;
if (any_eval1) {
if (ctx->Eval.Map1TextureCoord4) {
* maps are disabled.
*/
if (purge_flags & generated)
- _tnl_fixup_4f( store->TexCoord[0], flags, 0,
+ _tnl_fixup_4f( tmp->TexCoord[0].data, flags, 0,
VERT_TEX0|
VERT_OBJ|
generated|
{
GLuint generated = 0;
- if (!all_eval)
- copy_3f( store->Normal, tmp->Normal.data, count );
+ if (copycount) {
+ fprintf(stderr, "%s: Copy normals\n", __FUNCTION__);
+ copy_3f( store->Normal + IM->CopyStart, tmp->Normal.data,
+ copycount );
+ }
- tmp->Normal.data = store->Normal;
- tmp->Normal.start = (GLfloat *)store->Normal;
+ tmp->Normal.data = store->Normal + IM->CopyStart;
+ tmp->Normal.start = (GLfloat *)tmp->Normal.data;
if (ctx->Eval.Map1Normal && any_eval1) {
eval1_norm( &tmp->Normal, coord, flags,
* maps are disabled.
*/
if (purge_flags & generated)
- _tnl_fixup_3f( store->Normal, flags, 0,
+ _tnl_fixup_3f( tmp->Normal.data, flags, 0,
VERT_NORM|
VERT_OBJ|
generated|
*/
if (req & VERT_OBJ)
{
- if (!all_eval) {
- copy_4f( store->Obj, tmp->Obj.data, count );
+ if (copycount) {
+ /* This copy may already have occurred when eliminating
+ * glEvalPoint calls:
+ */
+ if (coord != store->Obj + IM->CopyStart)
+ copy_4f( store->Obj + IM->CopyStart, tmp->Obj.data, copycount );
} else
tmp->Obj.size = 0;
- tmp->Obj.data = store->Obj;
- tmp->Obj.start = (GLfloat *)store->Obj;
+ tmp->Obj.data = store->Obj + IM->CopyStart;
+ tmp->Obj.start = (GLfloat *)tmp->Obj.data;
+
+ /* Note: Normal data is already prepared above.
+ */
if (any_eval1) {
if (ctx->Eval.Map1Vertex4) {
GLuint last_new_prim = 0;
GLuint new_prim_length = 0;
GLuint next_old_prim = 0;
- GLuint i,j;
struct vertex_buffer *VB = &tnl->vb;
+ GLuint i,j,count = VB->Count;
- for (i = 0, j = 0 ; i < tnl->vb.Count ; i++) {
+ fprintf(stderr, "PURGING\n");
+
+ for (i = 0, j = 0 ; i < count ; i++) {
if (flags[i] & vertex) {
store->Elt[j++] = i;
new_prim_length++;
}
VB->Elts = store->Elt;
-
- _tnl_fixup_purged_eval( ctx, store );
+ _tnl_get_purged_copy_verts( ctx, store );
}
/* Produce new flags array:
*/
{
- GLuint i;
+ GLuint i, count = tnl->vb.Count;
copy_1ui( store->Flag, flags, count );
tnl->vb.Flag = store->Flag;
for (i = 0 ; i < count ; i++)
store->Flag[i] |= req;
+ IM->CopyOrFlag |= req; /* hack for copying. */
}
}
-/* $Id: t_imm_eval.h,v 1.2 2001/03/12 00:48:43 gareth Exp $ */
+/* $Id: t_imm_eval.h,v 1.3 2001/04/30 21:08:52 keithw Exp $ */
/*
* Mesa 3-D graphics library
extern void _tnl_eval_init( void );
-extern void _tnl_eval_vb( GLcontext *ctx, GLfloat (*coord)[4],
- GLuint orflag, GLuint andflag );
+extern void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM );
#endif
-/* $Id: t_imm_exec.c,v 1.18 2001/04/28 08:39:18 keithw Exp $ */
+/* $Id: t_imm_exec.c,v 1.19 2001/04/30 21:08:52 keithw Exp $ */
/*
* Mesa 3-D graphics library
-/* Called to initialize new buffers, and to recycle old ones.
- */
void _tnl_reset_input( GLcontext *ctx,
GLuint start,
GLuint beginstate,
GLuint savedbeginstate )
{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
struct immediate *IM = TNL_CURRENT_IM(ctx);
/* Clear the dirty part of the flag array.
if (start < IM->Count+2)
MEMSET(IM->Flag + start, 0, sizeof(GLuint) * (IM->Count+2-start));
- IM->CopyStart = IM->Start = IM->Count = start;
- IM->Primitive[IM->Start] = (ctx->Driver.CurrentExecPrimitive | PRIM_LAST);
- IM->LastPrimitive = IM->Start;
+ IM->Start = IM->Count = start;
+ IM->CopyStart = IM->Start - tnl->ExecCopyCount;
+ IM->Primitive[IM->CopyStart] = ctx->Driver.CurrentExecPrimitive;
+ if (tnl->ExecParity)
+ IM->Primitive[IM->CopyStart] |= PRIM_PARITY;
+
+ if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) {
+ ASSERT(tnl->ExecCopyTexSize == 0);
+ ASSERT(tnl->ExecCopyCount == 0);
+ ASSERT(IM->CopyStart == IM->Start);
+ }
+
+ IM->LastPrimitive = IM->CopyStart;
IM->BeginState = beginstate;
IM->SavedBeginState = savedbeginstate;
IM->TexSize = 0;
if (IM->MaterialMask)
IM->MaterialMask[IM->Start] = 0;
-
IM->ArrayEltFlags = ~ctx->Array._Enabled;
IM->ArrayEltIncr = ctx->Array.Vertex.Enabled ? 1 : 0;
IM->ArrayEltFlush = !ctx->Array.LockCount;
+
void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM,
GLuint flag )
{
VB->MaterialMask = IM->MaterialMask + start;
VB->Material = IM->Material + start;
}
-
-/* _tnl_print_vert_flags("_tnl_vb_bind_immediate: importable", */
-/* VB->importable_data); */
-
}
-/* Called by exec_cassette and execute_compiled_cassette.
+/* Called by exec_cassette execute_compiled_cassette, but not
+ * exec_elt_cassette.
*/
void _tnl_run_cassette( GLcontext *ctx, struct immediate *IM )
{
_tnl_vb_bind_immediate( ctx, IM );
if (IM->CopyOrFlag & VERT_EVAL_ANY)
- _tnl_eval_vb( ctx,
- IM->Obj + IM->CopyStart,
- IM->CopyOrFlag,
- IM->CopyAndFlag );
-
+ _tnl_eval_immediate( ctx, IM );
/* Invalidate all stored data before and after run:
*/
_tnl_copy_to_current( ctx, IM, IM->OrFlag );
}
+/* Called for regular vertex cassettes.
+ */
+static void exec_vert_cassette( GLcontext *ctx, struct immediate *IM )
+{
+ if (IM->OrFlag & VERT_ELT) {
+ GLuint andflag = ~0;
+ GLuint i;
+ GLuint start = IM->FlushElt ? IM->LastPrimitive : IM->CopyStart;
+ _tnl_translate_array_elts( ctx, IM, start, IM->Count );
+
+ /* Need to recompute andflag and orflag for fixup.
+ */
+ if (IM->CopyAndFlag & VERT_ELT)
+ IM->CopyAndFlag |= ctx->Array._Enabled;
+ else {
+ for (i = IM->CopyStart ; i < IM->Count ; i++)
+ andflag &= IM->Flag[i];
+ IM->CopyAndFlag = andflag;
+ }
+ IM->CopyOrFlag |= ctx->Array._Enabled;
+ }
+ _tnl_fixup_input( ctx, IM );
+ _tnl_print_cassette( IM );
+ _tnl_run_cassette( ctx, IM );
+}
/* Called for pure, locked VERT_ELT cassettes instead of
_tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst, ctx->Array.LockCount );
+ /* Take only elements and primitive information from the immediate:
+ */
VB->Elts = IM->Elt + IM->CopyStart;
VB->Primitive = IM->Primitive + IM->CopyStart;
VB->PrimitiveLength = IM->PrimitiveLength + IM->CopyStart;
}
-
-/* Called for regular vertex cassettes.
- */
-static void exec_vert_cassette( GLcontext *ctx, struct immediate *IM )
+static void
+exec_empty_cassette( GLcontext *ctx, struct immediate *IM )
{
- if (IM->OrFlag & VERT_ELT) {
- GLuint andflag = ~0;
- GLuint i;
- GLuint start = IM->FlushElt ? IM->LastPrimitive : IM->CopyStart;
- _tnl_translate_array_elts( ctx, IM, start, IM->Count );
-
- /* Need to recompute andflag.
- */
- if (IM->CopyAndFlag & VERT_ELT)
- IM->CopyAndFlag |= ctx->Array._Enabled;
- else {
- for (i = IM->CopyStart ; i < IM->Count ; i++)
- andflag &= IM->Flag[i];
- IM->CopyAndFlag = andflag;
- }
- }
+ if (IM->OrFlag & VERT_ELT)
+ _tnl_translate_array_elts( ctx, IM, IM->CopyStart, IM->CopyStart );
- _tnl_fixup_input( ctx, IM );
-/* _tnl_print_cassette( IM ); */
- _tnl_run_cassette( ctx, IM );
+ _tnl_copy_to_current( ctx, IM, IM->OrFlag );
}
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- ASSERT(tnl->ExecCopySource == IM);
-
_tnl_compute_orflag( IM );
-
- /* Mark the last primitive:
- */
- IM->PrimitiveLength[IM->LastPrimitive] = IM->Count - IM->LastPrimitive;
- ASSERT(IM->Primitive[IM->LastPrimitive] & PRIM_LAST);
+ _tnl_copy_immediate_vertices( ctx, IM ); /* ?? flags, orflag above */
+ _tnl_get_exec_copy_verts( ctx, IM );
if (tnl->pipeline.build_state_changes)
_tnl_validate_pipeline( ctx );
- _tnl_get_exec_copy_verts( ctx, IM );
-
if (IM->CopyStart == IM->Count) {
- if (IM->OrFlag & VERT_ELT)
- _tnl_translate_array_elts( ctx, IM, IM->CopyStart, IM->CopyStart );
-
- _tnl_copy_to_current( ctx, IM, IM->OrFlag );
+ exec_empty_cassette( ctx, IM );
}
- else if ((IM->OrFlag & VERT_DATA) == VERT_ELT &&
+ else if ((IM->CopyOrFlag & VERT_DATA) == VERT_ELT &&
ctx->Array.LockCount &&
ctx->Array.Vertex.Enabled) {
exec_elt_cassette( ctx, IM );
exec_vert_cassette( ctx, IM );
}
- _tnl_reset_input( ctx,
- IMM_MAX_COPIED_VERTS,
- IM->BeginState & (VERT_BEGIN_0|VERT_BEGIN_1),
- IM->SavedBeginState );
-
- /* Copy vertices and primitive information to immediate before it
- * can be overwritten.
+ /* Only reuse the immediate if there are no copied vertices living
+ * inside it:
*/
- _tnl_copy_immediate_vertices( ctx, IM );
+ {
+ GLuint begin_state = IM->BeginState & (VERT_BEGIN_0|VERT_BEGIN_1);
+ GLuint saved_begin_state = IM->SavedBeginState;
+
+ if (--IM->ref_count != 0) {
+ IM = _tnl_alloc_immediate( ctx );
+ SET_IMMEDIATE( ctx, IM );
+ }
+
+ IM->ref_count++;
+
+ _tnl_reset_input( ctx, IMM_MAX_COPIED_VERTS,
+ begin_state, saved_begin_state );
+ }
if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1)
ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES;
tnl->ExecCopyTexSize = 0;
tnl->ExecCopyCount = 0;
- tnl->ExecCopySource = TNL_CURRENT_IM(ctx);
- TNL_CURRENT_IM(ctx)->ref_count++;
+ tnl->ExecCopySource = 0;
TNL_CURRENT_IM(ctx)->CopyStart = IMM_MAX_COPIED_VERTS;
void _tnl_imm_destroy( GLcontext *ctx )
{
- if (TNL_CURRENT_IM(ctx))
+ if (TNL_CURRENT_IM(ctx)) {
+ TNL_CURRENT_IM(ctx)->ref_count--;
_tnl_free_immediate( TNL_CURRENT_IM(ctx) );
-
+ SET_IMMEDIATE(ctx, 0);
+ }
}
-/* $Id: t_imm_fixup.c,v 1.12 2001/04/28 08:39:18 keithw Exp $ */
+/* $Id: t_imm_fixup.c,v 1.13 2001/04/30 21:08:52 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "t_context.h"
#include "t_imm_alloc.h"
#include "t_imm_debug.h"
+#include "t_imm_elt.h"
#include "t_imm_fixup.h"
#include "t_pipeline.h"
* Have to be careful with the transitions between display list
* replay, compile and normal execute modes.
*/
-static void copy_vertices( GLcontext *ctx,
- struct immediate *next,
- struct immediate *prev,
- GLuint count,
- GLuint *elts )
+void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct immediate *prev = tnl->ExecCopySource;
+ struct vertex_arrays *inputs = &tnl->imm_inputs;
+ GLuint count = tnl->ExecCopyCount;
+ GLuint *elts = tnl->ExecCopyElts;
GLuint offset = IMM_MAX_COPIED_VERTS - count;
GLuint i;
- next->CopyStart = next->Start - count;
+ if (!prev) {
+ ASSERT(tnl->ExecCopyCount == 0);
+ return;
+ }
- /* Copy the vertices
- */
- for (i = 0 ; i < count ; i++)
+ next->CopyStart = next->Start - count;
+/* fprintf(stderr, "%s prim %s count %d source %p\n", */
+/* __FUNCTION__, */
+/* _mesa_lookup_enum_by_nr(ctx->Driver.CurrentExecPrimitive), */
+/* count, prev); */
+
+ if ((prev->CopyOrFlag & VERT_DATA) == VERT_ELT &&
+ ctx->Array.LockCount &&
+ ctx->Array.Vertex.Enabled)
{
- GLuint src = elts[i+offset];
- GLuint dst = next->CopyStart+i;
-
- COPY_4FV( next->Obj[dst], prev->Obj[src] );
- COPY_3FV( next->Normal[dst], prev->Normal[src] );
- COPY_4FV( next->Color[dst], prev->Color[src] );
+ /* Copy Elt values only
+ */
+ for (i = 0 ; i < count ; i++)
+ {
+ GLuint src = elts[i+offset];
+ GLuint dst = next->CopyStart+i;
- if (prev->OrFlag & VERT_TEX_ANY) {
- GLuint i;
- for (i = 0 ; i < prev->MaxTextureUnits ; i++) {
- if (prev->OrFlag & VERT_TEX(i))
- COPY_4FV( next->TexCoord[i][dst], prev->TexCoord[i][src] );
- }
+ next->Elt[dst] = prev->Elt[src];
+ next->Flag[dst] = VERT_ELT;
+ next->CopyOrFlag |= VERT_ELT;
+ next->CopyAndFlag &= VERT_ELT;
}
-
- if (prev->Flag[src] & VERT_MATERIAL)
- copy_material(next, prev, dst, src);
-
- next->Elt[dst] = prev->Elt[src];
- next->EdgeFlag[dst] = prev->EdgeFlag[src];
- next->Index[dst] = prev->Index[src];
- COPY_4FV( next->SecondaryColor[dst], prev->SecondaryColor[src] );
- next->FogCoord[dst] = prev->FogCoord[src];
- next->Flag[dst] = (prev->CopyOrFlag & VERT_FIXUP);
- next->CopyOrFlag |= prev->Flag[src]; /* redundant for current_im */
- next->CopyAndFlag &= prev->Flag[src]; /* redundant for current_im */
}
+ else {
+ /* prev->CopyOrFlag is hacked to include values generated by eval:
+ */
+ GLuint copy = tnl->pipeline.inputs & prev->CopyOrFlag;
+/* _tnl_print_vert_flags(__FUNCTION__, copy); */
+
+
+ next->TexSize |= tnl->ExecCopyTexSize;
- ASSERT(prev == tnl->ExecCopySource);
+ /* Copy whole vertices
+ */
+ for (i = 0 ; i < count ; i++)
+ {
+ GLuint src = elts[i+offset];
+ GLuint isrc = src - prev->CopyStart;
+ GLuint dst = next->CopyStart+i;
- if (--tnl->ExecCopySource->ref_count == 0)
- _tnl_free_immediate( tnl->ExecCopySource );
+/* fprintf(stderr, "src %d isrc %d dst %d\n", src, isrc, dst); */
- next->ref_count++;
- tnl->ExecCopySource = next;
+ /* Values subject to eval must be copied out of the 'inputs'
+ * struct. (Copied rows should not be evaluated twice).
+ *
+ * Note these pointers are null when inactive.
+ */
+ COPY_4FV( next->Obj[dst], inputs->Obj.data[isrc] );
- tnl->ExecCopyElts[0] = next->Start-3;
- tnl->ExecCopyElts[1] = next->Start-2;
- tnl->ExecCopyElts[2] = next->Start-1;
-}
+ if (copy & VERT_NORM)
+ COPY_3FV( next->Normal[dst], inputs->Normal.data[isrc] );
-/* Copy vertices to an empty immediate struct.
- */
-void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *IM )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
+ if (copy & VERT_RGBA)
+ COPY_4FV( next->Color[dst],
+ ((GLfloat (*)[4])inputs->Color.Ptr)[isrc] );
- ASSERT(IM == TNL_CURRENT_IM(ctx));
- ASSERT(IM->Count == IM->Start);
+ if (copy & VERT_INDEX)
+ next->Index[dst] = inputs->Index.data[isrc];
- /* Need to push this in now as it won't be computed anywhere else/
- */
- IM->TexSize = tnl->ExecCopyTexSize;
+ if (copy & VERT_TEX_ANY) {
+ GLuint i;
+ for (i = 0 ; i < prev->MaxTextureUnits ; i++) {
+ if (copy & VERT_TEX(i))
+ COPY_4FV( next->TexCoord[i][dst],
+ inputs->TexCoord[i].data[isrc] );
+ }
+ }
- /* A wrapped primitive. We may be copying into a revived
- * display list immediate, or onto the front of a new execute-mode
- * immediate.
- */
- copy_vertices( ctx, IM,
- tnl->ExecCopySource,
- tnl->ExecCopyCount,
- tnl->ExecCopyElts );
+ /* Remaining values should be the same in the 'input' struct and the
+ * original immediate.
+ */
+ if (copy & (VERT_ELT|VERT_EDGE|VERT_SPEC_RGB|VERT_FOG_COORD|
+ VERT_MATERIAL)) {
- if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) {
- /* Immediates are built by default to be correct in this state,
- * and copying to the first slots of an immediate doesn't remove
- * this property.
- */
- ASSERT(tnl->ExecCopyTexSize == 0);
- ASSERT(tnl->ExecCopyCount == 0);
- ASSERT(IM->CopyStart == IM->Start);
+ if (prev->Flag[src] & VERT_MATERIAL)
+ copy_material(next, prev, dst, src);
+
+ next->Elt[dst] = prev->Elt[src];
+ next->EdgeFlag[dst] = prev->EdgeFlag[src];
+ COPY_4FV( next->SecondaryColor[dst], prev->SecondaryColor[src] );
+ next->FogCoord[dst] = prev->FogCoord[src];
+ }
+
+ next->Flag[dst] = (prev->CopyOrFlag & VERT_FIXUP);
+ }
+
+ next->CopyOrFlag |= (prev->CopyOrFlag & VERT_FIXUP);
+ next->CopyAndFlag &= (prev->CopyOrFlag & VERT_FIXUP);
}
- /* Copy the primitive information:
- */
- IM->Primitive[IM->CopyStart] = (ctx->Driver.CurrentExecPrimitive | PRIM_LAST);
- IM->LastPrimitive = IM->CopyStart;
- if (tnl->ExecParity)
- IM->Primitive[IM->CopyStart] |= PRIM_PARITY;
+ if (--tnl->ExecCopySource->ref_count == 0)
+ _tnl_free_immediate( tnl->ExecCopySource );
+
+ tnl->ExecCopySource = 0;
+ tnl->ExecCopyCount = 0;
}
GLuint count = IM->Count;
GLuint start = IM->Start;
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+
if (count == start)
return;
- IM->CopyOrFlag = IM->OrFlag; /* redundant for current_im */
- IM->CopyAndFlag = IM->AndFlag; /* redundant for current_im */
+ IM->CopyOrFlag = IM->OrFlag;
+ IM->CopyAndFlag = IM->AndFlag;
IM->CopyTexSize = IM->TexSize | tnl->ExecCopyTexSize;
- copy_vertices( ctx, IM,
- tnl->ExecCopySource,
- tnl->ExecCopyCount,
- tnl->ExecCopyElts );
+ _tnl_copy_immediate_vertices( ctx, IM );
if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) {
- ASSERT(tnl->ExecCopyTexSize == 0);
- ASSERT(tnl->ExecCopyCount == 0);
ASSERT(IM->CopyStart == IM->Start);
}
+ /* Naked array elements can be copied into the first cassette in a
+ * display list. Need to translate them away:
+ */
+ if (IM->CopyOrFlag & VERT_ELT) {
+ ASSERT(IM->CopyStart < IM->Start);
+ _tnl_translate_array_elts( ctx, IM, IM->CopyStart, IM->Start );
+ }
+
fixup = tnl->pipeline.inputs & ~IM->Flag[start] & VERT_FIXUP;
if (fixup) {
IM->LastPrimitive = IM->CopyStart;
}
}
- /* Shouldn't immediates be set up to have this structure *by default*?
- */
} else {
GLuint i;
else
ctx->Driver.CurrentExecPrimitive =
IM->Primitive[IM->LastPrimitive] & PRIM_MODE_MASK;
+
+/* fprintf(stderr, "setting cep %x in %s\n", */
+/* ctx->Driver.CurrentExecPrimitive, __FUNCTION__); */
+/* fprintf(stderr, "%s lastprim %d: %x\n", __FUNCTION__, */
+/* IM->LastPrimitive, IM->Primitive[IM->LastPrimitive]); */
}
GLuint pintro = intro[prim];
GLuint ovf = 0;
+/* fprintf(stderr, "_tnl_get_exec_copy_verts %s\n", */
+/* _mesa_lookup_enum_by_nr(prim)); */
- if (tnl->ExecCopySource != IM) {
- if (--tnl->ExecCopySource->ref_count == 0)
- _tnl_free_immediate( tnl->ExecCopySource );
- IM->ref_count++;
- tnl->ExecCopySource = IM;
- }
+ ASSERT(tnl->ExecCopySource == 0);
if (prim == GL_POLYGON+1) {
tnl->ExecCopyCount = 0;
tnl->ExecCopyTexSize = 0;
tnl->ExecParity = 0;
} else {
+ /* Remember this immediate as the one to copy from.
+ */
+ IM->ref_count++;
+ tnl->ExecCopySource = IM;
tnl->ExecCopyCount = 0;
tnl->ExecCopyTexSize = IM->CopyTexSize;
tnl->ExecParity = IM->PrimitiveLength[IM->LastPrimitive] & 1;
}
-/*
+/* Recalculate ExecCopyElts, ExecParity, etc.
*/
-void _tnl_fixup_purged_eval( GLcontext *ctx, struct immediate *IM )
+void
+_tnl_get_purged_copy_verts( GLcontext *ctx, struct immediate *IM )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- /* Recalculate ExecCopyElts, ExecParity, etc. These don't need the
- * post-eval values, so using the original immediate is fine, but
- * copied vertices will need to be re-evaluated.
- */
- if (tnl->CurrentPrimitive != GL_POLYGON+1) {
+ if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) {
GLuint last = IM->LastPrimitive;
GLenum prim = IM->Primitive[last];
GLuint pincr = increment[prim];
GLuint flags )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct immediate *IM = tnl->ExecCopySource;
+ struct immediate *IM = TNL_CURRENT_IM(ctx); /* hmmm */
struct vertex_buffer *VB = &tnl->vb;
+ ASSERT(IM);
+
/* _tnl_print_vert_flags("_tnl_upgrade_client_data", required); */
if ((required & VERT_RGBA) && (VB->ColorPtr[0]->Flags & CA_CLIENT_DATA)) {
-/* $Id: t_imm_fixup.h,v 1.4 2001/04/28 08:39:18 keithw Exp $ */
+/* $Id: t_imm_fixup.h,v 1.5 2001/04/30 21:08:52 keithw Exp $ */
/*
* Mesa 3-D graphics library
extern void _tnl_restore_compiled_cassette( GLcontext *ctx,
struct immediate *IM );
-
-extern void _tnl_fixup_purged_eval( GLcontext *ctx, struct immediate *IM );
-
extern void _tnl_copy_immediate_vertices( GLcontext *ctx,
struct immediate *IM );
+extern void _tnl_get_purged_copy_verts( GLcontext *ctx, struct immediate *IM );
+
extern void _tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM );
extern void _tnl_upgrade_current_data( GLcontext *ctx, GLuint required,