-/* $Id: blend.c,v 1.11 2000/02/02 22:08:26 brianp Exp $ */
+/* $Id: blend.c,v 1.12 2000/02/21 14:50:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
for (i=0;i<n;i++) {
if (mask[i]) {
- GLint t = rgba[i][ACOMP]; /* t in [0,255] */
+ const GLint t = rgba[i][ACOMP]; /* t in [0,255] */
if (t == 0) {
+ /* 0% alpha */
rgba[i][RCOMP] = dest[i][RCOMP];
rgba[i][GCOMP] = dest[i][GCOMP];
rgba[i][BCOMP] = dest[i][BCOMP];
rgba[i][ACOMP] = dest[i][ACOMP];
}
- else if (t == 255) {
- /* no-op */
+ else if (t == CHAN_MAX) {
+ /* 100% alpha, no-op */
}
else {
- GLint s = 255 - t;
- GLint r = (rgba[i][RCOMP] * t + dest[i][RCOMP] * s) >> 8;
- GLint g = (rgba[i][GCOMP] * t + dest[i][GCOMP] * s) >> 8;
- GLint b = (rgba[i][BCOMP] * t + dest[i][BCOMP] * s) >> 8;
- GLint a = (rgba[i][ACOMP] * t + dest[i][ACOMP] * s) >> 8;
- ASSERT(r <= 255);
- ASSERT(g <= 255);
- ASSERT(b <= 255);
- ASSERT(a <= 255);
+ const GLint s = CHAN_MAX - t;
+ const GLint r = (rgba[i][RCOMP] * t + dest[i][RCOMP] * s) >> 8;
+ const GLint g = (rgba[i][GCOMP] * t + dest[i][GCOMP] * s) >> 8;
+ const GLint b = (rgba[i][BCOMP] * t + dest[i][BCOMP] * s) >> 8;
+ const GLint a = (rgba[i][ACOMP] * t + dest[i][ACOMP] * s) >> 8;
+ ASSERT(r <= CHAN_MAX);
+ ASSERT(g <= CHAN_MAX);
+ ASSERT(b <= CHAN_MAX);
+ ASSERT(a <= CHAN_MAX);
rgba[i][RCOMP] = (GLubyte) r;
rgba[i][GCOMP] = (GLubyte) g;
rgba[i][BCOMP] = (GLubyte) b;
GLint g = rgba[i][GCOMP] + dest[i][GCOMP];
GLint b = rgba[i][BCOMP] + dest[i][BCOMP];
GLint a = rgba[i][ACOMP] + dest[i][ACOMP];
- rgba[i][RCOMP] = (GLubyte) MIN2( r, 255 );
- rgba[i][GCOMP] = (GLubyte) MIN2( g, 255 );
- rgba[i][BCOMP] = (GLubyte) MIN2( b, 255 );
- rgba[i][ACOMP] = (GLubyte) MIN2( a, 255 );
+ rgba[i][RCOMP] = (GLubyte) MIN2( r, CHAN_MAX );
+ rgba[i][GCOMP] = (GLubyte) MIN2( g, CHAN_MAX );
+ rgba[i][BCOMP] = (GLubyte) MIN2( b, CHAN_MAX );
+ rgba[i][ACOMP] = (GLubyte) MIN2( a, CHAN_MAX );
}
}
}
blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
- GLfloat rscale = 1.0F / 255.0F;
- GLfloat gscale = 1.0F / 255.0F;
- GLfloat bscale = 1.0F / 255.0F;
- GLfloat ascale = 1.0F / 255.0F;
+ GLfloat rscale = 1.0F / CHAN_MAXF;
+ GLfloat gscale = 1.0F / CHAN_MAXF;
+ GLfloat bscale = 1.0F / CHAN_MAXF;
+ GLfloat ascale = 1.0F / CHAN_MAXF;
GLuint i;
for (i=0;i<n;i++) {
sR = sG = sB = 1.0F - (GLfloat) Ad * ascale;
break;
case GL_SRC_ALPHA_SATURATE:
- if (As < 1.0F - (GLfloat) Ad * ascale) {
+ if (As < CHAN_MAX - Ad) {
sR = sG = sB = (GLfloat) As * ascale;
}
else {
}
/* final clamping */
- rgba[i][RCOMP] = (GLubyte) (GLint) CLAMP( r, 0.0F, 255.0F );
- rgba[i][GCOMP] = (GLubyte) (GLint) CLAMP( g, 0.0F, 255.0F );
- rgba[i][BCOMP] = (GLubyte) (GLint) CLAMP( b, 0.0F, 255.0F );
- rgba[i][ACOMP] = (GLubyte) (GLint) CLAMP( a, 0.0F, 255.0F );
+ rgba[i][RCOMP] = (GLubyte) (GLint) CLAMP( r, 0.0F, CHAN_MAXF );
+ rgba[i][GCOMP] = (GLubyte) (GLint) CLAMP( g, 0.0F, CHAN_MAXF );
+ rgba[i][BCOMP] = (GLubyte) (GLint) CLAMP( b, 0.0F, CHAN_MAXF );
+ rgba[i][ACOMP] = (GLubyte) (GLint) CLAMP( a, 0.0F, CHAN_MAXF );
}
}
}