vk: Bake the GLSL_VK_SHADER macro into the scraper output file
authorJason Ekstrand <jason.ekstrand@intel.com>
Thu, 21 May 2015 18:31:43 +0000 (11:31 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Thu, 21 May 2015 19:21:00 +0000 (12:21 -0700)
src/vulkan/glsl_helpers.h [deleted file]
src/vulkan/glsl_scraper.py
src/vulkan/meta.c

diff --git a/src/vulkan/glsl_helpers.h b/src/vulkan/glsl_helpers.h
deleted file mode 100644 (file)
index 2259f89..0000000
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
- * Copyright © 2015 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#pragma once
-
-#define _GLSL_SRC_VAR2(_line) _glsl_helpers_shader ## _line ## _glsl_src
-#define _GLSL_SRC_VAR(_line) _GLSL_SRC_VAR2(_line)
-
-#define GLSL_VK_SHADER(device, stage, ...) ({                           \
-   VkShader __shader;                                                   \
-   VkShaderCreateInfo __shader_create_info = {                          \
-      .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,                    \
-      .codeSize = sizeof(_GLSL_SRC_VAR(__LINE__)),                      \
-      .pCode = _GLSL_SRC_VAR(__LINE__),                                 \
-      .flags = (1 << 31) /* GLSL back-door hack */                      \
-   };                                                                   \
-   anv_CreateShader((VkDevice) device, &__shader_create_info, &__shader); \
-   __shader;                                                            \
-})
index c35337bace5796c80f81330b3fad0b6902cb96ac..23e9b0bde1cdcf3e47b7240534b84ba174575769 100644 (file)
@@ -242,7 +242,22 @@ with open_file(outfname, 'w') as outfile:
  *            This file is autogenerated by glsl_scraper.py.
  */
 
-#include <stdint.h>""")
+#include <stdint.h>
+
+#define _GLSL_SRC_VAR2(_line) _glsl_helpers_shader ## _line ## _glsl_src
+#define _GLSL_SRC_VAR(_line) _GLSL_SRC_VAR2(_line)
+
+#define GLSL_VK_SHADER(device, stage, ...) ({                           \\
+   VkShader __shader;                                                   \\
+   VkShaderCreateInfo __shader_create_info = {                          \\
+      .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,                    \\
+      .codeSize = sizeof(_GLSL_SRC_VAR(__LINE__)),                      \\
+      .pCode = _GLSL_SRC_VAR(__LINE__),                                 \\
+   };                                                                   \\
+   vkCreateShader((VkDevice) device, &__shader_create_info, &__shader); \\
+   __shader;                                                            \\
+})
+""")
 
    for shader in parser.shaders:
       shader.dump_c_code(outfile, glsl_only)
index 77393e24694348c2fca4d2aa8df97b3427c834b0..cd4fbaf87f3215c18fdb51fab27ab16c297a42b8 100644 (file)
@@ -28,7 +28,6 @@
 #include <fcntl.h>
 
 #include "private.h"
-#include "glsl_helpers.h"
 #include "meta-spirv.h"
 
 static void