This will be used when the viewport near and far plane are stored as
doubles instead of as floats.
v4 (idr): Split out from a single megapatch. Suggested by Ken. Also
drop value_double_4. It's never used anywhere in the patch series.
Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
TYPE_FLOATN_3,
TYPE_FLOATN_4,
TYPE_DOUBLEN,
+ TYPE_DOUBLEN_2,
TYPE_MATRIX,
TYPE_MATRIX_T,
TYPE_CONST
union value {
GLfloat value_float;
GLfloat value_float_4[4];
+ GLdouble value_double_2[2];
GLmatrix *value_matrix;
GLint value_int;
GLint value_int_4[4];