/* Point sprites texture coordinates, 0: lower left, 1: upper right */
float point_texcoord_left; /* R300_GA_POINT_S0: 0x4200 */
- float point_texcoord_bottom; /* R300_GA_POINT_T0: 0x4204 */
+ float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
float point_texcoord_right; /* R300_GA_POINT_S1: 0x4208 */
- float point_texcoord_top; /* R300_GA_POINT_T1: 0x420c */
+ float point_texcoord_top = 0; /* R300_GA_POINT_T1: 0x420c */
CB_LOCALS;
/* Copy rasterizer state. */
R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
/* XXX this might need to be scaled up */
line_stipple_value = state->line_stipple_pattern;
+ } else {
+ line_stipple_config = 0;
+ line_stipple_value = 0;
}
if (state->flatshade) {