* The program parser will produce the state[] values.
*/
static void
-_mesa_fetch_state(struct gl_context *ctx, const gl_state_index16 state[],
- gl_constant_value *val)
+fetch_state(struct gl_context *ctx, const gl_state_index16 state[],
+ gl_constant_value *val)
{
GLfloat *value = &val->f;
matrix = ctx->ProgramMatrixStack[index].Top;
}
else {
- _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
+ _mesa_problem(ctx, "Bad matrix name in fetch_state()");
return;
}
if (modifier == STATE_MATRIX_INVERSE ||
ctx->FragmentProgram.Current->arb.LocalParams[idx]);
return;
default:
- _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
+ _mesa_problem(ctx, "Bad state switch in fetch_state()");
return;
}
}
ctx->VertexProgram.Current->arb.LocalParams[idx]);
return;
default:
- _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
+ _mesa_problem(ctx, "Bad state switch in fetch_state()");
return;
}
}
for (i = 0; i < paramList->NumParameters; i++) {
if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
unsigned pvo = paramList->ParameterValueOffset[i];
- _mesa_fetch_state(ctx,
- paramList->Parameters[i].StateIndexes,
- paramList->ParameterValues + pvo);
+ fetch_state(ctx, paramList->Parameters[i].StateIndexes,
+ paramList->ParameterValues + pvo);
}
}
}