#if FEATURE_ARB_shader_objects
ctx->Extensions.ARB_shader_objects = GL_TRUE;
#if FEATURE_ARB_fragment_shader
- ctx->Extensions.ARB_fragment_shader = GL_FALSE; /*GL_TRUE;*/
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
#endif
#if FEATURE_ARB_vertex_shader
- ctx->Extensions.ARB_vertex_shader = GL_FALSE; /*GL_TRUE;*/
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
#endif
#endif
#if FEATURE_ATI_fragment_shader
#if FEATURE_ARB_shader_objects
ctx->Extensions.ARB_shader_objects = GL_TRUE;
#if FEATURE_ARB_fragment_shader
- ctx->Extensions.ARB_fragment_shader = GL_FALSE; /*GL_TRUE;*/
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
#endif
#if FEATURE_ARB_vertex_shader
- ctx->Extensions.ARB_vertex_shader = GL_FALSE; /*GL_TRUE;*/
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
#endif
#endif
}